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首次观测 · 记录 #1CVF · CVPR 2026:cvf:1002377e51dddeabc8daf565d4e25b3dCVF · CVPR 2026

RoboWheel: A Data Engine from Real-World Human Demonstrations for Cross-Embodiment Robotic Learning

Zhang, Yuhong, Gao, Zihan, Li, Shengpeng, Chen, Ling-Hao, Liu, Kaisheng, Cheng, Runqing, Lin, Xiao, Liu, Junjia 等 15 位作者

原文摘要

We introduce Robowheel, a data engine that converts human hand-object interaction (HOI) videos into training-ready supervision for cross-morphology robotic learning. From monocular RGB/RGB-D inputs, we perform high-precision HOI reconstruction and enforce physical plausibility via a reinforcement learning (RL) optimizer that refines hand-object relative poses under contact and penetration constraints. The reconstructed, contact-rich trajectories are then retargeted to cross-embodiments, robot arms with simple end-effectors, dexterous hands, and humanoids, yielding executable actions and rollouts. To scale coverage, we build a simulation-augmented framework on Isaac Sim with diverse domain randomization (embodiments, trajectories, object retrieval, background textures, hand motion mirroring), which enriches the distributions of trajectories and observations while preserving spatial relationships and physical plausibility. The entire data pipeline forms an end-to-end pipeline from video - reconstruction - retargeting - augmentation - data acquisition.We validate the data on mainstream vision-language-action (VLA) and imitation learning architectures, demonstrating that trajectories produced by our pipeline are as stable as those from teleoperation and yield comparable continual performance gains. To our knowledge, this provides the first quantitative evidence that HOI modalities can serve as effective supervision for robotic learning. Compared with teleoperation, Robowheel is lightweight: a single monocular RGB(D) camera is sufficient to extract a universal, embodiment-agnostic motion representation that could be flexibly retargeted across embodiments. We further assemble a large-scale multimodal dataset combining multi-camera captures, monocular videos, and public HOI corpora for training and evaluating embodied models.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:17c86f9328fb97178203848cc9f71e23CVF · CVPR 2026

BEV-CAR: Enhancing Monocular Bird's Eye View Segmentation with Context-Aware Rasterization

Xiong, Yixin, Wang, Ke, Cheng, Tongtong, Liu, Chunhui, Liu, Kai

原文摘要

Bird's Eye View (BEV) semantic segmentation is essential for autonomous driving and mobile robotics, yet it still faces significant challenges on accurate segmentation of foreground object and efficient estimating of layout categories obscured by objects. To address these issues, we propose BEV-CAR, a Context-Aware Rasterization method that rasterizes the BEV representation without any coordinate transformations. By optimising each ray and incorporating depth features, BEV-CAR effectively addresses the challenges posed by object occlusions and varying environmental conditions. It ensures robust performance across diverse scenarios, particularly improving the accuracy of foreground object segmentation and layout estimation in occluded areas. And extensive experiments on the nuScenes and Argoverse datasets demonstrate that BEV-CAR achieves state-of-the-art (SOTA) performance. More importantly, the rasterization technique in this paper does not introduce additional computational overhead during the inference process, making it suitable for practical deployment in real-world scenarios. Code is available in https://github.com/BEV-DAR/BEV-DAR.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:58a1bb8ca902335074b7a285f0f0ec20CVF · CVPR 2026

Image-to-Point Cloud Feature Back-Projection for Multimodal Training of 3D Semantic Segmentation

Han, Jiawei, Poggi, Matteo, Huan, Li, Wang, Changshuo, Liu, Kaiqi, Li, Wei

原文摘要

The effective integration and utilization of multimodal data acquired from image cameras and LiDAR is of paramount importance for perception systems. This paper proposes **I**mage-to-**P**oint Cloud **F**eature Back-**P**rojection (**IPFP**), a novel method for training multimodal fusion networks that back-projects aggregated image-feature centers (from non-projection-aligned image pixels) into the point-cloud feature set via the estimated depth map. Consequently, image features and point cloud features reside within the same three-dimensional space, enabling the natural enrichment of image information into the point cloud during the network forward pass. This process can be selectively enabled when desired -- for instance, at training time -- and turned off in the absence of multimodal data -- for example, at testing time if only LiDAR sensors are available. Experimental results demonstrate that **IPFP** can consistently improve state-of-the-art 3D semantic segmentation models, while retaining the ability to process LiDAR-only data at inference.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ae8a067b2e14dad9ffd1ed35fdfb40d5CVF · CVPR 2026

Flash-DMD: Towards High-Fidelity Few-Step Image Generation with Efficient Distillation and Joint Reinforcement Learning

Chen, Guanjie, Huang, Shirui, Sun, Yifu, Liu, Kai, Zhu, Jianchen, Qu, Xiaoye, Cheng, Yu, Chen, Peng

原文摘要

Diffusion Models have emerged as a leading class of generative models, yet their iterative sampling process remains computationally expensive. Timestep distillation is a promising technique to accelerate generation, but it often requires extensive training and leads to image quality degradation. Furthermore, fine-tuning these distilled models for specific objectives, such as aesthetic appeal or user preference, using Reinforcement Learning (RL) is notoriously unstable and easily falls into reward hacking. In this work, we introduce Flash-DMD, a novel framework that enables fast convergence with distillation and joint RL-based refinement.Specifically, we first propose an efficient timestep-aware distillation strategy that significantly reduces training cost with enhanced realism, outperforming DMD2 with only 2.1% its training cost. Second, we introduce a joint training scheme where the model is fine-tuned with an RL objective while the timestep distillation training continues simultaneously. We demonstrate that the stable, well-defined loss from the ongoing distillation acts as a powerful regularizer, effectively stabilizing the RL training process and preventing policy collapse. Extensive experiments on score-based and flow matching models show that our proposed Flash-DMD not only converges significantly faster but also achieves state-of-the-art generation quality in the few-step sampling regime, outperforming existing methods in visual quality, human preference, and text-image alignment metrics. Our work presents an effective paradigm for training efficient, high-fidelity, and stable generative models. Codes are attached in the supplementary.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c9476178d1ac71c76fefc176a4ab646aCVF · CVPR 2026

STAGE: Storyboard-Anchored Generation for Cinematic Multi-shot Narrative

Zhang, Peixuan, Jia, Zijian, Liu, Kaiqi, Weng, Shuchen, Li, Si, Shi, Boxin

原文摘要

While recent advancements in generative models have achieved remarkable visual fidelity in video synthesis, creating coherent multi-shot narratives remains a significant challenge. To address this, keyframe-based approaches have emerged as a promising alternative to computationally intensive end-to-end methods, offering the advantages of fine-grained control and greater efficiency. However, these methods often fail to maintain cross-shot consistency and capture cinematic language. In this paper, we introduce STAGE, a SToryboard-Anchored GEneration workflow to reformulate the keyframe-based multi-shot video generation task. Instead of using sparse keyframes, we propose STEP^2 to predict a structural storyboard composed of start-end frame pairs for each shot. We introduce the multi-shot memory pack to ensure long-range entity consistency, the dual-encoding strategy for intra-shot coherence, and the two-stage training scheme to learn cinematic inter-shot transition. We also contribute the large-scale ConStoryBoard dataset, including high-quality movie clips with fine-grained annotations for story progression, cinematic attributes, and human preferences. Extensive experiments demonstrate that STAGE achieves superior performance in structured narrative control and cross-shot coherence. Our code will be available at this url.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表