Amodal instance segmentation aims to segment both visible and occluded regions of object instance, which are challenging due to lacking inference support under occlusion. Most existing methods employ the prior knowledge about object mask (shape prior) to support the amodal estimation, but the shape prior is not always compatible for object instances in the test stage. In this paper, we explore the task of interactive amodal segmentation, where a few user clicks are available for better segmenting the complete masks of object instances. For this task, we propose a novel framework based on learning and aligning click-aware shape prior (termed ClickPriorNet). Specifically, we propose to learn click-aware shape prior with triplet loss, which forces the retrieved shape priors to have higher IoU with the ground-truth of target instance and thus could exactly facilitate the prediction. Besides, considering the inevitable mismatch between shape prior and target instance, we propose to adaptively align the shape prior with deformable attention. Overall, our model could make full use of the interactive clicks to retrieve and align shape priors, and thus could estimate more complete masks. Extensive experiments on three benchmark datasets demonstrate the effectiveness of our method. Code is available at https://github.com/chenbys/ClickPriorNet.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advances in language and vision have demonstrated that scaling up model capacity consistently improves performance across diverse tasks.In 3D visual geometry reconstruction, large-scale training has likewise proven effective for learning versatile representations.However, further scaling of 3D models is challenging due to the complexity of geometric supervision and the diversity of 3D data. To overcome these limitations, we propose MoRE, a dense 3D visual foundation model based on a Mixture-of-Experts (MoE) architecture that dynamically routes features to task-specific experts, allowing them to specialize in complementary data aspects and enhance both scalability and adaptability.Aiming to improve robustness under real-world conditions, MoRE incorporates a confidence-based depth refinement module that stabilizes and refines geometric estimation.In addition, it integrates dense semantic features with globally aligned 3D backbone representations for high-fidelity surface normal prediction.MoRE is further optimized with tailored loss functions to ensure robust learning across diverse inputs and multiple geometric tasks.Extensive experiments demonstrate that MoRE achieves state-of-the-art performance across multiple benchmarks and supports effective downstream applications without extra computation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Sign Language Production (SLP) aims to translate spoken language into sign sequences, where the main challenge lies in generating coherent and natural poses from discrete glosses (G2P). Existing G2P methods typically treat each pose as an indivisible unit, limiting their ability to capture fine-grained joint-level dependencies and thus degrading pose quality. To address this, we propose the Focal-General Diffusion Model (FGDM), characterized by a pioneering two-stage denoising framework that harmonizes local joint-level dependencies and global coherence. Specifically, in the Focal stage, a novel Adaptive Sign GCN (ASGCN) adaptively models each pose based on contextual correlations, skeletal topology, and semantic conditions, ensuring precise generation of local details. In the General stage, a Transformer-based module refines the entire pose sequence to enhance global coherence and naturalness. Moreover, we introduce a Semantic Consistent Guidance (SCG) mechanism that seamlessly integrates semantic supervision into diffusion training, enforcing tighter alignment between generated pose sequences and their intended gloss semantics. Extensive experiments on PHOENIX14T and USTC-CSL demonstrate that FGDM achieves SOTA performance. Our project page is available at https://yuyiheng-eu.github.io/fgdm/.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and speed. However, its performance degrades significantly in large-scale scenes due to the computational burden of tile-based rasterization. Existing optimization efforts either require costly scene re-training or focus on narrow aspects of the pipeline, overlooking critical inefficiencies in real-world deployments. Through a comprehensive analysis, we identify three primary sources of redundancy and low GPU utilization: redundant inter-frame pre-processing, viewpoint-based occlusion redundancy, and severe tile-level load imbalance. To address these issues, we propose CaT-GS, a novel and efficient 3DGS rendering pipeline. CaT-GS introduces a speculative multi-frame preprocessing method to eliminate redundant computations across consecutive frames, and an inter-frame caching mechanism to eliminate viewpoint redundant rendering stages. Furthermore, it refactors rasterization tasks with a dedicated kernel to mitigate tile load imbalance, significantly boosting GPU utilization. Extensive experiments demonstrate that CaT-GS achieves a speedup of up to 10 times over the original 3DGS and up to 70% over previous state-of-the-art methods, establishing a new benchmark for high-fidelity, real-time rendering of large-scale scenes.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Peng, Zhihao, Wang, Cheng, Liu, Shengyuan, Liang, Zhiying, Ye, Zanting, Ju, Min Jie, Woo, Peter YM, Yuan, Yixuan
Brain imaging analysis is crucial for diagnosing and treating brain disorders, and multimodal large language models (MLLMs) are increasingly supporting it. However, current brain imaging visual question-answering (VQA) benchmarks either cover a limited number of imaging modalities or are restricted to coarse-grained pathological descriptions, hindering a comprehensive assessment of MLLMs across the full clinical continuum. To address these, we introduce OmniBrainBench, the first comprehensive multimodal VQA benchmark specifically designed to assess the multimodal comprehension capabilities of MLLMs in brain imaging analysis with closed- and open-ended evaluations. OmniBrainBench comprises 15 distinct brain imaging modalities collected from 30 verified medical sources, yielding 9,527 validated VQA pairs and 31,706 images. It simulates clinical workflows and encompasses 15 multi-stage clinical tasks rigorously validated by a professional radiologist. Evaluations of 24 state-of-the-art models, including open-source general-purpose, medical, and proprietary MLLMs, highlight the substantial challenges posed by OmniBrainBench. Experiments reveal that proprietary MLLMs like Gemini-2.5-Pro (66.58%) outperform open-source and medical MLLMs yet lag far behind physicians (91.35%), while medical MLLMs show wide variance in closed- and open-ended VQA. Open-source general-purpose MLLMs generally trail but excel in specific tasks, and all MLLMs fall short in complex preoperative reasoning, revealing a critical visual-to-clinical gap. OmniBrainBench establishes a new standard to assess MLLMs in brain imaging analysis, highlighting the gaps against physicians. We publicly release our benchmark and code at link.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表