Jiang, Yitong, McCarthy, Collin, Wang, Hongjun, Ye, Hanrong, Dou, Qi, Xue, Tianfan, Gu, Jinwei, Kautz, Jan 等 11 位作者
Scaling vision foundation models is constrained by the quadratic complexity of self-attention. Although subquadratic attention alternatives like linear attention variants and state-space models successfully reduce the model complexity, they typically serialize images into 1D token sequences, compromising spatial coherence and efficiency. Generalized Spatial Propagation Networks (GSPN) offer a linear-time alternative that propagates context directly on the 2D grid via line-scan propagation and removes positional embeddings, yet the original design hits GPU-scaling limits: growing batch/channels saturate SM concurrency, serializing scans, and spiking latency. We introduce Compact GSPN (C-GSPN), a ViT block that compresses the propagation space to preserve accuracy while cutting propagation latency by nearly 10x. We further improve efficiency with lightweight projections and fused CUDA kernels. To enable large-scale pretraining, we adopta two-stage cross-operator distillation strategy that combines layer-wise supervision with end-to-end alignment. In a representative 1K configuration (batch 32, C=1152), C-GSPN achieves up to 2x speedup, maintains competitive zero-shot accuracy, and improves segmentation by +2.1%. Extensive experiments and ablations show that the proposed compression and two-stage distillation are criticalfor strong transfer while substantially reducing compute, enabling the first extension of a subquadratic operator to foundation-scale (CLIP-style) vision pretraining.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Yang, Chiao-An, Hachiuma, Ryo, Liu, Sifei, Radhakrishnan, Subhashree, Yeh, Raymond A., Wang, Yu-Chiang Frank, Chen, Min-Hung
Despite advances in Multimodal LLMs (MLLMs), their ability to reason over 3D structures and temporal dynamics remains limited, constrained by weak 4D perception and temporal understanding. Existing 3D and 4D Video Question Answering (VQA) benchmarks also emphasize static scenes and lack region-level prompting.We tackle these issues by introducing:(a) 4D-RGPT, a specialized MLLM designed to capture 4D representations from video inputs with enhanced temporal perception;(b) Perceptual 4D Distillation (P4D), a training framework that transfers 4D representations from a frozen expert model into 4D-RGPT for comprehensive 4D perception; and(c) R4D-Bench, a benchmark for depth-aware dynamic scenes with region-level prompting, built via a hybrid automated and human-verified pipeline.Our 4D-RGPT achieves notable improvements on both existing 4D VQA benchmarks and the proposed R4D-Bench benchmark.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Cho, Seokju, Badki, Abhishek, Su, Hang, Jiang, Jindong, Zeng, Ziyao, Kim, Seungryong, Liu, Sifei, Gallo, Orazio
Despite recent advances, Vision Language Models (VLMs) still struggle to grasp the dynamics of the world. We note that the ability to reason about a 4D scene, challenging in itself, is further complicated by two factors. First, VLMs observe motion indirectly via its projection onto 2D images. Second, existing datasets fail to disentangle object and camera motion. To address these challenges, we present a QA generation pipeline that focuses on motion-related scene understanding. We take particular care of the entanglement of camera and object motion by casting tracking in both the traditional way and in a novel, fixed reference system, dubbed True-Motion Tracking, which provides an intuitive description of motion. From this pipeline, we generate a large-scale training dataset of 400K samples, 4DP-QA (4D Perception QA), and a 2.2K-sample benchmark, 4DP-QA-Bench. Training existing models on our dataset yields performance improvements on an external benchmark, validating the effectiveness of our method.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Cheng, An-Chieh, Fu, Yang, Ji, Yatai, Zhu, Ligeng, Zhan, Guanqi, Zhang, Zhuoyang, Yang, Zhaojing, Han, Song 等 15 位作者
We present GR3D, a spatial vision language model equipped with three complementary grounding capabilities--explicit 2D grounding, implicit 2D grounding, and monocular 3D grounding--within a single framework. GR3D introduces an implicit grounding mechanism that identifies entity mentions during generation and inserts the corresponding region tokens into the text stream, allowing the model to reference visual evidence on the fly when producing spatial chain-of-thought responses. In parallel, a region-prompted monocular 3D grounding design predicts 3D bounding boxes in the camera view from grounded region queries, supported by intrinsic-aware normalization and dense geometric supervision. Together, these grounding capabilities enable GR3D to decompose complex spatial understanding problems into grounded 2D perception followed by 3D inference. GR3D achieves consistent improvements across grounded and non-grounded spatial benchmarks, demonstrating grounding as an effective inductive bias for strengthening spatial understanding in VLMs. These grounding capabilities collectively enhance general spatial understanding beyond the grounding task itself.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表