Visual generation with discrete tokens has gained significant attention as it enables a unified token prediction paradigm shared with language models, promising seamless multimodal architectures. However, current discrete generation methods remain limited to low-dimensional latent tokens (typically 8-32 dims), sacrificing the semantic richness essential for understanding. While high-dimensional pretrained representations (768-1024 dims) could bridge this gap, their discrete generation poses fundamental challenges. In this paper, we present Cubic Discrete Diffusion (CubiD), the first discrete generation model for high-dimensional representations. CubiD performs fine-grained masking throughout the high-dimensional discrete representation--any dimension at any position can be masked and predicted from partial observations. This enables the model to learn rich correlations both within and across spatial positions, with the number of generation steps fixed at T regardless of feature dimensionality, where T << hwd. On ImageNet-256, CubiD achieves state-of-the-art discrete generation with strong scaling behavior from 900M to 3.7B parameters. Crucially, we validate that these discretized tokens preserve original representation capabilities, demonstrating that the same discrete tokens can effectively serve both understanding and generation tasks. We hope this work will inspire future research toward unified multimodal architectures. Code is available at: https://github.com/YuqingWang1029/CubiD.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Current text-to-image (T2I) generation models often struggle with prompts that require complex reasoning or specialized knowledge, failing to accurately interpret implicit user intent. To bridge this gap, we introduce T2I-Reason, a large-scale dataset designed to empower text-to-image generation in unified multimodal models (UMMs) with reasoning and knowledge. The dataset contains 120k pairs of text triplet and image. The text triplet consists of (1) an implicit prompt, which requires reasoning or knowledge to decipher its underlying meaning; (2) a reasoning chain, which provides a step-by-step analysis to resolve the implicit prompt's meaning; and (3) an explicit prompt, a clear and straightforward visual description prepared for T2I generation. T2I-Reason is meticulously constructed: 65k samples are dedicated to reasoning, specifically targeting arithmetic reasoning, spatial-attribute relationship reasoning, deductive reasoning (cause to effect), and abductive reasoning (effect to cause). While 55k samples necessitate specialized knowledge, which covers multiple disciplines, spatial-temporal concepts, and entity knowledge. To validate the effectiveness of our dataset, we train a unified multimodal model, Bagel, on our dataset. Results across multiple benchmarks that evaluate the reasoning capabilities of T2I generation demonstrate that our model achieves significant and consistent improvements on both composition and reasoning, confirming that explicit training on intermediate reasoning chains is a pivotal step towards more intelligent unified generative models.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We introduce GeoSAM2, a prompt-controllable framework for 3D part segmentation that casts the task as multi-view 2D mask prediction. Given a textureless object, we render normal and point maps from predefined viewpoints and accept simple 2D prompts--clicks or boxes--to guide part selection. These prompts are processed by a shared SAM2 backbone augmented with LoRA and residual geometry fusion, enabling view-specific reasoning while preserving pretrained priors. The predicted masks are back-projected to the object, aggregated across views.Our method enables fine-grained, part-specific control without requiring text prompts, per-shape optimization, or full 3D labels. In contrast to global clustering or scale-based methods, prompts are explicit, spatially grounded, and interpretable. We achieve state-of-the-art class-agnostic performance on PartObjaverse-Tiny and PartNetE, outperforming both slow optimization-based pipelines and fast but coarse feedforward approaches. Our results highlight a new paradigm: aligning the paradigm of 3D segmentation with SAM2, leveraging interactive 2D inputs to unlock controllability and precision in object-level part understanding.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Autoregressive (AR) video generative models rely on video tokenizers that compress pixels into discrete token sequences. The length of these token sequences is crucial for balancing reconstruction quality against downstream generation computational cost. Traditional video tokenizers apply a uniform token assignment across temporal blocks of different videos, often wasting tokens on simple, static, or repetitive segments while underserving dynamic or complex ones. To address this inefficiency, we introduce **EVATok**, a framework to produce **E**fficient **V**ideo **A**daptive **Tok**enizers. Our framework estimates optimal token assignments for each video to achieve the best quality-cost trade-off, develops lightweight routers for fast prediction of these optimal assignments, and trains adaptive tokenizers that encode videos based on the assignments predicted by routers. We demonstrate that EVATok delivers substantial improvements in efficiency and overall quality for video reconstruction and downstream AR generation. Enhanced by our advanced training recipe that integrates video semantic encoders, EVATok achieves superior reconstruction and state-of-the-art class-to-video generation on UCF-101, with at least 24.4% savings in average token usage compared to the prior state-of-the-art LARP and our fixed-length baseline.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表