This paper provides a simplification on OpenVision's architecture and loss design for enhancing its training efficiency. Following the prior vision-language pretraining works CapPa and AIMv2, as well as modern multimodal designs like LLaVA, our changes are straightforward: we remove the text encoder (and therefore the contrastive loss), retaining only the captioning loss as a purely generative training signal. We name this new version OpenVision 2. The initial results are promising: despite this simplification, OpenVision 2 competitively matches the original model's performance on a broad set of multimodal benchmarks while substantially cutting both training time and memory consumption. For example, with ViT-L/14, it reduces training time by about 1.5x (from 83h to 57h), and memory usage by about 1.8x (from 24.5GB to 13.8GB, equivalently allowing the maximum batch size to grow from 2k to 8k). This superior training efficiency also allows us to scale far beyond the largest vision encoder used in OpenVision, reaching more than 1 billion parameters. We hold a strong belief that this lightweight, generative-only paradigm is compelling for future vision encoder development in multimodal foundation models.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Spatial intelligence is essential for multimodal large language models, yet current benchmarks largely assess it only from an understanding perspective. We ask whether modern generative or unified multimodal models also possess generative spatial intelligence (GSI)--the ability to respect and manipulate 3D spatial constraints during image generation--and whether such capability can be measured or improved. We introduce GSI-Bench, the first benchmark designed to quantify GSI through spatially grounded image editing. It consists of two complementary components: GSI-Real, a high-quality real-world dataset built via a 3D-prior-guided generation and filtering pipeline, and GSI-Syn, a large-scale synthetic benchmark with controllable spatial operations and fully automated labeling.Together with a unified evaluation protocol, GSI-Bench enables scalable, model-agnostic assessment of spatial compliance and editing fidelity. Experiments show that fine-tuning unified multimodal models on GSI-Syn yields substantial gains on both synthetic and real tasks and, strikingly, also improves downstream spatial understanding. This provides the first clear evidence that generative training can tangibly strengthen spatial reasoning--establishing a new pathway for advancing spatial intelligence in multimodal models.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vision-Language-Action (VLA) models have recently enabled robotic manipulation by grounding visual and linguistic cues into actions. However, most VLAs assume the Markov property, relying only on the current observation and thus suffering from temporal myopia that degrades long-horizon coherence. In this work, we view motion as a more compact and informative representation of temporal context and world dynamics, capturing inter-state changes while filtering static pixel-level noise. From this perspective, HiF-VLA equips a motion-centric world model for the VLA, enabling agents to reason about temporal dynamics for future evolution during action generation. Building on this idea, we propose HiF-VLA (Hindsight, Insight, and Foresight for VLAs), a unified framework that leverages motion for bidirectional temporal reasoning. HiF-VLA encodes past dynamics through hindsight priors, anticipates future motion via foresight reasoning, and integrates both through a hindsight-modulated joint expert to enable a "think-while-acting" paradigm for long-horizon manipulation. As a result, HiF-VLA surpasses strong baselines on LIBERO-Long and CALVIN ABC-D benchmarks, while incurring negligible additional inference latency. Furthermore, HiF-VLA achieves substantial improvements in real-world long-horizon manipulation tasks, demonstrating its broad effectiveness in practical robotic settings.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Physically Plausible Video Generation (PPVG) has emerged as a promising avenue for modeling real-world physical phenomena. PPVG requires an understanding of commonsense knowledge, which remains a challenge for video diffusion models. Current approaches leverage commonsense reasoning capability of large language models to embed physical concepts into prompts. However, generation models often render physical phenomena as a single moment defined by prompts, due to the lack of conditioning mechanisms for modeling causal progression. In this paper, we view PPVG as generating a sequence of causally connected and dynamically evolving events. To realize this paradigm, we design two key modules: (1) Physics-driven Event Chain Reasoning. This module decomposes the physical phenomena described in prompts into multiple elementary event units, leveraging chain-of-thought reasoning. To mitigate causal ambiguity, we embed physical formulas as constraints to impose deterministic causal dependencies during reasoning. (2) Transition-aware Cross-modal Prompting (TCP). To maintain continuity between events, this module transforms causal event units into temporally aligned vision-language prompts. It summarizes discrete event descriptions to obtain causally consistent narratives, while progressively synthesizing visual keyframes of individual events by interactive editing. Comprehensive experiments on PhyGenBench and VideoPhy benchmarks demonstrate that our framework achieves superior performance in generating physically plausible videos across diverse physical domains. Code is available at https://github.com/ZixuanWang0525/CoECT.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Active 3D Gaussian reconstruction achieves superior completeness and rendering quality by intelligently selecting viewpoints. However, existing methods suffer from two critical limitations: information gain metrics that prioritize geometric coverage while ignoring rendering quality, and overfitting to sparse view configurations that degrades novel view synthesis. We introduce ActivePolicy, a novel framework addressing both challenges through principled NBV selection and regularization. We propose GL-Graph, a graph-theoretic strategy that unifies geometric consistency, rendering quality, and observation redundancy into a single stability criterion. To counteract overfitting, we introduce 4D-Reg, which identifies floaters through manifold discrepancies among three depth types (R-Depth, alpha-Depth, C-Depth) and suppresses them via adaptive dropout. Extensive experiments demonstrate state-of-the-art reconstruction completeness and rendering fidelity on standard benchmarks.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
We present PiLoT, a unified framework that tackles UAV-based ego and target geo-localization. Conventional approaches rely on decoupled pipelines that fuse GNSS and Visual-Inertial Odometry (VIO) for ego-pose estimation, and active sensors like laser rangefinders for target localization. However, these methods are susceptible to failure in GNSS-denied environments and incur substantial hardware costs and complexity. PiLoT breaks this paradigm by directly registering live video stream against a geo-referenced 3D map. To achieve robust, accurate, and real-time performance, we introduce three key contributions: 1) a Dual-Thread Engine that decouples map rendering from core localization thread, ensuring both low latency while maintaining drift-free accuracy; 2) a large-scale synthetic dataset with precise geometric annotations (camera pose, depth maps). This dataset enables the training of a lightweight network that generalizes in a zero-shot manner from simulation to real data; and 3) a Joint Neural-Guided Stochastic-Gradient Optimizer (JNGO) that achieves robust convergence even under aggressive motion.Evaluations on a comprehensive set of public and newly collected benchmarks show that PiLoT outperforms state-of-the-art methods while running over 25 FPS on NVIDIA Jetson Orin platform. Our code and dataset are available at: https://github.com/Choyaa/PiLoT.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vision-Language Models (VLMs) like CLIP exhibit extraordinary out-of-distribution (OOD) generalization, while the theoretical foundations underlying this robustness remain largely unexplored. This work establishes a connection between CLIP and Invariant Risk Minimization (IRM), the principled paradigm to overcome OOD problems, through token-level causal representation learning. Our key insight is that CLIP's contrastive objective, when optimally trained, recovers modality-invariant causal factors at the word-and-phrase granularity. By decomposing text prompts into class-specific tokens (causal factors) and class-agnostic context tokens (environmental factors), we prove that a vocabulary-constrained InfoNCE objective becomes formally equivalent to IRM's invariance criterion. Grounded in this equivalence, we propose a mid-training paradigm aiming to inject invariant learning signals into pre-trained CLIP without architectural modification, yielding CLIP-IRM with superior OOD performance. We further extend this causal alignment to multimodal reasoning via using CLIP-IRM's invariant alignment scores as process-level rewards in reinforcement learning, effectively transplanting IRM's guarantees to robust sequential decision-making in Multimodal Large Language Models. Extensive experiments validate our theoretical framework and present substantial improvements in both multimodal OOD understanding and reasoning tasks.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Yang, Zhengxian, Xie, Fei, Xue, Xutao, Zhang, Rui, Huang, Taicheng, Liu, Yang, Ji, Mengqi, Yu, Tao
3D Gaussian Splatting (3DGS) has enabled efficient 3D scene reconstruction from everyday images with real-time, high-fidelity rendering, greatly advancing VR/AR applications. Fisheye cameras, with their wider field of view (FOV), promise high-quality reconstructions from fewer inputs and have recently attracted much attention. However, since 3DGS relies on rasterization, most subsequent works involving fisheye camera inputs first undistort images before training, which introduces two problems: 1) Black borders at image edges cause information loss and negate the fisheye's large FOV advantage; 2) Undistortion's stretch-and-interpolate resampling spreads each pixel's value over a larger area, diluting detail density-- causes 3DGS overfitting these low-frequency zones, producing blur and floating artifacts. In this work, we integrate fisheye camera model into the original 3DGS framework, enabling native fisheye image input for training without preprocessing. Despite correct modeling, we observed that the reconstructed scenes still exhibit floaters at image edges: Distortion increases toward the periphery, and 3DGS's original per-iteration random-selecting-view optimization ignores the cross-view correlations of a Gaussian, leading to extreme shapes (e.g., oversized or elongated) that degrade reconstruction quality. To address this, we introduce a feature-overlap-driven cross-view joint optimization strategy that establishes consistent geometric and photometric constraints across views--a technique equally applicable to existing pinhole-camera-based pipelines. Our DirectFisheye-GS matches or surpasses state-of-the-art performance on public datasets.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Transforming sparse, partial pixel sketches from diverse media into complete, editable vector drawings is essential yet underexplored in digital creation. Prior methods either generate from scratch or inpaint local gaps without predicting global structure, leading to coarse contours and limited detail. To address this, we introduce SketchRevive, a two-stage framework for fine-grained pixel-to-vector sketch completion that couples diffusion-based pixel completion with MLLM-driven refinement and vectorization to produce coherent, detail-faithful SVG results. Specifically, we first construct a practical benchmark by augmenting stroke-annotated sketches from paper and whiteboards. Stage I trains a diffusion model with a line-distribution head to predict per-pixel stroke presence, producing structurally and visually consistent completions. Stage II fine-tunes an MLLM for structure-aware SVG vectorization with iterative refinement, optimized by instance-level stroke attribute similarities. To align key clues, e.g., spatial structure, appearance details across both stages, we introduce a diffusion-prior aggregated encoding module by injecting multi-scale UNet features from Stage I into the MLLM's visual embeddings and using line prediction logits for token compression to prioritize informative tokens. Experiments indicate that SketchRevive completes topology-coherent vector outputs with high fidelity and recognizability while preserving user intent, suitable for interactive creation and artistic design.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Zheng, Minghang, Yin, Zihao, Yang, Yi, Peng, Yuxin, Liu, Yang
Video Temporal Grounding (VTG), the task of localizing video segments from text queries, struggles in open-world settings due to limited dataset scale and semantic diversity, causing performance gaps between common and rare concepts. To overcome these limitations, we introduce OmniVTG, a new large-scale dataset for open-world VTG, coupled with a Self-Correction Chain-of-Thought (CoT) training paradigm designed to enhance the grounding capabilities of Multimodal Large Language Models (MLLMs). Our OmniVTG is constructed via a novel Semantic Coverage Iterative Expansion pipeline, which first identifies gaps in the vocabulary of existing datasets and collects videos that are highly likely to contain these target concepts. For high-quality annotation, we leverage the insight that modern MLLMs excel at dense captioning more than direct grounding and design a caption-centric data engine to prompt MLLMs to generate dense, timestamped descriptions. Beyond the dataset, we observe that simple supervised finetuning (SFT) is insufficient, as a performance gap between rare and common concepts still persists. We find that MLLMs' video understanding ability significantly surpasses their direct grounding ability. Based on this, we propose a Self-Correction Chain-of-Thought (CoT) training paradigm. We train the MLLM to first predict, then use its understanding capabilities to reflect on and refine its own predictions. This capability is instilled via a three-stage pipeline of SFT, CoT finetuning, and reinforcement learning. Extensive experiments show our approach not only excels at open-world grounding in our OmniVTG dataset but also achieves state-of-the-art zero-shot performance on four existing VTG benchmarks. Code is available at https://github.com/oceanflowlab/OmniVTG.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Perception under low illumination remains a major challenge for computer vision systems, as RGB sensors often fail to capture sufficient structural and color information in extremely dark environments. Event cameras, with their high dynamic range and temporal resolution, provide complementary cues that are well suited for such conditions. In this work, we present eRetinexGS, a novel framework that jointly leverages event streams and low-light frames through 3D Gaussian Splatting for scene-level enhancement and reconstruction. Unlike previous approaches that operate on individual frames, eRetinexGS enforces geometric and photometric consistency across multiple views, bridging the gap between degraded images and noisy event signals. By introducing an event-assisted Retinex decomposition and a reflectance-illumination representation within the 3DGS pipeline, our method reconstructs normal-light radiance fields with fine-grained details and accurate color. Extensive experiments on both synthetic and real datasets demonstrate that eRetinexGS achieves state-of-the-art performance in low-light scene enhancement while maintaining real-time rendering capability.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
A faithful decision-making process requires models to ground human-understandable concepts both spatially (where they appear in the image) and causally (how they influence the prediction). Recent advances in Vision-Language Models (VLMs) enable concept-level alignment and have inspired Concept Bottleneck Models (CBMs), which explain predictions by mapping image representations to human-understandable concepts, allowing users to trace decisions through explicit semantic reasoning. However, existing CBMs suffer from two key inconsistencies. First, semantic inconsistency: VLMs often fail to localize fine-grained part-attribute concepts, producing noisy or incomplete masks. Second, object inconsistency: object-agnostic concepts such as "head: streamlined front profile" may describe multiple categories (e.g., fish or human); without enforcing object identity, non-targeted regions can introduce spurious evidence that corrupts the bottleneck representation. To address these challenges, we propose a new Object-Aware Concept Bottleneck Model (OA-CBM) that jointly enforces semantic- and object-level consistency. Specifically, (1) we redefine concepts as part-attribute pairs to enhance VLM robustness at the semantic level, and (2) introduce class-agnostic object clustering to suppress irrelevant visual evidence. We further annotate two grounding datasets with part-attribute descriptions and conduct extensive experiments. Results demonstrate that OA-CBM produces more faithful and robust explanations while maintaining competitive predictive performance.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Vision-and-Language Navigation (VLN) agents have made remarkable progress, but their robustness remains insufficiently studied. Existing adversarial evaluations often rely on perturbations that manifest as unusual textures rarely encountered in everyday indoor environments. Errors under such contrived conditions have limited practical relevance, as real-world agents are unlikely to encounter such artificial patterns. In this work, we focus on indoor lighting, an intrinsic yet largely overlooked scene attribute that strongly influences navigation. We propose Indoor Lighting-based Adversarial Attack (ILA), a black-box framework that manipulates global illumination to disrupt VLN agents. Motivated by typical household lighting usage, we design two attack modes: Static Indoor Lighting-based Attack (SILA), where the lighting intensity remains constant throughout an episode, and Dynamic Indoor Lighting-based Attack (DILA), where lights are switched on or off at critical moments to induce abrupt illumination changes. We evaluate ILA on two state-of-the-art VLN models across three navigation tasks. Results show that ILA significantly increases failure rates while reducing trajectory efficiency, revealing previously unrecognized vulnerabilities of VLN agents to realistic indoor lighting variations. Our code is available at https://github.com/LiChenyang0820/ILA4VLN.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Despite significant progress in text-to-video generation, current models still suffer from unrealistic dynamics, temporal inconsistency, and unstable semantic alignment. Existing preference alignment approaches rely on costly and often ambiguous human or VLM-based video preference annotation, which has become a major bottleneck for scaling data. To address this challenge, we propose an annotation-free preference alignment method that constructs accurate preference pairs through video continuation.We extend a pretrained video generation model into a continuation model and apply continuation with different amounts of reference frames while keeping the total video length fixed. As generated segments are inferior to ground-truth frames and and fixed-length continuations conditioned on more reference frames contain less generated content, they exhibit higher fidelity than those with fewer references, naturally inducing a preference order.We further introduce Asymmetrical DPO, which computes preference loss on all continuation regions except the shared prefix conditioning frames and normalizes it by their length, preventing spurious preference signals from leaking into the conditioned portion.Experiments across multiple benchmarks show that our method delivers significant improvements in dynamics realism, temporal coherence, and semantic alignment over existing DPO-based approaches, while fully eliminating the need for human preference labeling or auxiliary reward models.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Ye, Hanqiao, Liu, Yuzhou, Liu, Yangdong, Shen, Shuhan
While structure-based relocalizers have long strived for point correspondences when establishing or regressing query-map associations, in this paper, we pioneer the use of planar primitives and 3D planar maps for lightweight 6-DoF camera relocalization in structured environments. Planar primitives, beyond being fundamental entities in projective geometry, also serve as region-based representations that encapsulate both structural and semantic richness. This motivates us to introduce PlanaReLoc, a streamlined plane-centric paradigm where a deep matcher associates planar primitives across the query image and the map within a learned unified embedding space, after which the 6-DoF pose is solved and refined under a robust framework. Through comprehensive experiments on the ScanNet and 12Scenes datasets across hundreds of scenes, our method demonstrates the superiority of planar primitives in facilitating reliable cross-modal structural correspondences and achieving effective camera relocalization without requiring realistically textured/colored maps, pose priors, or per-scene training. The code and data are available at https://github.com/3dv-casia/PlanaReLoc.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Multimodal semantic segmentation (MMSS) faces significant challenges in real-world applications due to incomplete, degraded, or missing sensor data. To address this, we propose RobustSeg, an efficient teacher-student framework that enhances model robustness under missing-modality conditions while maintaining strong performance in full-modality scenarios. RobustSeg adopts a feedback-based self-distillation paradigm consisting of two complementary stages. Firstly, we introduce Hybrid Prototype Distillation (HPD), which enables more reliable knowledge transfer of both cross-modal and modality-specific aspects. Concretely, combined with dominant-modality selection, HPD performs cross-modal semantic distillation with high-level semantic prototypes to reduce modality bias. Meanwhile, HPD conducts intra-class feature variation distillation for modality-specific structural details. Secondly, to enable the teacher model to gradually produce more balanced and robust modality representations, we make the student model provide feedback from the non-dominant modality to the teacher, benefiting the entire distillation process. Experiments on three datasets demonstrate that our method achieves state-of-the-art robustness (e.g., +2.40% missing-modality performance on DeLiVER) while causing almost no degradation in full-modality performance (only -0.1% mIoU). Moreover, evaluations using different backbones (AnySeg and CMNeXt) further validate the generalization ability of RobustSeg.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent studies have made notable progress in video representation learning by transferring image-pretrained models to video tasks, typically with complex temporal modules and video fine-tuning. However, fine-tuning heavy modules may compromise inter-video semantic separability, i.e., the essential ability to distinguish objects across videos. While reducing the tunable parameters hinders their intra-video temporal consistency, which is required for stable representations of the same object within a video. This dilemma indicates a potential trade-off between the intra-video temporal consistency and inter-video semantic separability during image-to-video transfer. To this end, we propose the Consistency-Separability Trade-off Transfer Learning (Co-Settle) framework, which applies a lightweight projection layer on top of the frozen image-pretrained encoder to adjust representation space with a temporal cycle consistency objective and a semantic separability constraint. We further provide a theoretical support showing that the optimized projection yields a better trade-off between the two properties under appropriate conditions. Experiments on eight image-pretrained models demonstrate consistent improvements across multiple levels of video tasks with only five epochs of self-supervised training. The code is available at https://github.com/yafeng19/Co-Settle.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
End-to-end driving frameworks, which directly map raw sensor data to vehicle control commands, have shown remarkable potential. However, their performance often deteriorates in sparse-critical scenarios, where rare but safety-sensitive events occur. To address this problem, we propose Explorer-Expert Reinforcement Learning (EE-RL), a novel end-to-end framework that integrates an RL-based explorer, a fine-tuned vision-language model (VLM)-based expert, and a dual replay buffer. EE-RL adopts a collaborative learning strategy in which an explorer and two experts jointly generate experiences from regular driving scenarios to guide policy learning. As training progresses, one of the VLMs focuses on reasoning about sparse-critical scenarios, thereby enhancing learning efficiency and policy optimization in both scenarios. Additionally, the StateHash algorithm is designed to separately measure RGB image similarity and vehicle kinematic similarity, thereby skipping unnecessary VLM reasoning and enabling denser, more effective expert experience generation. Experiments on the CARLA Leaderboard demonstrate that EE-RL significantly outperforms state-of-the-art (SOTA) baselines, achieving +19.82% and +20.98% improvements in driving and infraction scores on Town03, respectively. The EE-RL further achieves 0% accident probability for red-light running and an average driving score of 80.09 in Town05-06, demonstrating robustness, generalizability, and the capability to handle sparse-critical scenarios.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
In Remote Sensing (RS), Parameter-Efficient Fine-Tuning (PEFT) has emerged as a key approach to activate the generalizable representation ability of foundation models for downstream tasks. However, existing specialized PEFT methods often fail when applied to large-scale Earth observation tasks, as they are unable to fully handle the multifaceted and unpredictable domain gaps (e.g., spatial, semantic, and frequency shifts) inherent in RS data. To overcome this, we propose CrossEarth-Gate, which introduces two primary contributions. First, we establish a comprehensive RS module toolbox to address multifaceted domain gaps, comprising spatial, semantic, and frequency modules. Second, we develop a Fisher-guided adaptive selection mechanism that operates on this toolbox. This selection is guided by Fisher Information to quantify each module's importance by measuring its contribution to the task-specific gradient flow. It dynamically activates only the most critical modules at the appropriate layers, guiding the gradient flow to maximize adaptation effectiveness and efficiency. Comprehensive experiments validate the efficacy and generalizability of our method, where CrossEarth-Gate achieves state-of-the-art performance on 16 out of 18 cross-domain benchmarks for RS semantic segmentation.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
The rapid advancement of Multimodal Large Language Models (MLLMs) has revealed the limitations of existing benchmarks in evaluating complex reasoning over multiple images. To address this gap, we introduce MIRACLE, a novel benchmark for Multi-Image complex Reasoning And Comprehension Logic Evaluation, featuring 4,000 questions across diverse reasoning types such as visual comparison, temporal sequencing, and spatial relations. MIRACLE emphasizes strong inter-image dependencies through a systematic data collection process, followed by delicate instance grouping and question design that enforce cross-image reasoning.Evaluation on leading MLLMs shows that even top-performing models like Gemini-2.5-Pro achieve only 55.91% points, highlighting the significant challenges of multi-image reasoning. Moreover, in scenarios characterized by high visual information density, such as puzzle tasks and ultra multi-image input conditions, all models exhibit a significant drop in performance, which highlights the limitations of MLLMs in handling complex structural relations and collaborative reasoning, revealing deficiencies in their cognitive capabilities under high-load visual reasoning settings. We hope MIRACLE will inspire the community to push the boundaries of multi-image reasoning. MIRACLE is available at https://huggingface.co/datasets/queyuecanyang/MIRACLE.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Accurately estimating task progress is critical for embodied agents to plan and execute long-horizon, multi-step tasks. Despite promising advances, existing Vision-Language Models (VLMs) based methods primarily leverage their video understanding capabilities, while neglecting their complex reasoning potential. Furthermore, processing long video trajectories with VLMs is computationally prohibitive for real-world deployment. To address these challenges, we propose the Recurrent Reasoning Vision-Language Model (\text R ^2VLM). Our model features a recurrent reasoning framework that processes local video snippets iteratively, maintaining a global context through an evolving Chain of Thought (CoT). This CoT explicitly records task decomposition, key steps, and their completion status, enabling the model to reason about complex temporal dependencies. This design avoids the high cost of processing long videos while preserving essential reasoning capabilities. We train \text R ^2VLM on large-scale, automatically generated datasets from ALFRED and Ego4D. Extensive experiments on progress estimation and downstream applications, including progress-enhanced policy learning, reward modeling for reinforcement learning, and proactive assistance, demonstrate that \text R ^2VLM achieves strong performance and generalization, achieving a new state-of-the-art in long-horizon task progress estimation. The models and benchmarks are publicly available at https://huggingface.co/collections/zhangyuelin/r2vlm.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Most of the multi-agent video understanding frameworks adopt static and non-learnable tool invocation mechanisms, which limit the discovery of diverse clues essential for robust perception and reasoning regarding temporally or spatially complex videos. To address this challenge, we propose a novel Multi-agent system for video understanding, namely VideoChat-M1. Instead of using a single or fixed policy, we adopt a distinct Collaborative Policy Planning (CPP) paradigm with multiple policy agents, which comprises three key processes. (1)Policy Generation: Each agent generates its unique tool invocation policy tailored to the user's query. (2) Policy Execution: Each agent sequentially invokes relevant tools to execute its policy and explore the video content. (3) Policy Communication: During the intermediate stages of policy execution, agents interact with one another to update their respective policies. Through this collaborative framework, all agents work in tandem, dynamically refining their preferred policies based on contextual insights from peers. Moreover, we equip our CPP paradigm with Multi-Agent Reinforcement Learning (MARL). Consequently, policy agents can be jointly optimized to enhance the performance, guided by both the final answer reward and intermediate collaborative process feedback. Extensive experiments demonstrate that VideoChat-M1 achieves SOTA performance across eight benchmarks on four tasks. Notably, on LongVideoBench, our method outperforms Gemini 2.5 pro by 3.6% and GPT-4o by 15.6%.
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cs.CV · cs.MA
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Spiking Neural Networks (SNNs) have gained significant attention due to their event-driven computational paradigm, making them promising for neuromorphic computing. In recent years, the integration of SNNs and Transformer architectures has made remarkable progress in various tasks. However, existing spiking self-attention mechanisms predominantly focus on spatial information while neglecting explicit temporal modeling, leading to suboptimal performance. In this paper, we introduce the Temporal Interaction Coefficient (TIC) to analyze temporal dependency patterns in these spatial-only attention mechanisms, revealing their limited temporal interactions and restricted pattern diversity. To overcome this issue, we propose the Multi-Delay Mixer (MD-Mixer), drawing inspiration from time delay mechanisms in the nervous system. Specifically, MD-Mixer introduces multiple temporal delays to perform effective time mixing and facilitate temporally enriched spatial attention. In addition, it can be integrated seamlessly into existing Spiking Transformers as a drop-in replacement while maintaining computational efficiency. Extensive evaluations on static and neuromorphic benchmarks demonstrate that MD-Mixer substantially improves the performance of Spiking Transformers, outperforming existing state-of-the-art (SOTA) methods. This work establishes MD-Mixer as an effective and general solution for temporal modeling in event-driven architectures.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Text-driven 3D editing, enabled by advancements in 3D reconstruction techniques such as NeRF and 3D Gaussian Splatting, aims to provide intuitive scene customization. However, existing methods frequently exhibit limitations in controllability and consistency. To address these shortcomings, we propose VDFE, a difference-aware 3D scene editing method based on non-intrusive utilization of pre-trained video diffusion priors, which integrates Optimal Control Guided Flow Editing (FlowOCE), Decoupled Flow Difference (DFD), and Difference-Aware Gaussians Editing (DAGE) modules. Specifically, FlowOCE treats the editing process as an optimal control problem, optimizing a noise-free editing trajectory to minimize unintended modifications in non-target regions and generating results with multi-view consistency and smooth transitions; DFD innovatively achieves more precise localization of editing regions compared to cross-attention mechanisms by analyzing flow differences, which supplies priors for the subsequent optimization process; and DAGE leverages precise localization to selectively update 3D Gaussians for efficient and precise refinement. Extensive experiments demonstrate that our method significantly outperforms existing methods in both qualitative and quantitative evaluations, achieving state-of-the-art (SOTA) performance.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Novel view synthesis for dynamic scenes remains challenging due to complex motion variations. Recent methods represent dynamic and static regions with separate Gaussians to improve efficiency and accuracy, but inaccurate assignment of static and dynamic Gaussian primitives still limits performance. We identify two key issues, namely inaccurate mask priors and improper tag representations, which lead to boundary artifacts, loss of fine-grained motion details, and overfitting on input views, resulting in degraded side-view synthesis. To address these problems, we propose a spatio-temporally fine-grained mask field and a discontinuous dynamic-static tagging field to achieve accurate assignment of dynamic and static Gaussian primitives, enabling high-quality novel view synthesis, especially in fine-grained motions, motion boundary regions, and side viewpoints. Experiments show that our method achieves state-of-the-art rendering quality and real-time performance.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent advancements in diffusion-based image editing pose a significant threat to the authenticity of digital visual content. Traditional embedding-based watermarking methods often introduce perceptible perturbations to maintain robustness, inevitably compromising visual fidelity. Meanwhile, existing zero-watermarking approaches, typically relying on global image features, struggle to withstand sophisticated manipulations. In this work, we uncover a key observation: while individual image patches undergo substantial alterations during AI-based editing, the relational distance between patch pairs remains relatively invariant. Leveraging this property, we propose Relational Zero-Watermarking (Rel-Zero), a novel framework that requires no modification to the original image but derives a unique zero-watermark from these editing-invariant patch relations. By grounding the watermark in intrinsic structural consistency rather than absolute appearance, Rel-Zero provides a non-invasive yet resilient mechanism for content authentication. Extensive experiments demonstrate that Rel-Zero achieves substantially improved robustness across diverse editing models and manipulations compared to prior zero-watermarking approaches.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Aerial Vision-and-Language Navigation (Aerial VLN) enables unmanned aerial vehicles (UAVs) to follow natural language instructions and navigate complex urban environments.While recent advances have achieved progress through large-scale memory graphs and lookahead path planning, they remain limited by shallow instruction understanding and high computational cost. In particular, existing methods rely primarily on landmark descriptions, overlooking directional cues--a key source of spatial context in human navigation.In this work, we propose LookasideVLN, a new paradigm that exploits directional cues in natural language to achieve both more accurate spatial reasoning and greater computational efficiency. LookasideVLN comprises three core components: (1) an Egocentric Lookaside Graph (ELG) that dynamically encodes instruction-relevant landmarks and their directional relationships, (2) a Spatial Landmark Knowledge Base (SLKB) that provides lightweight memory retrieval from prior navigation experiences, and (3) a Lookaside MLLM Navigation Agent that aligns multimodal information from user instructions, visual observations, and landmark-direction information from ELG for path planning.Extensive experiments show that LookasideVLN significantly outperforms the state-of-the-art CityNavAgent, even with a single-level lookahead, demonstrating that leveraging directional cues is a powerful yet efficient strategy for Aerial VLN.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Recent vision-language-action (VLA) models for multi-task robot manipulation often rely on fixed camera setups and shared visual encoders, which limit their performance under occlusions and during cross-task transfer. To address these challenges, we propose Task-aware Virtual View Exploration (TVVE), a framework that learns to select task-relevant virtual camera viewpoints and dynamically re-render observations from a reconstructed scene representation using the selected viewpoints. To enable efficient view selection, we train an exploration policy in a pseudo-environment. In addition, we introduce a Task-aware Mixture-of-Experts (TaskMoE) visual encoder that routes visual features to task-specialized experts, mitigating interference in multi-task learning. To evaluate robustness under distribution shifts, we construct RLBench-OG, an out-of-distribution benchmark with visual perturbations and camera pose variations. Experiments on RLBench and RLBench-OG demonstrate that TVVE achieves higher success rates than strong baselines, while real-robot experiments further confirm its robustness to visual disturbances and unseen instructions. Code and visualizations are available at: https://hcplab-sysu.github.io/TAVP.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Despite remarkable advancements in multimodal large language models (MLLMs), their fine-grained visual understanding is constrained by a primary reliance on sparse textual supervision. Existing efforts to introduce visual supervision typically do so during post-training, when visual representations have already been largely fixed, causing such signals to act mainly as auxiliary constraints rather than as a primary force for shaping perceptual features. In this paper, we aim to fundamentally reshape the model's perceptual backbone by incorporating vision supervision directly into the pre-training stage. We observe that pixel-level image patches and textual tokens naturally coexist in a shared, raw high-dimensional space characterized by an inherent input symmetry. Leveraging this insight, we propose UVU, a novel vision-language unified autoregressive framework that eschews vector quantization. It uniquely employs continuous visual encoding for lossless representation of visual inputs and proposes a large-scale iterative hierarchical clustering algorithm to construct a pixel-level visual codebook, thereby extending the vocabulary for unified supervision and enabling autoregressive generation of pixel-level image tokens alongside textual tokens. UVU effectively synergizes pixel-level visual perception with semantic-level visual understanding, internalizing visual reconstruction capabilities and unlocking the facilitative role of visual supervision in enhancing understanding in the pre-training stage. Extensive experiments across multiple tasks demonstrate that MLLMs are capable of achieving superior multimodal understanding performance under the supervised learning paradigm of UVU.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
In multimodal large language models (MLLMs), the surge of visual tokens significantly increases the inference time and computational overhead, making them impractical for real-time or resource-constrained applications.Visual token pruning is a promising strategy for reducing the cost of MLLM inference by removing redundant visual tokens.Existing researches usually assume that all attention heads contribute equally to the visual interpretation.However, our study reveals that different heads may capture distinct visual semantics and inherently play distinct roles in visual processing.In light of this observation, we propose HAWK, a head importance-aware visual token pruning method that perceives the varying importance of attention heads in visual tasks to maximize the retention of crucial tokens.By leveraging head importance weights and text-guided attention to assess visual token significance, HAWK effectively retains task-relevant visual tokens while removing redundant ones.The proposed HAWK is entirely training-free and can be seamlessly applied to various MLLMs.Extensive experiments on multiple mainstream vision-language benchmarks demonstrate that HAWK achieves state-of-the-art accuracy. When applied to Qwen2.5-VL, HAWK retains 96.0% of the original accuracy after pruning 80.2% of the visual tokens. Additionally, it reduces end-to-end latency to 74.4% of the original and further decreases GPU memory usage across the tested models.
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cs.CV · cs.CL
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表