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首次观测 · 记录 #1CVF · CVPR 2026:cvf:36e18069fa64f37c0b1d77242baa1ca5CVF · CVPR 2026

FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation

Peng, Cheng, Su, Zhuo, Wang, Liao, Guo, Chen, Li, Zhaohu, Long, Chengjiang, Lv, Zheng, Sun, Jingxiang 等 10 位作者

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a transformer-based reconstruction model with structured head query tokens as a canonical anchor to aggregate flexible input-number-agnostic, camera-pose-free and expression-free inputs into a robust canonical 3D representation. For detailed dynamic deformation, we introduce a lightweight UNet decoder conditioned on UV-space position maps, which can produce detailed expression-dependent deformations in real time. To better capture rare but critical expressions like wrinkles and bared teeth, we also adopt a data distribution adjustment strategy during training to balance the distribution of these expressions in the training set. Moreover, a lightweight 10-second refinement can further enhance identity-specific details in extreme identities without affecting deformation quality. Extensive experiments demonstrate that our FlexAvatar achieves superior 3D consistency, detailed dynamic realism compared with previous methods, providing a practical solution for animatable 3D avatar creation.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:489f67d43b13f849a7e03ba19d2c45a8CVF · CVPR 2026

SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation

Liao, Zhanfeng, Zhang, Jiajun, Tu, Hanzhang, Wang, Zhixi, Gao, Yunqi, Zhang, Hongwen, Liu, Yebin

Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representations has significantly improved real-time rendering quality, yet existing methods still struggle to maintain a balance between long-term static and short-term dynamic regions in both representation and optimization. To address this, we present SharpTimeGS, a lifespan-aware 4D Gaussian framework that achieves temporally adaptive modeling of both static and dynamic regions under a unified representation. Specifically, we introduce a learnable lifespan parameter that reformulates temporal visibility from a Gaussian-shaped decay into a flat-top profile, allowing primitives to remain consistently active over their intended duration and avoiding redundant densification. In addition, the learned lifespan modulates each primitive's motion, reducing drift in long-lived static points while retaining unrestricted motion for short-lived dynamic ones. This effectively decouples motion magnitude from temporal duration, improving long-term stability without compromising dynamic fidelity. Moreover, we design a lifespan-velocity-aware densification strategy that mitigates optimization imbalance between static and dynamic regions by allocating more capacity to regions with pronounced motion while keeping static areas compact and stable. Extensive experiments on multiple benchmarks demonstrate that our method achieves state-of-the-art performance while supporting real-time rendering up to 4K resolution at 100 FPS on one RTX 4090.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:5c04df85bf2ea78c17dee9189f7d6146CVF · CVPR 2026

GeoSAM2: Unleashing the Power of SAM2 for 3D Part Segmentation

Deng, Ken, Yang, Yunhan, Sun, Jingxiang, Liu, Xihui, Liu, Yebin, Liang, Ding, Cao, Yan-Pei

We introduce GeoSAM2, a prompt-controllable framework for 3D part segmentation that casts the task as multi-view 2D mask prediction. Given a textureless object, we render normal and point maps from predefined viewpoints and accept simple 2D prompts--clicks or boxes--to guide part selection. These prompts are processed by a shared SAM2 backbone augmented with LoRA and residual geometry fusion, enabling view-specific reasoning while preserving pretrained priors. The predicted masks are back-projected to the object, aggregated across views.Our method enables fine-grained, part-specific control without requiring text prompts, per-shape optimization, or full 3D labels. In contrast to global clustering or scale-based methods, prompts are explicit, spatially grounded, and interpretable. We achieve state-of-the-art class-agnostic performance on PartObjaverse-Tiny and PartNetE, outperforming both slow optimization-based pipelines and fast but coarse feedforward approaches. Our results highlight a new paradigm: aligning the paradigm of 3D segmentation with SAM2, leveraging interactive 2D inputs to unlock controllability and precision in object-level part understanding.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:603a254268b7db1e11548a998ce957d0CVF · CVPR 2026

4DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video

Lyu, Jin, An, Liang, Cheng, Pujin, Liu, Yebin, Tang, Xiaoying

4D reconstruction of equine family (e.g. horses) from monocular video is important for animal welfare. Previous mainstream 4D animal reconstruction methods require joint optimization of motion and appearance over a whole video, which is time-consuming and sensitive to incomplete observation. In this work, we propose a novel framework called 4DEquine by disentangling the 4D reconstruction problem into two sub-problems: dynamic motion reconstruction and static appearance reconstruction. For motion, we introduce a simple yet effective spatio-temporal transformer with a post-optimization stage to regress smooth and pixel-aligned pose and shape sequences from video. For appearance, we design a novel feed-forward network that reconstructs a high-fidelity, animatable 3D Gaussian avatar from as few as a single image. To assist training, we create a large-scale synthetic motion dataset, VarenPoser, which features high-quality surface motions and diverse camera trajectories, as well as a synthetic appearance dataset, VarenTex, comprising realistic multi-view images generated through multi-view diffusion. While training only on synthetic datasets, 4DEquine achieves state-of-the-art performance on real-world APT36K and AiM datasets, demonstrating the superiority of 4DEquine and our new datasets for both geometry and appearance reconstruction. Comprehensive ablation studies validate the effectiveness of both the motion and appearance reconstruction network. Code and data will be released.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:cdfd23861bc561859da1c559bb96a7b3CVF · CVPR 2026

GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstruction

Xu, Chao, Zhao, Xiaochen, Deng, Xiang, Sun, Jingxiang, Di, Donglin, Su, Zhuo, Liu, Yebin

Reconstructing photorealistic and animatable 4D head avatars from a single portrait image remains a fundamental challenge in computer vision. While diffusion models have enabled remarkable progress in image and video generation for avatar reconstruction, existing methods primarily rely on 2D priors and struggle to achieve consistent 3D geometry. We propose a novel framework that leverages geometry-aware diffusion to distill strong geometry priors for high-fidelity head avatar reconstruction. Our approach jointly synthesizes portrait images and corresponding surface normals, while a pose-free expression encoder captures implicit expression representations. Both synthesized images and expression latents are distilled into 3D Gaussian-based avatars, enabling photorealistic rendering with accurate geometry. Extensive experiments demonstrate that our method substantially outperforms state-of-the-art approaches in visual quality, expression fidelity, and cross-identity generalization, while supporting real-time rendering.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:f513c78d4249883dbb6ed442d9dbd211CVF · CVPR 2026

U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation

Deng, Xiang, Gao, Feng, Zhang, Yong, Pang, Youxin, Xiaoming, Xu, Kang, Zhuoliang, Wei, Xiaoming, Liu, Yebin

Full-stack multimodal interaction in real-time is a central goal in building intelligent embodied agents capable of natural, dynamic communication. However, existing systems are either limited to unimodal generation or suffer from degraded reasoning and poor cross-modal alignment, preventing coherent and perceptually grounded interactions. In this work, we introduce U-Mind, the first unified system for high-intelligence multimodal dialogue that supports real-time generation and jointly models language, speech, motion, and video synthesis within a single interactive loop. At its core, U-Mind implements a Unified Alignment and Reasoning Framework that addresses two key challenges: enhancing cross-modal synchronization via a segment-wise alignment strategy, and preserving reasoning abilities through Rehearsal-Driven Learning. During inference, U-Mind adopts a text-first decoding pipeline that performs internal chain-of-thought planning followed by temporally synchronized generation across modalities. To close the loop, we implement a real-time video rendering framework conditioned on pose and speech, enabling expressive and synchronized visual feedback. Extensive experiments demonstrate that U-Mind achieves state-of-the-art performance on a range of multimodal interaction tasks, including question answering, instruction following, and motion generation, paving the way toward intelligent, immersive conversational agents.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗