跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1072新增论文
+845其中 AI 相关
+94已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-09 15:29 · 全站最近入库:2026-11-09 13:22各信源进度 →

统计口径与数据新鲜度

统计 2026-11-08 15:45 — 2026-11-09 15:45(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-09 15:29最近发现新增版本:2026-11-09 13:22库内论文最新更新时间:2026-11-07 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

18,172 已收录论文15,506 AI 相关4,527 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 4 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-09 15:27(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:2c011ab63d5edc1408e7937b015373a2CVF · CVPR 2026

3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction

Noda, Takeshi, Liu, Yu-Shen, Han, Zhizhong

原文摘要

Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering quality or speed, there is still room for improvement in recovering high fidelity surfaces through 3DGS. To resolve this issue, we propose a self-constrained prior to constraining the movement of 3D Gaussians, aiming for more accurate depth rendering. Our self-constrained prior is a TSDF grid fused by the rendered depth during the learning of 3D Gaussians. The prior measures a band on both sides of the estimated surface for imposing more specific constraints on the right 3D Gaussians, such as removing 3D Gaussians outside the band, encouraging larger opacity for Gaussians near the center of the band or smaller opacity for Gaussians near the boundary of the band. We regularly update the prior by fusing more recent depth images which are usually more accurate, and progressively narrow the band to tighten the constraint on Gaussian movements. We justify our idea and report our superiority over the state-of-the-art methods in evaluations on widely used benchmarks.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:94992190dbf09201cea3653cc9b951d3CVF · CVPR 2026

MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer

Fang, Juntong, Chen, Zequn, Zhang, Weiqi, Di, Donglin, Zhang, Xuancheng, Yang, Chengmin, Liu, Yu-Shen

原文摘要

Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue with additional supervision, but they are mostly computationally expensive and impractical in real-time applications. To address these limitations, we propose MoRe, a feedforward 4D reconstruction network that efficiently recovers dynamic 3D scenes from monocular videos. Built upon a strong static reconstruction backbone, MoRe employs an attention-forcing strategy to disentangle dynamic motion from static structure. To further enhance robustness, we fine-tune the model on large-scale, diverse datasets encompassing both dynamic and static scenes. Moreover, our grouped causal attention captures temporal dependencies and adapts to varying token lengths across frames, ensuring temporally coherent geometry reconstruction. Extensive experiments on multiple benchmarks demonstrate that MoRe achieves high-quality dynamic reconstructions with exceptional efficiency.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:cbfc75406da20fd78a60c9ee745296baCVF · CVPR 2026

4C4D: 4 Camera 4D Gaussian Splatting

Zhou, Junsheng, Yang, Zhifan, Han, Liang, Zhang, Wenyuan, Shi, Kanle, Xu, Shenkun, Liu, Yu-Shen

原文摘要

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer graphics, where previous works often require dense multi-view captures using camera arrays of dozens or even hundreds of views. We propose 4C4D, a novel framework that enables high-fidelity 4D Gaussian Splatting from video captures of extremely sparse cameras. Our key insight lies that the geometric learning under sparse settings is substantially more difficult than modeling appearance. Driven by this observation, we introduce a Neural Decaying Function on Gaussian opacities for enhancing the geometric modeling capability of 4D Gaussians. This design mitigates the inherent imbalance between geometry and appearance modeling in 4DGS by encouraging the 4DGS gradients to focus more on geometric learning. Extensive experiments across sparse-view datasets with varying camera overlaps show that 4C4D achieves superior performance over prior art.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f41e93bd0f2a925ee3d4675f52510866CVF · CVPR 2026

GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance

Zhang, Weiqi, Zhou, Junsheng, Geng, Haotian, Shi, Kanle, Xu, Shenkun, Fang, Yi, Liu, Yu-Shen

原文摘要

3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometric priors. Existing methods have explored predicting point maps as geometric references for inferring Gaussian primitives, while the unreliable estimated geometries may lead to poor generations. In this work, we introduce GaussianGrow, a novel approach that generates 3D Gaussians by learning to grow them from easily accessible 3D point clouds, naturally enforcing geometric accuracy in Gaussian generation. Specifically, we design a text-guided Gaussian growing scheme that leverages a multi-view diffusion model to synthesize consistent appearances from input point clouds for supervision. To mitigate artifacts caused by fusing neighboring views, we constrain novel views generated at non-preset camera poses identified in overlapping regions across different views. For completing the hard-to-observe regions, we propose to iteratively detect the camera pose by observing the largest un-grown regions in point clouds and inpainting them by inpainting the rendered view with a pretrained 2D diffusion model. The process continues until complete Gaussians are generated. We extensively evaluate GaussianGrow on text-guided Gaussian generation from synthetic and even real-scanned point clouds.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表