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首次观测 · 记录 #1CVF · CVPR 2026:cvf:29100d722fea6f5b18c1c7adf01a210bCVF · CVPR 2026

PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation

Liu, Yuanzhe, Zhu, Jingyuan, Mo, Yuchen, Li, Gen, Cao, Xu, Jin, Jin, Shen, Yifan, Li, Zhengyuan 等 12 位作者

原文摘要

Recent advancements in vision-language-action (VLA) models have shown promise in robotic manipulation, yet they continue to struggle with long-horizon, multi-step tasks. Existing methods lack internal reasoning mechanisms that can identify task-relevant interaction cues or track progress within a subtask, leading to critical execution errors such as repeated actions, missed steps, and premature termination. To address these challenges, we introduce PALM, a VLA framework that structures policy learning around interaction-centric affordance reasoning and subtask progress cues. PALM distills complementary affordance representations that capture object relevance, contact geometry, spatial placements, and motion dynamics, and serve as task-relevant anchors for visuomotor control. To further stabilize long-horizon execution, PALM predicts continuous within-subtask progress, enabling seamless subtask transitions. Across extensive simulation and real-world experiments, PALM consistently outperforms baselines, achieving a 91.8% success rate on LIBERO-LONG, a 12.5% improvement in average length on CALVIN ABC->D, and a 2ximprovement over real-world baselines across three long-horizon generalization settings.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3b0816bccfd72b076d97ceea0f27dd29CVF · CVPR 2026

Med-CMR: A Fine-Grained Benchmark Integrating Visual Evidence and Clinical Logic for Medical Complex Multimodal Reasoning

Gong, Haozhen, Ji, Xiaozhong, Liu, Yuansen, Wu, Wenbin, Yan, Xiaoxiao, Liu, Jingjing, Wu, Kai, Pan, Jiazhen 等 12 位作者

原文摘要

MLLMs are beginning to appear in clinical workflows, but their ability to perform complex medical reasoning remains unclear. We present Med-CMR, a fine-grained Medical Complex Multimodal Reasoning benchmark. Med-CMR distinguishes from existing counterparts by three core features: 1) Systematic capability decomposition, splitting medical multimodal reasoning into fine-grained visual understanding and multi-step reasoning to enable targeted evaluation; 2) Challenging task design, with visual understanding across three key dimensions (small-object detection, fine-detail discrimination, spatial understanding) and reasoning covering four clinically relevant scenarios (temporal prediction, causal reasoning, long-tail generalization, multi-source integration); 3) Broad, high-quality data coverage, comprising 20,653 Visual Question Answering (VQA) pairs spanning 11 organ systems and 12 imaging modalities, validated via a rigorous two-stage (human expert + model-assisted) review to ensure clinical authenticity. We evaluate 18 state-of-the-art MLLMs with Med-CMR, revealing GPT-5 as the top-performing commercial model: 57.81 accuracy on multiple-choice questions (MCQs) and a 48.70 open-ended score, outperforming Gemini 2.5 Pro (49.87 MCQ accuracy, 45.98 open-ended score) and leading open-source model Qwen3-VL-235B-A22B (49.34 MCQ accuracy, 42.62 open-ended score). However, specialized medical MLLMs do not reliably outperform strong general models, and long-tail generalization emerges as the dominant failure mode. Med-CMR thus provides a stress test for visual-reasoning integration and rare-case robustness in medical MLLMs, and a rigorous yardstick for future clinical systems.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:503a7f77ad6ecac14ae13fcb8e570c39CVF · CVPR 2026

Partial Weakly-Supervised Oriented Object Detection

Liu, Mingxin, Zhang, Peiyuan, Liu, Yuan, Zhang, Wei, Zhou, Yue, Liao, Ning, Gong, Ziyang, Luo, Junwei 等 11 位作者

原文摘要

The growing demand for oriented object detection (OOD) across various domains has driven significant research in this area. However, the high cost of dataset annotation remains a major concern. Current mainstream OOD algorithms can be mainly categorized into three types: (1) fully supervised methods using complete oriented bounding box (OBB) annotations, (2) semi-supervised methods using partial OBB annotations, and (3) weakly supervised methods using weak annotations such as horizontal boxes or points. However, these algorithms inevitably increase the cost of models in terms of annotation speed or annotation cost. To address this issue, we propose: (1) the first Partial Weakly-Supervised Oriented Object Detection (PWOOD) framework based on partially weak annotations (horizontal boxes or single points), which can efficiently leverage large amounts of unlabeled data, significantly outperforming weakly supervised algorithms trained with partially weak annotations, also offers a lower cost solution; (2) Orientation-and-Scale-aware Student (OS-Student) model capable of learning orientation and scale information with only a small amount of orientation-agnostic or scale-agnostic weak annotations; and (3) Class-Agnostic Pseudo-Label Filtering strategy (CPF) to reduce the model's sensitivity to static filtering thresholds. Comprehensive experiments on DOTA-v1.0/v1.5/v2.0 and DIOR datasets demonstrate that our PWOOD framework performs comparably to, or even surpasses traditional semi-supervised algorithms.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:5d1364debf09d3c2a62206c2f5d474bcCVF · CVPR 2026

MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts

Zhang, Zheng, Zhang, Qinchuan, Ye, Yuteng, Chen, Zhi, Ji, Penglei, Li, Mengfei, Zhang, Wenxiao, Liu, Yuan

原文摘要

Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not generalize well due to insufficient UV data and cannot well utilize 2D image diffusion priors. In this paper, we propose a new method called MV2UV that combines 2D generative priors from multiview generation and the inpainting ability of UV refinement to get high-quality texture maps. Our key idea is to adopt a UV space generative model that simultaneously inpaints unseen parts of multiview images while resolving the inconsistency of multiview images. Experiments show that our method enables a better texture generation quality than existing methods, especially in unseen occluded and multiview-inconsistent parts.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6399224933cb83bd9ccb95bceddb5aeaCVF · CVPR 2026

Conan: Progressive Learning to Reason Like a Detective over Multi-Scale Visual Evidence

Ouyang, Kun, Liu, Yuanxin, Yao, Linli, Cai, Yishuo, Zhou, Hao, Meng, Fandong, Zhou, Jie, Sun, Xu

原文摘要

Video reasoning, which requires multi-step deduction across frames, remains a major challenge for multimodal large language models (MLLMs). While reinforcement learning (RL)-based methods enhance reasoning capabilities, they often rely on text-only chains that yield ungrounded or hallucinated conclusions. Conversely, frame-retrieval approaches introduce visual grounding, yet still struggle with inaccurate evidence localization. To address these limitations, we present Conan, a framework for evidence-grounded multi-step video reasoning. Conan identifies context and evidence frames, reasons over cross-frame clues, and adaptively decides when to conclude or explore further. To achieve this, we **1)** construct Conan-91K, a large-scale dataset of automatically generated reasoning traces that include frame identification, evidence reasoning, and action decision, and **2)** design a multi-stage progressive cold-start strategy combined with an Identification-Reasoning-Action (AIR) RLVR training framework to progressively incentivize multi-step visual reasoning. Extensive experiments on six multi-step reasoning benchmarks demonstrate that Conan surpasses the baseline Qwen2.5-VL-7B-Instruct by an average of over 10% in accuracy, achieving state-of-the-art performance. Furthermore, Conan generalizes effectively to long video understanding tasks, validating its strong scalability and robustness.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6853358b56e9dfbf9d367e144db7d469CVF · CVPR 2026

BuildAnyPoint: 3D Building Structured Abstraction from Diverse Point Clouds

Hua, Tongyan, Gong, Haoran, Liu, Yuan, Wang, Di, Chen, Ying-Cong, Zhao, Wufan

原文摘要

We introduce BuildAnyPoint, a novel generative framework for structured 3D building reconstruction from point clouds with diverse distributions, such as those captured by airborne LiDAR and Structure-from-Motion.To recover artist-created building abstraction in this highly underconstrained setting, we capitalize on the role of explicit 3D generative priors in autoregressive mesh generation.Specifically, we design a Loosely Cascaded Diffusion Transformer (Loca-DiT) that initially recovers the underlying distribution from noisy or sparse points, followed by autoregressively encapsulating them into compact meshes.We first formulate distribution recovery as a conditional generation task by training latent diffusion models conditioned on input point clouds, and then tailor a decoder-only transformer for conditional autoregressive mesh generation based on the recovered point clouds.Our method delivers substantial qualitative and quantitative improvements over prior building abstraction methods. Furthermore, the effectiveness of our approach is evidenced by the strong performance of its recovered point clouds on building point cloud completion benchmarks, which exhibit improved surface accuracy and distribution uniformity.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:69fd0ff841fc3c12c80263293dbf1e02CVF · CVPR 2026

UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass

Li, Mengfei, Li, Peng, Zhang, Zheng, Lu, Jiahao, Zhao, Chengfeng, Xue, Wei, Liu, Qifeng, Peng, Sida 等 12 位作者

原文摘要

We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotated real-world data, forcing a reliance on synthetic datasets. This reliance introduces a significant sim-to-real domain gap, leading to poor generalization, low-fidelity human geometry, and poor alignment on in-the-wild videos. To address this, we propose an innovative training paradigm that effectively leverages unlabeled in-the-wild data. Our framework bridges strong, disparate priors from scene reconstruction and HMR, and is trained with two core components: (1) a robust distillation strategy to refine human surface details by distilling high-frequency details from an expert depth model, and (2) a two-stage supervision scheme, which first learns coarse localization on synthetic data, then fine-tunes on real data by directly optimizing the geometric correspondence between the SMPL mesh and the human point cloud. This approach enables our feed-forward model to jointly recover high-fidelity scene geometry, human point clouds, camera parameters, and coherent, metric-scale SMPL bodies, all in a single forward pass. Extensive experiments demonstrate that our model achieves state-of-the-art performance on human-centric scene reconstruction and delivers highly competitive results on global human motion estimation, comparing favorably against both optimization-based frameworks and HMR-only methods. Project page: https://murphylmf.github.io/UniSH/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:aa87e485ca0cb4714c66cc9ac6b66d3cCVF · CVPR 2026

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Xu, Rui, Xue, Tianyang, Dong, Qiujie, Wan, Le, Zhu, Zhe, Li, Peng, Dou, Zhiyang, Lin, Cheng 等 12 位作者

原文摘要

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottlenecks and limited quantization resolution, primarily due to the large number of tokens required and constrained quantization granularity. These issues prevent faithful reproduction of fine geometric details and structured density patterns. We introduce MeshMosaic, a novel local-to-global framework for artist mesh generation that scales to over 100K triangles--substantially surpassing prior methods, which typically handle only around 8K faces. MeshMosaic first segments shapes into patches, generating each patch autoregressively and leveraging shared boundary conditions to promote coherence, symmetry, and seamless connectivity between neighboring regions. This strategy enhances scalability to high-resolution meshes by quantizing patches individually, resulting in more symmetrical and organized mesh density and structure. Extensive experiments across multiple public datasets demonstrate that MeshMosaic significantly outperforms state-of-the-art methods in both geometric fidelity and user preference, supporting superior detail representation and practical mesh generation for real-world applications.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b6504c614b58c48bf5697bc272c9dc07CVF · CVPR 2026

Soul: Breathe Life into Digital Human for High-fidelity Long-term Multimodal Animation

Zhang, Jiangning, Zhu, Junwei, Gan, Zhenye, Luo, Donghao, Lin, Chuming, Xu, FeiFan, Peng, Xu, Hu, Jianlong 等 17 位作者

原文摘要

We propose a multimodal-driven framework for high-fidelity long-term digital human animation termed Soul, which generates semantically coherent videos from a single-frame portrait image, text prompts, and audio, achieving precise lip synchronization, vivid facial expressions, and robust identity preservation. We construct Soul-1M, containing 1 million finely annotated samples with a precise automated annotation pipeline (covering portrait, upper-body, full-body, and multi-person scenes) to mitigate data scarcity, and we carefully curate Soul-Bench for comprehensive and fair evaluation of audio-/text-guided animation methods. The model is built on the Wan2.2-5B backbone, integrating audio-injection layers and multiple training strategies together with threshold-aware codebook replacement to ensure long-term generation consistency. Meanwhile, step/CFG distillation and a lightweight VAE are used to optimize inference efficiency, achieving an 11.4xspeedup with negligible quality loss. Extensive experiments show that Soul significantly outperforms current leading open-source and commercial models on video quality, video-text alignment, identity preservation, and lip-synchronization accuracy, demonstrating broad applicability in real-world scenarios such as virtual anchors and film production.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:f9e3f7614649b5f4ae05b7be541d614bCVF · CVPR 2026

MVInverse: Feed-forward Multiview Inverse Rendering in Seconds

Wu, Xiangzuo, Ren, Chengwei, Zhou, Jun, Li, Xiu, Liu, Yuan

原文摘要

Multi-view inverse rendering aims to recover geometry, materials, and illumination consistently across multiple viewpoints. Existing single-view approaches often ignore cross-view relationships, leading to inconsistent results, while multi-view optimization methods rely on slow differentiable rendering and per-scene refinement, making them computationally expensive and hard to scale. To address these limitations, we introduce a feed-forward multi-view inverse rendering framework that directly predicts spatially varying albedo, metallicity, roughness, diffuse shading, and surface normals from sequences of RGB images. By alternating attention across views, our model captures both intra-view long-range lighting interactions and inter-view material consistency, enabling coherent scene-level reasoning within a single forward pass. Due to the scarcity of real-world training data, models trained on existing synthetic datasets often struggle to generalize to real-world scenes. To overcome this limitation, we propose a consistency-based finetuning strategy that leverages unlabeled real-world videos to enhance both multi-view coherence and robustness under in-the-wild conditions. Extensive experiments on benchmark datasets demonstrate that our method achieves state-of-the-art performance in terms of multi-view consistency, material and normal estimation quality, and generalization to real-world imagery.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fc823183aaf55cb756a85c90c43851bdCVF · CVPR 2026

POINTS-Long: Adaptive Dual-Mode Visual Reasoning in MLLMs

Wang, Haicheng, Liu, Yuan, Liu, Yikun, Yu, Zhemeng, Zhao, Zhongyin, You, Yangxiu, Yu, Zilin, Tian, Le 等 12 位作者

原文摘要

Multimodal Large Language Models (MLLMs) have recently demonstrated remarkable capabilities in cross-modal understanding and generation. However, the rapid growth of visual token sequences--especially in long-video and streaming scenarios--poses a major challenge to their scalability and real-world deployment. Thus, we introduce POINTS-Long, a native dual-mode MLLM featuring dynamic visual token scaling inspired by the human visual system. The model supports two complementary perception modes: focus mode and standby mode, enabling users to dynamically trade off efficiency and accuracy during inference. On fine-grained visual tasks, the focus mode retains the optimal performance, while on long-form general visual understanding, the standby mode retains 97.7-99.7% of the original accuracy using only 1/40-1/10th of the visual tokens. Moreover, POINTS-Long natively supports streaming visual understanding via a dynamically detachable KV-cache design, allowing efficient maintenance of ultra-long visual memory. Our work provides new insights into the design of future MLLMs and lays the foundation for adaptive and efficient long-form visual understanding. Model and code are available at https://anakin-skywalker-joseph.github.io/POINTS-Long-Webpage.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表