X-Era AI Lab Team, :, Jianhao Lai, Zhihao Zhan, Zhiquan Liao, Qichang Li, Shubin Chen, Zhiyuan Liu 等 28 位作者
World-action models (WAMs) offer a promising framework for embodied intelligence, yet mainstream approaches remain centered on video foundation models or vision-language models. Even when geometric features extracted by 3D models such as VGGT are incorporated, they are typically passed into a video model or VLM that serves as the primary backbone, leaving 3D geometry as an auxiliary input or prediction target rather than the native foundation for world modeling. We present E0.5, a geometry-native world-action model built directly on 3D foundation models. E0.5 introduces two key innovations. First, it adopts a 3D foundation model as the primary backbone, making 3D geometry the native representation for both world modeling and action prediction. Second, it explicitly predicts future 3D states together with actions, enabling the model to capture geometric world dynamics beyond action-only modeling or future video prediction. Experiments on RoboTwin 2.0 first demonstrate the effectiveness of E0.5 without embodied-data pretraining, achieving success rates of 89.90\% and 50.09\% under clean and randomized settings, respectively. Building on these results, we further pretrain E0.5 on more than 160k robot trajectories from AgiBotWorld-Beta, jointly learning robot actions and future geometry within the pretrained 3D foundation. This embodied pretraining improves mean real-world manipulation success rates by approximately 15 and 7 percentage points on AgileX Piper and Zerith H1, respectively. Together, these results demonstrate the potential of geometry-native foundations to acquire robot interaction knowledge and transfer it to physical manipulation. E0.5 embodies this geometry-native approach as a member of the VWA family of world-action models.
Taiwei Shi, Zhuoer Wang Amazon, Longqi Yang Microsoft, Ying-Chun Lin Amazon, Zexue He, Mengting Wan Microsoft, Pei Zhou Microsoft, Sujay Kumar Jauhar Microsoft Research 等 15 位作者
As large language models (LLMs) continue to advance, aligning these models with human preferences has emerged as a critical challenge. Traditional alignment methods, relying on human or LLM annotated datasets, are limited by their resource-intensive nature, inherent subjectivity, misalignment with real-world user preferences, and the risk of feedback loops that amplify model biases. To overcome these limitations, we introduce WildFeedback, a novel framework that leverages in-situ user feedback during conversations with LLMs to create preference datasets automatically. Given a corpus of multi-turn user-LLM conversation, WildFeedback identifies and classifies user feedback to LLM responses between conversation turns. The user feedback is then used to create examples of preferred and dispreferred responses according to users’ preference. Our experiments demonstrate that LLMs fine-tuned on WildFeedback dataset exhibit significantly improved alignment with user preferences, as evidenced by both traditional benchmarks and our proposed checklist-guided evaluation. By incorporating in-situ feedback from actual users, WildFeedback addresses the scalability, subjectivity, and bias challenges that plague existing approaches, marking a significant step toward developing LLMs that are more responsive to the diverse and evolving needs of their users.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表