Peter Romero, Haotian Li, Hugo Save, Luning Sun, Zachary R. Tidler, Kazuya Horibe, Joe Watson, Daniel Romero-Alvarado 等 11 位作者
We release a battery of 28 propensities for AI research, with expert-written rubrics, synthetic datasets, and annotated demand intervals, built with the method of Romero-Alvarado et al. (2026). We selected a wide collection of generic propensities that may influence the behavior of AI systems and humans. They are inspired by psychometric, psychological, and behavioral research, so that experimental results can be understood in the context of familiar constructs previously used also for human behavior research. The rubrics are useful for annotating existing benchmarks whose items may be relevant or not for one or more propensities. For easier profiling, however, the synthetic datasets are defined in such a way that they should be sensitive to one propensity only, allowing for a quick prototyping of propensity profiles using the battery of datasets. We also outline directions for future propensity research.
Yixuan Jiang Alibaba Group, Tiancheng Hu University of Cambridge, Jose Hernandez-Orallo Universitat Politecnica de Valencia and University of Cambridge, David Stillwell University of Cambridge, Luning Sun University of Cambridge
Understanding how discussion dynamics shape team creativity has been limited by the difficulty of measuring process at scale. We introduce Trace, a corpus of 309 group discussions from 103 teams (460 participants) across six creative problem-solving tasks. The dataset follows an input-process-output framework, integrating team composition (demographics, personalities), full discussion transcripts, and creativity outcomes. Using sentence embeddings and factor analysis, we identify four interpretable discussion dimensions: Coherence, Exploration, Convergence, and Participation. Analysis reveals a depth-breadth trade-off: coherent idea development inversely relates to semantic exploration. Larger teams explore more broadly but converge less effectively while team diversity shapes participation patterns more than discussion content. Novelty and usefulness in the creativity outcomes follow distinct pathways: Exploration and Convergence predict novelty, whereas Coherence predicts usefulness. These findings ground our understanding of how teams talk their way to creative solutions and provide guidance for designing multiagent systems.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表