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首次观测 · 记录 #1CVF · CVPR 2026:cvf:3d5b405f1b72db2e239f08609cbcd67fCVF · CVPR 2026

Beyond Rule-Based Agents: Active Markov Games for Realistic Multi-Agent Interaction in Autonomous Driving

Gui, Yuan, Luo, Hongchen, Wang, Jiao, Qu, Liqi

原文摘要

Current research in autonomous driving heavily relies on large-scale driving datasets for model fitting or trial-and-error learning strategies in simulation environments. However, these approaches suffer from limited behavioral diversity and fail to cover complex edge-case interactions. To address these limitations, we model the driving environment as an Active Markov Game (AMG) and introduce a multi-agent co-evolutionary training framework for more realistic interactive learning. The AMG formulation extends traditional Markov games by explicitly making state transitions and rewards dependent on the evolving strategies of the agents, thus capturing the interactive dynamics and strategic coupling between the ego vehicle and surrounding agents. Building on this, our multi-agent co-evolutionary training mechanism jointly optimizes the ego vehicle's policy and a diverse pool of opponent strategies, allowing all agents to adapt to each other's behaviors during training. This game-theoretic approach produces a robust ego agent capable of handling diverse, non-stationary driving strategies, overcoming the "non-responsive opponent" limitation found in prior methods. In CARLA simulations of unsignalized intersections and long-tail scenarios, our method performs exceptionally well, achieving near-perfect success rates (98%), and significantly outperforming state-of-the-art baselines such as PPO, DDPG, and IPPO in terms of generalization, safety margins, and control smoothness. These results demonstrate that our approach substantially enhances the robustness, safety, and strategic adaptability of autonomous driving in complex multi-agent environments.

cs.CV · cs.MA

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ecd79d95dcee15680332a5f8144808d1CVF · CVPR 2026

DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images

Chen, Xiaoxue, Xiong, Ziyi, Chen, Yuantao, Li, Gen, Wang, Nan, Luo, Hongcheng, Chen, Long, Sun, Haiyang 等 14 位作者

原文摘要

Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from a feedforward perspective and introduce Driving Gaussian Grounded Transformer (DGGT), a unified framework for pose-free dynamic scene reconstruction. We note that the existing formulations, treating camera pose as a required input, limit flexibility and scalability. Instead, we reformulate pose as an output of the model, enabling reconstruction directly from sparse, unposed images and supporting an arbitrary number of views for long sequences. Our approach jointly predicts per-frame 3D Gaussian maps and camera parameters, disentangles dynamics with a lightweight dynamic head, and preserves temporal consistency with a lifespan head that modulates visibility over time. A diffusion-based rendering refinement further reduces motion/interpolation artifacts and improves novel-view quality under sparse inputs. The result is a single-pass, pose-free algorithm that achieves state-of-the-art performance and speed. Trained and evaluated on large-scale driving benchmarks (Waymo, nuScenes, Argoverse2), our method outperforms prior work both when trained on each dataset and in zero-shot transfer across datasets, and it scales well as the number of input frames increases.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表