Constructing a 4D language field that supports open-vocabulary queries is essential for semantic perception and interaction in dynamic environments. Existing 4D Gaussian-based approaches face two major challenges. First, the assumption of a static identity per Gaussian leads to semantic inconsistency, as motion fields warp Gaussians across object boundaries over time, causing oscillating identity assignments. Second, current methods typically model dynamic semantics as a set of discrete, predefined state prototypes, which fail to capture dynamic continuity and delineate fine-grained temporal boundaries. To address these issues, we propose LangField4D, a novel 4D Gaussian framework that jointly models spatio-temporal identity and semantics in a unified and continuous representation. We introduce an Identity-Adaptive Gaussian Grouping module that assigns each Gaussian a learnable adaptation feature to dynamically capture its object affiliation, ensuring consistent semantic tracking across time. Building upon this affiliation structure, we further design a Continuous Spatio-Temporal Semantic Learning mechanism based on a Tetraplane representation, which encodes both time-invariant and time-varying semantics within a continuous latent space. Extensive experiments on dynamic scene benchmarks demonstrate that we achieve state-of-the-art performance on both time-agnostic and time-sensitive open-vocabulary query tasks.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
The ability to extrapolate dynamic 3D scenes beyond the observed timeframe is fundamental to advancing physical world understanding and predictive modeling. Existing dynamic 3D reconstruction methods have achieved high-fidelity rendering of temporal interpolation, but typically lack physical consistency in predicting the future. To overcome this issue, we propose ParticleGS, a physics-based framework that reformulates dynamic 3D scenes as physically grounded systems. ParticleGS comprises three key components: 1) an encoder that decomposes the scene into static properties and initial dynamic physical fields; 2) an evolver based on Neural Ordinary Differential Equations (Neural ODEs) that learns continuous-time dynamics for motion extrapolation; and 3) a decoder that reconstructs 3D Gaussians from evolved particle states for rendering. Through this design, ParticleGS integrates physical reasoning into dynamic 3D representations, enabling accurate and consistent prediction of the future. Experiments show that ParticleGS achieves state-of-the-art performance in extrapolation while maintaining rendering quality.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
Test-time training (TTT) enhances the robustness of pretrained models to out-of-distribution (OOD) data through auxiliary self-supervised tasks, without requiring labeled samples. However, existing TTT methods predominantly rely on decoder-based auxiliary objectives, which suffer from inefficient adaptation and weak coupling with the primary task. To solve these limitations, we revisit the mechanism of test-time training by analyzing masking-based pretrained models to uncover the fundamental source of their OOD robustness. Our investigation reveals that their generalization capability stems from a latent feature-level structural invariance, the consistency of encoded representations under masked perturbations. Building on this insight, we introduce LoTT-PC, a lightweight LoRA-based framework that operationalizes this invariance-preserving principle for 3D point cloud classification. LoTT-PC consists of two main components: (1) low-rank modulation units for parameter-efficient adaptation, and (2) a permutation-invariant alignment mechanism that enforces representation consistency through masked feature alignment. Extensive experiments on multiple benchmarks demonstrate that this unified design enables pretrained point cloud models to self-tune rapidly and reliably across diverse OOD scenarios, outperforming state-of-the-art methods by an average of 2.7% in accuracy under various corruption types.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表