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首次观测 · 记录 #1CVF · CVPR 2026:cvf:030391b703a3a2480b198c15145d803eCVF · CVPR 2026

QuietPrune: Query-Guided Early Token Pruning for Vision-Language Models

Gao, Tianxiao, Zhao, Shanwei, Fang, Shuo, Zhu, Shiai, Ma, Chenguang

原文摘要

Vision-language models (VLMs) demonstrate powerful capabilities in multimodal tasks. However, the large number of visual tokens imposes a significant computational cost. In this paper, we propose QuietPrune, a QUery-guIded Early Token Pruning method to remove redundant visual tokens within VLMs, thereby enhancing computational efficiency. Unlike previous late pruning methods, we recognize that implementing early pruning within the vision transformer (ViT) can achieve benefits in both latency reduction and accuracy maintenance. To address the semantic loss problem in early pruning, we design a lightweight adapter by performing an inverse transformation of the projector in VLMs. The proposed adapter converts the contextual query into a visual domain [Q-CLS] (Query [CLS]) token, providing textual guidance for ViT pruning. During pruning, we further introduce a semi-structured pruning scheme based on visual-textual relevance. Specifically, we group spatially adjacent 2 x2 tokens to accommodate the visual token merging operation prevalent in mainstream VLMs. We use the mean attention scores between the [Q-CLS] token and the visual tokens as the relevance metric for each group, avoiding additional computation. Pruning is then applied at the group level based on the relevance score, preserving positional continuity. After pruning, we aggregate the redundant tokens into a single token to maintain context cues. Our method achieves up to 19.0% reduction in prefill latency while outperforming 4.2% in accuracy on the recent Qwen3-VL and InternVL3 series compared to existing late pruning methods.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:131d3a7e3125b73c9227f02e5244498cCVF · CVPR 2026

FantasyVLN: Unified Multimodal Chain-of-Thought Reasoning for Vision-and-Language Navigation

Zuo, Jing, Mu, Lingzhou, Jiang, Fan, Ma, Chengcheng, Xu, Mu, Qi, Yonggang

原文摘要

Achieving human-level performance in Vision-and-Language Navigation (VLN) requires an embodied agent to understand textual instructions, perceive visual observations, and reason over long action sequences. Recent works, such as NavCoT and NavGPT-2, demonstrate the potential of Chain-of-Thought (CoT) reasoning for improving interpretability and long-horizon planning. Moreover, multimodal extensions like OctoNav-R1 and CoT-VLA further validate CoT as a promising pathway toward human-like navigation reasoning. However, existing approaches face critical drawbacks: purely textual CoTs lack visual perception and easily overfit to sparse annotated reasoning steps, while multimodal CoTs incur severe token inflation by generating imagined visual observations, making real-time navigation impractical. In this work, we propose FantasyVLN, a unified implicit reasoning framework that preserves the benefits of CoT reasoning without explicit token overhead. Specifically, imagined visual tokens are encoded into a compact latent space using a pretrained Visual AutoRegressor (VAR) during CoT reasoning training, and the model jointly learns from textual, visual, and multimodal CoT modes under a unified multi-CoT strategy. At inference, our model performs direct instruction-to-action mapping while still enjoying reasoning-aware representations. Extensive experiments on LH-VLN show that our approach achieves reasoning-aware yet real-time navigation, improving success rates and efficiency while reducing inference latency by an order of magnitude compared to explicit CoT methods. Code is available at https://github.com/Fantasy-AMAP/fantasy-vln.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b87c2f4d605e65ff0726029683c00d43CVF · CVPR 2026

Exposing and Evaluating Hallucinations for GUI Grounding

Zhang, Zicheng, Jing, Hongyi, Lv, Rui, Fang, Shuo, Zhu, Shiai, Wang, Junying, Li, Chunyi, Liu, Xiaohong 等 10 位作者

原文摘要

Existing GUI benchmarks primarily focus on evaluating models' comprehensive capabilities but largely overlook hallucination phenomena in grounding tasks, which are crucial to the reliability of GUI understanding. In this work, we expose two major types of hallucinations in GUI grounding: 1) Confusion Hallucination, where distractor elements are mistakenly selected, and 2) Fabricated Hallucination, where nonexistent elements are hallucinated with plausible coordinates. To systematically investigate their origins, we introduce GUI-HalluBench, a benchmark comprising two complementary subsets: a parsing subset for assessing structural representation of GUI elements and a hallucination subset for measuring grounding robustness under challenging conditions. This design allows us to associate hallucination patterns with deficiencies in prerequisite abilities: parsing errors are closely tied to both fabricated and confusion hallucinations. Experiments on state-of-the-art models confirm these connections, offering new insights into the root causes of hallucinations and guiding the development of more reliable GUI understanding tools.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:c1dab9d71e4f9429ca3ee9936d3cdef1CVF · CVPR 2026

EmoDiffTalk: Emotion-aware Diffusion for Editable 3D Gaussian Talking Head

Liu, Chang, Jing, Tianjiao, Ma, Chengcheng, Zhou, Xuanqi, Lian, Zhengxuan, Jin, Qin, Yuan, Hongliang, Huang, Shi-Sheng

原文摘要

Recent photo-realistic 3D talking head via 3D Gaussian Splatting still has significant shortcoming in emotional expression manipulation, especially for fine-grained and expansive dynamics emotional editing using multi-modal control. This paper introduces a new editable 3D Gaussian talking head, i.e. EmoDiffTalk. Our key idea is a novel Emotion-aware Gaussian Diffusion, which includes an action unit (AU) prompt Gaussian diffusion process for fine-grained facial animator, and moreover an accurate text-to-AU emotion controller to provide accurate and expansive dynamic emotional editing using text input. Experiments on public EmoTalk3D and RenderMe-360 datasets demonstrate superior emotional subtlety, lip-sync fidelity, and controllability of our EmoDiffTalk over previous works, establishing a principled pathway toward high-quality, diffusion-driven, multimodal editable 3D talking-head synthesis. To our best knowledge, our EmoDiffTalk is one of the first few 3D Gaussian Splatting talking-head generation framework, especially supporting continuous, multimodal emotional editing within the AU-based expression space.Please visit our website for more details and information:https://liuchang883.github.io/EmoDiffTalk/

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:e9967eceb0c71786c6fbf378bd3c60deCVF · CVPR 2026

Bridging Brain and Semantics: A Hierarchical Framework for Semantically Enhanced fMRI-to-Video Reconstruction

Wei, Yujie, Ma, Chenglong, Gao, Jianxiong, Wang, Chenhui, Zhang, Shiwei, Gong, Biao, Tan, Shuai, Yuan, Hangjie 等 9 位作者

原文摘要

Reconstructing dynamic visual experiences as videos from functional magnetic resonance imaging (fMRI) is pivotal for advancing the understanding of neural processes. However, current fMRI-to-video reconstruction methods are hindered by a semantic gap between noisy fMRI signals and the rich content of videos, stemming from a reliance on incomplete semantic embeddings that neither capture video-specific cues (e.g., actions) nor integrate prior knowledge. To this end, we draw inspiration from the dual-pathway processing mechanism in human brain and introduce CineNeuron, a novel hierarchical framework for semantically enhanced video reconstruction from fMRI signals with two synergistic stages. First, a bottom-up semantic enrichment stage maps fMRI signals to a rich embedding space that comprehensively captures textual semantics, image contents, action concepts, and object categories. Second, a top-down memory integration stage utilizes the proposed Mixture-of-Memories method to dynamically select relevant "memories" from previously seen data and fuse them with the fMRI embedding to refine the video reconstruction. Extensive experimental results on two fMRI-to-video benchmarks demonstrate that CineNeuron surpasses state-of-the-art methods across various metrics.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:fd8bbc8fc8d1ce04a2722b3484a052feCVF · CVPR 2026

GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstruction

Kong, Di, Wang, Yikai, Guo, Wenjie, Bu, Yifan, Zhang, Boya, Duan, Yuexin, Yue, Xiawei, Du, Wenbiao 等 11 位作者

原文摘要

Slice-based volumetric imaging is widely applied and it demands representations that compress aggressively while preserving internal structure for analysis. This paper introduces GaussianPile, unifying 3D Gaussian splatting with an imaging system-aware focus model to address this challenge. Our new method introduces three key innovations: (i) a slice-aware piling strategy that positions anisotropic 3D Gaussians to model through-slice contributions, (ii) a differentiable projection operator that encodes the finite-thickness point spread function of the imaging acquisition system, and (iii) a compact encoding and joint optimization pipeline that simultaneously reconstructs and compresses the Gaussian sets. Our CUDA-based design retains the compression and real-time rendering efficiency of Gaussian primitives while preserving high-frequency internal volumetric detail. Experiments on microscopy and ultrasound datasets demonstrate that our method reduces storage and reconstruction cost, sustains diagnostic fidelity, and enables fast 2D visualization, along with 3D voxelization. In practice, it delivers high-quality results in as few as 3 minutes--up to 11xfaster than NeRF-based approaches--and achieves consistent 16xcompression over the original voxel grids, offering a practical path to deployable compression and exploration of slice-based volumetric datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表