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版本更新 · v3arXiv:2608.25376

GPU-Accelerated Quantum Annealing-Inspired UAV Path Planning for Smart Agriculture

Maho Hirahara, Aohan Li

With the rapid advancement of smart agriculture, Unmanned Aerial Vehicles (UAVs) have become indispensable for efficient coverage and path planning in grid-mapped agricultural fields. However, optimizing UAV flight paths in large-scale environments remains a complex Nondeterministic Polynomial-time (NP)-hard problem. Traditional path planning methods are often constrained by local optima, limited scalability, and slow convergence, which significantly restrict their effectiveness in solving large-scale problems. To address these limitations, this paper proposes a novel optimization framework utilizing a Graphics Processing Unit (GPU)-parallelized Ising solver. Our method mimics the operational principles of quantum annealing on GPU hardware, enabling rapid search for the minimum-energy state of Ising models. Unlike physical quantum devices, which are often constrained by the number of qubits, our approach leverages the Fixstars Amplify (FA) platform to perform parallel annealing on highly parallelized GPUs. This enables the simultaneous evaluation of thousands of potential path candidates and vast state transitions. By leveraging large-scale parallel processing, this framework's core strength lies in minimizing computation time even as the problem scale increases. Simulation results demonstrate that our proposed method consistently identifies superior flight paths while maintaining stable computational performance compared with the genetic algorithm and simulated annealing method.

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cs.ET · eess.SY
arXiv ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:087712376c579fe10f4c6f915dfa713bCVF · CVPR 2026

Cross-Modal Attention Calibration for LVLM Hallucination Mitigation

Li, Jiaming, Zhang, Jiacheng, Jie, Zequn, Ma, Lin, Li, Ming, Luo, Xiaonan, Li, Guanbin

Large vision-language models (LVLMs) have shown remarkable capabilities in visual-language understanding. Despite their success, LVLMs still suffer from generating hallucinations in complex generation tasks, leading to inconsistencies between visual inputs and generated content. To address this issue, some approaches have introduced inference-time interventions, such as contrastive decoding, to reduce overreliance on language priors. However, these approaches overlook hallucinations stemming from position bias and spurious inter-modality correlations. In this paper, we propose a Cross-Modal Attention Calibration (CMAC) method to mitigate hallucinations in LVLMs in a training-free manner. In this method, we design an Inter-Modality Decoding (IMD) module to alleviate hallucination by a novel contrastive decoding mechanism. IMD masks the value vectors associated with significant cross-modal attention weights as distortion, which addresses both uni-modality overreliance and misleading inter-modality correlations. Additionally, a Cross-Modal Position Calibration (CMPC) module shrinks the position gap of image tokens, alleviating the position bias in cross-modal attention. Experimental results on diverse hallucination benchmarks validate the superiority of our method over existing state-of-the-art techniques in reducing hallucinations for LVLM. Our code will be available.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:209e6a3fa2c5632f9368f6c09833e29bCVF · CVPR 2026

Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction

Huang, Jiaxin, Yang, Yuanbo, Yang, Bangbang, Ma, Lin, Ma, Yuewen, Liao, Yiyi

We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reconstruction model to produce geometric latents by training an adapter on its tokens, which are regularized to align with the appearance latents of pre-trained video diffusion models. By jointly generating these disentangled yet aligned latents, Gen3R produces both RGB videos and corresponding 3D geometry, including camera poses, depth maps, and global point clouds. Experiments demonstrate that our approach achieves state-of-the-art results in single- and multi-image conditioned 3D scene generation. Additionally, our method can enhance the robustness of reconstruction by leveraging generative priors, demonstrating the mutual benefit of tightly coupling reconstruction and generative models.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:23d1536ec3259ce6550225b5e4701fe3CVF · CVPR 2026

Reading or Reasoning? Format Decoupled Reinforcement Learning for Document OCR

Zhong, Yufeng, Chen, Lei, Zeng, Zhixiong, Zhao, Xuanle, Jiang, Deyang, Zheng, Liming, Huang, Jing, Qiu, Haibo 等 11 位作者

Reading text from images or scanned documents via OCR models has been a longstanding focus of researchers. Intuitively, text reading is perceived as a straightforward perceptual task, and existing work primarily focuses on constructing enriched data engineering to enhance SFT capabilities. In this work, we observe that even advanced OCR models exhibit significantly higher entropy in formatted text (e.g., formula, table) compared to plain text, often by an order of magnitude. These statistical patterns reveal that advanced OCR models struggle with high output uncertainty when dealing with format sensitive document, suggesting that reasoning over diverse reading pathways may improve OCR performance. To address this, we propose Format Decoupled Reinforcement Learning (FD-RL) , which leverages high-entropy patterns for targeted optimization. Our approach employs entropy-based data filtration strategy to identify format-intensive instances, and adopt format decoupled rewards tailored to different format types, enabling format-level validation rather than token-level memorization. FD-RL achieves an average score of 90.41 on OmniDocBench, demonstrating highly competitive performance among end-to-end models on this highly popular benchmark. More importantly, we conduct comprehensive ablation studies over data, training, filtering, and rewarding strategies, thoroughly validating their effectiveness.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:27794b00ae26b97e9e0dcf10e18bedc7CVF · CVPR 2026

LAMP: Localization Aware Multi-camera People Tracking in Metric 3D World

Yang, Nan, Straub, Julian, Zhang, Fan, Newcombe, Richard, Engel, Jakob, Ma, Lingni

Tracking 3D human motion from egocentric, multi-camera devices is challenged by severe egomotion and partial visibility or occlusions. Existing methods are designed for monocular video often recorded from static or slowly-moving cameras and cannot easily leverage multi-view, calibrated and localized input. This makes them brittle and prone to fail on dynamic egocentric captures. We propose LAMP (Localization Aware Multi-camera People Tracking): a novel, simple framework to solve this via early disentanglement of observer and target motion. LAMP introduces a two-step process: First, we leverage the device's known 6-DoF pose and calibration to convert detected 2D body keypoints from all cameras over a temporal window into a unified 3D world reference frame. Second, an end-to-end-trained Transformer model fits 3D human motion directly to this spatio-temporal ray cloud in world coordinates. This "lift-then-fit" approach allows to learn and leverage a natural prior over world-space human motion, as well as providing an elegant framework to flexibly incorporate information from multiple, temporally asynchronous, partially observing, and moving cameras. LAMP achieves state-of-the-art results on monocular benchmarks, while significantly outperforming baselines for our targeted egocentric multi-camera setting.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:27efd72c51094fe963972555d209e376CVF · CVPR 2026

PoseAnything: General Pose-guided Video Generation with Part-aware Temporal Coherence

Wang, Ruiyan, Hu, Teng, Huang, Kaihui, Su, Zihan, Yi, Ran, Ma, Lizhuang

Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current pose-guided video generation methods are limited to accepting only human poses as input, thus generalizing poorly to pose of other subjects. To address this issue, we propose PoseAnything, a general pose-guided video generation framework capable of handling both human and non-human characters, supporting arbitrary skeletal inputs. To enhance consistency preservation during motion, we introduce Part-aware Temporal Coherence Module, which divides the subject into different parts, establishes part correspondences, and computes cross-attention between corresponding parts across frames to achieve fine-grained part-level consistency. Additionally, we propose Subject and Camera Motion Decoupled CFG, a novel guidance strategy that, for the first time, enables independent camera movement control in pose-guided video generation, by separately injecting subject and camera motion control information into the positive and negative anchors of CFG. Furthermore, we present XPose, a high-quality public dataset containing 50,000 non-human pose-video pairs, along with an automated pipeline for annotation and filtering. Extensive experiments demonstrate that PoseAnything significantly outperforms state-of-the-art methods in both effectiveness and generalization.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:34c70944e4fda5268fd42e0ec9b90352CVF · CVPR 2026

Beyond [CLS] Token: Query-Driven Token-Level Forgery Purification for Generalizable Deepfake Detection

Wang, Changshuo, Wang, Jiangming, Zhang, Ke-Yue, Yao, Taiping, Ding, Shouhong, Wang, Shunli, Yi, Ran, Ma, Lizhuang

We investigate state-of-the-art deepfake detectors that leverage ViT-based vision foundation models and discover that the [CLS] token suffers from the Pre-trained Information Bias (PIB), i.e., it tends to mainly focus on global semantics due to the knowledge dominated by pre-trained model parameters, while struggling to emphasize subtle local forgery cues. To overcome this limitation, one potential way is incorporating the token-level features to reform a detection-specific token. To this end, we propose Query-Driven Token-Level Forgery Purification (QTFP) framework to better capture local forgery traces without losing useful pre-trained prior. Specifically, we introduce randomly initialized, learnable query tokens independent of the backbone and prior knowledge, which effectively aggregate multi-patch evidence into a global token for detection. To make query tokens focus on meaningful regions, we propose a theoretical fake-likelihood contrastive learning loss, which employs a weighting strategy to highlight significant fake regions while diminishing real-like patch impact. Using SNR theory, we verify that the designed weight is both reliable and informative. To further maintain useful authentic information, a real-attention alignment constraint is applied to query tokens. These designs go beyond relying solely on the [CLS] token by jointly reorganizing real and fake information across all tokens, which successfully enhance detector robustness. Extensive experiments on diverse datasets demonstrate the effectiveness of our method.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:4e0fd25c30f55c14774e86dcf9a4d325CVF · CVPR 2026

Stereo World Model: Camera-Guided Stereo Video Generation

Sun, Yang-Tian, Huang, Zehuan, Niu, Yifan, Ma, Lin, Cao, Yan-Pei, Ma, Yuewen, Qi, Xiaojuan

We present StereoWorld, a camera-conditioned stereo world model that jointly learns appearance and binocular geometry for end-to-end stereo video generation.Unlike monocular RGB or RGBD approaches, StereoWorld operates exclusively within the RGB modality, while simultaneously grounding geometry directly from disparity. To efficiently achieve consistent stereo generation, our approach introduces two key designs: (1) a unified camera-frame RoPE that augments latent tokens with camera-aware rotary positional encoding, enabling relative, view- and time-consistent conditioning while preserving pretrained video priors via a stable attention initialization; and (2) a stereo-aware attention decomposition that factors full 4D attention into 3D intra-view attention plus horizontal row attention, leveraging the epipolar prior to capture disparity-aligned correspondences with substantially lower compute. Across benchmarks, StereoWorld improves stereo consistency, disparity accuracy, and camera-motion fidelity over strong monocular-then-convert pipelines, achieving more than 3x faster generation with an additional 5% gain in viewpoint consistency. Beyond benchmarks, StereoWorld enables end-to-end binocular VR rendering without depth estimation or inpainting, enhances embodied policy learning through metric-scale depth grounding, and is compatible with long-video distillation for extended interactive stereo synthesis.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:662f55f7d9177b1454ab23855a3d0e1fCVF · CVPR 2026

SO(3)-Equivariant ViT-Adapter for Data-Efficient Zero-Shot Sim-to-Real Indoor Panoramic Depth Estimation

He, Ziyan, Zhang, Qiudan, Ma, Lin, Wang, Xu

Panoramic depth estimation enables a complete 360^\circ understanding of 3D environments but faces significant challenges in generalizing to real-world scenes. While recent zero-shot depth models like Depth Anything achieve remarkable generalization on perspective images, their performance sharply degrades on panoramas due to projection distortions and the lack of spherical geometric awareness. Moreover, collecting large-scale panoramic RGB-D data is costly, hindering the large-scale training of panoramic foundation models. To address these issues, we propose an SO(3)-Equivariant ViT-Adapter, which transfers the powerful zero-shot capability of the perspective pre-trained ViT to panoramic depth estimation by explicitly incorporating a rotation-equivariant inductive bias. Our adapter introduces an SO(3) deformable cross-attention mechanism to effectively align SO(3)-equivariant features with perspective features, enhancing rotational consistency without modifying the ViT backbone. Trained solely on synthetic panoramas, our framework achieves robust zero-shot sim-to-real performance on real indoor benchmarks, including Matterport3D and Stanford2D3D, demonstrating both data efficiency and strong generalization for panoramic depth estimation.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:69615fa0900c941ab9d9a0ad4b50dbe3CVF · CVPR 2026

RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting

Wang, Xuezhen, Ma, Li, Shen, Yulin, Wang, Zeyu, Sander, Pedro V.

Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and post-production. However, most existing 4D Gaussian Splatting (4DGS) methods overfit at discrete frame indices but struggle to represent continuous-time frames, leading to ghosting artifacts when interpolating between timestamps. We identify this limitation as a form of temporal aliasing and propose RetimeGS, a simple yet effective 4DGS representation that explicitly defines the temporal behavior of the 3D Gaussian and mitigates temporal aliasing. To achieve smooth and consistent interpolation, we incorporate optical flow-guided initialization and supervision, triple-rendering supervision, and other targeted strategies. Together, these components enable ghost-free, temporally coherent rendering even under large motions. Experiments on datasets featuring fast motion, non-rigid deformation, and severe occlusions demonstrate that RetimeGS achieves superior quality and coherence over state-of-the-art methods.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:79ee95d63e16057b18f3168c5c08e4daCVF · CVPR 2026

Towards an Incremental Unified Multimodal Anomaly Detection: Augmenting Multimodal Denoising From an Information Bottleneck Perspective

Long, Kaifang, Ma, Lianbo, Liu, Jiaqi, Liu, Liming, Xie, Guoyang

The quest for incremental unified multimodal anomaly detection seeks to empower a single model with the ability to systematically detect anomalies across all categories and support incremental learning to accommodate emerging objects/categories. Central to this pursuit is resolving the catastrophic forgetting dilemma, which involves acquiring new knowledge while preserving prior learned knowledge. Despite some efforts to address this dilemma, a key oversight persists: ignoring the potential impact of spurious and redundant features on catastrophic forgetting. In this paper, we delve into the negative effect of spurious and redundant features on this dilemma in incremental unified frameworks, and reveal that under similar conditions, the multimodal framework developed by naive aggregation of unimodal architectures is more prone to forgetting. To address this issue, we introduce a novel denoising framework called IB-IUMAD, which exploits the complementary benefits of the Mamba decoder and information bottleneck fusion module: the former dedicated to disentangle inter-object feature coupling, preventing spurious feature interference between objects; the latter serves to filter out redundant features from the fused features, thus explicitly preserving discriminative information. A series of theoretical analyses and experiments on MVTec 3D-AD and Eyecandies datasets demonstrates the effectiveness and competitive performance of IB-IUMAD. Code Link.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:924fad1266ef7814d3bd32631d3914daCVF · CVPR 2026

OddGridBench: Exposing the Lack of Fine-Grained Visual Discrepancy Sensitivity in Multimodal Large Language Models

Weng, Tengjin, Jiang, Wenhao, Wang, Jingyi, Li, Ming, Ma, Lin, Ming, Zhong

Multimodal large language models (MLLMs) have achieved remarkable performance across a wide range of vision-language tasks. However, their ability in low-level visual perception, particularly in detecting fine-grained visual discrepancies, remains underexplored and lacks systematic analysis.In this work, we introduce OddGridBench, a controllable benchmark for evaluating the visual discrepancy sensitivity of MLLMs. OddGridBench comprises over 1,400 grid-based images, where a single element differs from all others by one or multiple visual attributes such as color, size, rotation, or position.Experiments reveal that all evaluated MLLMs, including open-source families such as Qwen3-VL and InternVL3.5, and proprietary systems like Gemini-2.5-Pro and GPT-5, perform far below human levels in visual discrepancy detection. We further propose OddGrid-GRPO, a reinforcement learning framework that integrates curriculum learning and distance-aware reward. By progressively controlling the difficulty of training samples and incorporating spatial proximity constraints into the reward design, OddGrid-GRPO significantly enhances the model's fine-grained visual discrimination ability.We hope OddGridBench and OddGrid-GRPO will lay the groundwork for advancing perceptual grounding and visual discrepancy sensitivity in multimodal intelligence.All resources will be publicly released upon acceptance.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:9bba91edcf7ed61862d0ffa7620f7608CVF · CVPR 2026

UniComp: Rethinking Video Compression Through Informational Uniqueness

Yuan, Chao, Chen, Shimin, Lin, Minliang, Qiao, Limeng, Wan, Guanglu, Ma, Lin

Distinct from attention-based compression methods, this paper presents an information uniqueness driven video compression framework, termed UniComp, which aims to maximize the information fidelity of video representations under constrained computational budgets. Starting from the information-theoretic perspective, we formulate the vision compression as an optimization problem that minimizes conditional entropy (reconstruction error) between retained and full tokens. To achieve this, we introduce the notion of information uniqueness to measure intrinsic redundancy among tokens to link with reconstruction error. Based on uniqueness, we design three modules--Frame Group Fusion, Token Allocation, and Spatial Dynamic Compression--that progressively perform semantic frame grouping, adaptive resource allocation, and fine-grained spatial compression. Extensive experiments demonstrate that UniComp consistently outperforms existing compression methods in preserving essential visual tokens under limited computational budgets, highlighting the pivotal role of information uniqueness in token compression efficacy.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:9df1eac5ad13d8cd54e3112ed6d70865CVF · CVPR 2026

Lighting in Motion: Spatiotemporal HDR Lighting Estimation

Bolduc, Christophe, Philip, Julien, Ma, Li, He, Mingming, Debevec, Paul, Lalonde, Jean-François

We present Lighting in Motion (LiMo), a diffusion-based approach to spatiotemporal lighting estimation. LiMo targets both realistic high-frequency detail prediction and accurate illuminance estimation. To account for both, we propose generating a set of mirrored and diffuse spheres at different exposures, based on their 3D positions in the input. Making use of diffusion priors, we fine-tune powerful existing diffusion models on a large-scale customized dataset of indoor and outdoor scenes, paired with spatiotemporal light probes. For accurate spatial conditioning, we demonstrate that depth alone is insufficient and we introduce a new geometric condition to provide the relative position of the scene to the target 3D position. Finally, we combine diffuse and mirror predictions at different exposures into a single HDRI map leveraging differentiable rendering.We thoroughly evaluate our method and design choices to establish LiMo as state-of-the-art for both spatial control and prediction accuracy.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:a6ce8828910f4bfba7bb4378573feb49CVF · CVPR 2026

S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs

Ji, Yuzhou, Tian, Qijian, Zhu, He, Jiang, Xiaoqi, Cao, Guangzhi, Ma, Lizhuang, Xie, Yuan, Tan, Xin

Explicit 3D representations have already become an essential medium for 3D simulation and understanding. However, the most commonly used point cloud and 3D Gaussian Splatting (3DGS) each suffer from non-photorealistic rendering and significant degradation under sparse inputs. In this paper, we introduce Sparse to Dense lifting (S2D), a novel pipeline that bridges the two representations and achieves high-quality 3DGS reconstruction with minimal inputs. Specifically, the S2D lifting is two-fold. We first present an efficient one-step diffusion model that lifts sparse point cloud for high-fidelity image artifact fixing. Meanwhile, to reconstruct 3D consistent scenes, we also design a corresponding reconstruction strategy with random sample drop and weighted gradient for robust model fitting from sparse input views to dense novel views. Extensive experiments show that S2D achieves the best consistency in generating novel view guidance and first-tier sparse view reconstruction quality under different input sparsity. By reconstructing stable scenes with the least possible captures among existing methods, S2D enables minimal input requirements for 3DGS applications.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:b01d52512178e82cddf8f7add0598bf9CVF · CVPR 2026

Perceptual-Evidence Anchored Reinforced Learning for Multimodal Reasoning

Zhang, Chi, Qiu, Haibo, Zhang, Qiming, Xu, Yufei, Zeng, Zhixiong, Yang, Siqi, Shi, Peng, Ma, Lin 等 9 位作者

Reinforcement Learning with Verifiable Rewards (RLVR) has significantly advanced the reasoning capabilities of Large Language Models (LLMs) and is now being applied to Vision-Language Models (VLMs). However, vanilla RLVR for VLMs verifies only the final textual output, critically neglecting the foundational step of visual perception. This oversight leads to visual hallucinations and reward hacking, as reasoning built upon flawed perception is inherently unreliable. To address this, we propose PEARL (Perceptual-Evidence Anchored Reinforced Learning), a dual-branch, perception-reasoning synergistic that strengthens multimodal reasoning by explicitly anchoring it to verified visual evidence. For each reasoning-oriented QA instance, PEARL first derive a perception checklist---a set of perception-oriented sub-questions with verifiable answers that probe the model's understanding of key visual evidence. During training, auxiliary rollouts on this checklist yield a perceptual reward that both directly reinforces the model's perception ability and acts as a fidelity gate for reasoning. If the model passes the perception check, its policy update is biased towards evidence-anchored reasoning. Otherwise, the process is halted to prevent reasoning from flawed premises. PEARL can be seamlessly integrated with popular RL methods like GRPO and DAPO. Comprehensive experiments show PEARL achieves substantial gains on multimodal reasoning benchmarks, e.g., a +9.7% improvement over the baseline and +6.6% over GRPO on MathVerse.

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:b183ee29248e45f214db13c79e611a95CVF · CVPR 2026

SonoWorld: From One Image to a 3D Audio-Visual Scene

Jin, Derong, Chen, Xiyi, Lin, Ming C., Gao, Ruohan

Tremendous progress in visual scene generation now turns a single image into an explorable 3D world, yet immersion remains incomplete without sound. We introduce Image2AVScene, the task of generating a 3D audio-visual scene from a single image, and present SonoWorld, the first framework to tackle this challenge. From one image, our pipeline outpaints a 360deg panorama, lifts it into a navigable 3D scene, places language-guided sound anchors, and renders ambisonics for point, areal, and ambient sources, yielding spatial audio aligned with scene geometry and semantics. Quantitative evaluations on a newly curated real-world dataset and a controlled user study confirm the effectiveness of our approach. Beyond free-viewpoint audio-visual rendering, we also demonstrate applications to one-shot acoustic learning and audio-visual spatial source separation. Project website: https://humathe.github.io/sonoworld/

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:e3f54b50f4c18793852bc8c08b29a426CVF · CVPR 2026

Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning

Shi, Zhenwu, Gong, Jingyu, Wang, Peiwei, Wang, Xingzan, Qian, Tianwen, Li, Wenxi, Fang, Yuan, Xie, Jiao 等 10 位作者

Text-based human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the consistency of the original motion. Existing diffusion-based approaches often rely on heuristic similarity cues or coarse global conditioning, leading to motion distortion and suboptimal semantic alignment. The key challenge lies in balancing change (i.e. precisely editing target regions) and invariance (i.e. preserving unedited parts). To handle such challenge, we propose an Omni-Supervised Positive-Negative Learning framework, named OmniME. Our method integrates three complementary components: (1) retrospective feature supervision that enforces coarse-to-fine consistency across transformer layers, (2) motion preservation mechanism that focuses on subtle variations accoding to the source-target similarity, and (3) triplet-based semantic alignment that strengthens text-motion correspondence. Together, these components form a unified supervision paradigm that balances change and invariance. Extensive experiments on the MotionFix and STANCE Adjustment datasets demonstrate that OmniME achieves state-of-the-art performance in editing alignment, validating the effectiveness of our unified learning framework. Our source codes and models have been released at: https://github.com/ rocket-ycyer/OmniME.git

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:e8eaba4bcf7a5fdaaa2fb6e21bbc0b85CVF · CVPR 2026

M4V: Multimodal Mamba for Efficient Text-to-Video Generation

Huang, Jiancheng, Zhang, Gengwei, Jie, Zequn, Jiao, Siyu, Qian, Yinlong, Chen, Ling, Wei, Yunchao, Ma, Lin

Text-to-video generation has significantly enriched content creation and holds the potential to evolve into powerful world simulators. However, modeling the vast spatiotemporal space remains computationally demanding, particularly when employing Transformers, which incur quadratic complexity in sequence processing and thus limit practical applications. Recent advancements in linear-time sequence modeling, particularly the Mamba architecture, offer a more efficient alternative. Nevertheless, its plain design limits its direct applicability to multimodal and spatiotemporal video generation tasks. To address these challenges, we introduce M4V, a multimodal Mamba framework for efficient text-to-video generation. Specifically, a MultiModal diffusion Mamba (MM-DiM) block is designed within the framework to enable seamless integration of multimodal information and spatiotemporal modeling. In detail, we introduce a novel multimodal token re-composition design, which employs a bidirectional scheme for multimodal information integration through simple token arrangement, along with visual registers to enhance spatial-temporal consistency. As a result, the MM-DiM blocks in M4V reduce FLOPs by 45% compared with the attention-based alternative when generating videos at 768x1280 resolution. Additionally, several training strategies are explored in this work to provide a better understanding of training text-to-video models using only publicly available datasets. Extensive experiments on text-to-video benchmarks demonstrate M4V's ability to produce high-quality videos while significantly lowering computational costs. Code will be made publicly available.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:f1f624e1ca4a7b9bbd825c2e605d1e81CVF · CVPR 2026

Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration

Wang, Sen, Liu, Bangwei, Gao, Zhenkun, Ma, Lizhuang, Wang, Xuhong, Xie, Yuan, Tan, Xin

An ideal embodied agent should possess lifelong learning capabilities to handle long-horizon and complex tasks, enabling continuous operation in general environments. This not only requires the agent to accurately accomplish given tasks but also to leverage long-term episodic memory to optimize decision-making. However, existing mainstream one-shot embodied tasks primarily focus on task completion results, neglecting the crucial process of exploration and memory utilization. To address this, we propose Long-term Memory Embodied Exploration (LMEE), which aims to unify the agent's exploratory cognition and decision-making behaviors to promote lifelong learning. We further construct a corresponding dataset and benchmark, LMEE-Bench, incorporating multi-goal navigation and memory-based question answering to comprehensively evaluate both the process and outcome of embodied exploration. To enhance the agent's memory recall and proactive exploration capabilities, we propose MemoryExplorer, a novel method that fine-tunes a multimodal large language model through reinforcement learning to encourage active memory querying. By incorporating a multi-task reward function that includes action prediction, frontier selection, and question answering, our model achieves proactive exploration. Extensive experiments against state-of-the-art embodied exploration models demonstrate that our approach achieves significant advantages in long-horizon embodied tasks. Our dataset and code will be released at https://wangsen99.github.io/papers/lmee/

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cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

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首次观测 · 记录 #1CVF · CVPR 2026:cvf:f30925695ccee05b9a3ffc43de4b508aCVF · CVPR 2026

Open the Motion Door: Atomic Motion Decomposition and Recomposition for Open-Vocabulary Motion Generation

Fan, Ke, Zhang, Jiangning, Yi, Ran, Gong, Jingyu, Wang, Yabiao, Wang, Yating, Tan, Xin, Wang, Chengjie 等 9 位作者

Text-to-motion generation is a fundamental task in computer vision, aiming to synthesize 3D human motion sequences from natural language descriptions. However, due to the limited scale and diversity of existing datasets, models trained to directly map raw text to motion often struggle to generalize to out-of-domain textual inputs. We observe that although high-level motion semantics vary widely, many motions share a common set of underlying atomic motions--that is, simple, reusable body-part movements. Building on this insight, we introduce an **Atomic Motion Decomposition and Recomposition** framework for open-vocabulary text-to-motion generation. Our approach consists of two key components: a **Textual Decomposition** module that parses out-of-domain descriptions into atomic motion units, and an **Atomic Recomposition** module that integrates these units to produce the final motion sequence. Our model achieves a competitive performance on the in-domain HumanML3D dataset, and extensive experiments on two out-of-domain datasets (IDEA400 and Mixamo) demonstrate that our method substantially outperforms state-of-the-art approaches in open-vocabulary motion generation.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗