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首次观测 · 记录 #1CVF · CVPR 2026:cvf:25f542d1721bae82ea234b248b8b8783CVF · CVPR 2026

Parallel Rigidity Matters for Bundle Adjustment

Manam, Lalit, Govindu, Venu Madhav

原文摘要

Bundle adjustment is a long-standing problem in computer vision that solves for camera parameters and 3D point coordinates from 2D image observations. While there has been much work on various aspects, like adaptation to different camera models and sensors, and considerations for solving the optimization problem, in this paper, we deal with a fundamental and distinct question of the uniqueness of its solution. In particular, we examine the unique solvability of the 3D reconstruction problem using parallel rigidity theory. We design an algorithm to ensure that the topology of the bipartite graph formed by the camera-3D point relations in bundle adjustment does not result in independent scaling of the edges in its subgraphs. To tackle the generally large-sized bipartite graph, we leverage camera-camera relationships in 3D reconstruction problems for efficiency. We demonstrate the benefits of our analysis for a global structure-from-motion pipeline. Applying our proposed algorithm results in significantly cleaner reconstructions by removing misplaced cameras and 3D points.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:82999d45bb3b8fee9cdc0087697b3c8fCVF · CVPR 2026

Revisiting Monocular SLAM with Spatio-Temporal Scene Modeling

Piedade, Valter, Manam, Lalit, Yamazaki, Masashi, Miraldo, Pedro

原文摘要

Visual SLAM is one of the most fundamental problems in computer vision, with direct applications to real-time localization tasks such as AR/VR, robotics, and 3D scene reconstruction. Although significant progress has been made in both sparse and dense approaches, real-time monocular SLAM remains challenging--particularly in the uncalibrated setting, where existing methods are often inefficient and lack modularity. In this paper, we present a new visual SLAM pipeline, called SLAM-MER, which is implemented from scratch in C++ explicitly leveraging the spatio-temporal structure of the SLAM problem for improved localization, and has modular design to easily integrate off-the-shelf components. We introduce a temporal representation based on a buffer of recent keyframes that preserves short-term scene continuity. We complement this by incorporating a spatial representation based on a 3D cell-based scene model, enabling efficient retrieval of relevant 3D points from previously reconstructed regions. Leveraging recent feed-forward geometry estimators, our hybrid design combines sparse keypoint-based localization with a semi-dense anchor-point-driven spatial representation. This integration allows us to achieve real-time performance (exceeding 80 FPS) and a substantial efficiency improvement compared to existing uncalibrated monocular SLAM pipelines, while maintaining or improving localization accuracy.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表