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新论文 · v1arXiv:2611.08458

面向数据高效灵巧操作的潜在强化学习先验

Latent RL Priors for Data-Efficient Dexterous Manipulation

Yixiao Wang, Peiyi Chen, Mustafa Mukadam, Shreekant Gayaka, Masayoshi Tomizuka, Son Tran

AI 速读 基于摘要

提出两阶段框架 Latent RL Prior,将大规模特权强化学习学到的控制知识蒸馏为流匹配动作解码器,再仅用动作监督学习视觉接口,从而在少量视觉示范下实现数据高效的灵巧操作。

cs.RO

查看原文摘要

Learning dexterous manipulation from limited visual demonstrations is challenging because policies must acquire both perceptual grounding and precise control, while reinforcement learning (RL) in simulation can acquire rich control behaviors from large-scale interaction with privileged information. We introduce \textbf{Latent RL Prior}, a two-stage framework that reuses this control knowledge for data-efficient visual policy learning. During privileged pretraining, we distill large-scale RL rollouts into a flow-matching action decoder conditioned on proprioception and latent task context. During visual adaptation, we freeze the decoder and learn a visual interface that maps images to its latent context using action supervision alone, without privileged labels or latent targets. The same decoder can further be shared across arms by learning coordinated visual contexts for bimanual manipulation. Across three simulated tasks, our method outperforms full-parameter fine-tuning of $π_{0.5}$ and GR00T N1.7 in the low-data regime; on door lifting and bimanual assembly, it surpasses full-data baselines using $10\times$ and $5\times$ fewer demonstrations, respectively. Further analysis shows that direct visual-to-latent conditioning improves adaptation performance and training stability over routing visual predictions through the pretrained state encoder. Robustness to unseen mass variation and greater linear accessibility of contact-force information in decoder representations further provide evidence of retained RL-acquired control knowledge. Project website: https://yixiaowang7.github.io/latent-rl-prior-page/.

新论文 · v1arXiv:2611.05507

Ctrl-F: Force as an Interface for Humanoid Loco-Manipulation

Mengjie Zhao, Yuxin Chen, Yiyang Shao, Chuye Hong, Jiakang Chen, Koushil Sreenath, Masayoshi Tomizuka

原文摘要

Humanoid motion tracking has scaled to general policies that reproduce diverse human motion, but the resulting behavior is in free-space: the tracker knows where the body should be, not how it should interact with the environment. Other work makes the object part of the objective, yet abstracts that interaction to contact or geometry, which leaves the demanding cases under-explored. We argue that force is a natural command channel between motion imitation and object interaction, one that specifies not just where to make contact but how hard. We present Ctrl-F, a hierarchical motion-force framework that augments motion tracking with an explicit force command, a 3-D force at each designated contact body such as a hand or a foot. The hierarchical framework comprises: (1) A unified motion-force controller tracks the reference motion while applying the commanded force to the world. (2) A high-level force planner that issues a force command online based on object state and proprioception observations. In simulation and on hardware, Ctrl-F completes loco-manipulation that demands large, sustained interaction force and adjusts its command online as the load changes, both out of reach of a force-blind tracker. On hardware, Ctrl-F demonstrates hand-based dragging, pushing, and lifting, as well as foot-based kicking, successfully manipulating boxes weighing up to 20kg in pushing and kicking tasks where the force-blind baseline fails, while adapting online to additional loads introduced mid-task.

cs.RO · cs.LG

版本更新 · v3arXiv:2610.09536

MagCilia: A Compact Magnetociliary Tactile Sensor with 3D Force Sensing for Robotic Contact Perception and Grasping Feedback

Yu Feng, Hao Wu, Haotian Guo, Haoming Liu, William Su, Jingxiang Guo, Jiankun Li, Masayoshi Tomizuka 等 10 位作者

原文摘要

Robotic grasping and surface exploration benefit from simultaneous measurement of normal and tangential forces and from surface information obtained through contact. Here, we present a compact magnetociliary tactile sensor (MagCilia) that combines a flexible magnetic-cilia structure with a Hall sensor for 3D force sensing. Quasi-static finite element analysis is used to investigate structural deformation and magnetic responses under multidirectional loading. To reconstruct forces from the coupled magnetic channels, we propose causal history fusion regression (CHFR), which combines current magnetic-field measurements with their recent changes. Five-fold cross-validation grouped by calibration record yields root-mean-square errors of 0.40, 0.57, and 0.69 N for Fx, Fy, and Fz, respectively, with corresponding coefficients of determination of 0.93, 0.90, and 0.92. Robotic experiments demonstrate tangential-force-guided gripper adjustment and multi-axis load monitoring under external perturbations. Frequency-domain features of the reconstructed forces distinguish six surface categories with 99.39% accuracy in three-fold cross-validation grouped by acquisition session. An online robotic demonstration additionally identifies all six tested surfaces. These results demonstrate 3D force reconstruction, grasping feedback, and surface recognition using a single compact tactile unit.

cs.RO

版本更新 · v2arXiv:2606.26341

Scaling Nonlinear Optimization: Many Problems One GPU

John Viljoen, Johanna Haffner, Lasse Peters, Masayoshi Tomizuka, Negar Mehr

原文摘要

Modern GPUs and software frameworks have made sampling-based methods, such as reinforcement learning and model predictive path integral control, increasingly popular in robotics. However, the logic these methods can execute per sample is limited to what has been implemented on the GPU. Nonlinear programs (NLPs) are one of the most expressive tools in robotics, reliably minimizing a cost while exactly enforcing general constraints. NLP optimizers were among the field's main workhorses, but were not designed for modern GPU hardware. Embedding NLPs such as trajectory optimization and inverse kinematics directly within each sample would be highly valuable, yet the only current option is to call a CPU solver per sample, possibly in parallel on a multi-core CPU. This bottlenecks the CPU, requires GPU-to-CPU-to-GPU transfers when the rest of the pipeline resides on the GPU, and leaves the GPU intermittently idle. To address this issue, in this work we present jaxipm, the first GPU-batched solver for generally constrained nonlinear optimization problems. Our approach is a JAX implementation of the battle-tested IPOPT algorithm, facilitated by eliminating control flow through heterogeneous iteration fusion, and minimizing GPU idle time through iteration-level batching. Our implementation enables solving hundreds of NLPs in parallel on a single GPU. We validate jaxipm on a range of quadrotor nonlinear model predictive control benchmarks, where on a single GPU we achieve between 30.7% and 69.9% of the throughput of 64 IPOPT instances running in parallel on a 64-core CPU. open-source codebase: https://github.com/johnviljoen/jaxipm

cs.RO

版本更新 · v3arXiv:2610.10288Berkeley BAIR

TouchScale: 500 Hours of Human Vision and Touch for Visual-Tactile Learning

Dayou Li, Hao Wang, Qianqian Yang, Zihao Zhu, Haoquan Fang, Ziyao Zeng, Yan Han, Zihan Wang 等 26 位作者

原文摘要

Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.

cs.CV

版本更新 · v2arXiv:2609.09158Berkeley BAIR

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Anqi Li, Yuxin Chen, Zhaobo Li, Zhuo Cao, Junli Ren, Masayoshi Tomizuka, Dhruv Shah

原文摘要

We study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional methods that model navigation as a 2D path planning problem, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces. We introduce TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions for downstream whole-body control. We train TANGO entirely in simulation by synthesizing diverse collision-free traversal behaviors via global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. This pipeline provides dynamically feasible action supervision for learning language-conditioned whole-body policies. In extensive simulation experiments, TANGO demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requiring obstacle negotiation. Lastly, we deploy TANGO zero-shot on a Unitree G1 humanoid robot, and observe robust language-guided traversal in cluttered real-world scenes without training on any real-world navigation data.

cs.RO · cs.AI

新论文 · v1arXiv:2607.29172Berkeley BAIR

CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning

Yuxin Chen, Hari Srikanth, Nathan Jew, Menglin Wu, Pengcheng Wang, Junli Ren, Masayoshi Tomizuka, Peng Xu 等 10 位作者

原文摘要

While robot foundation models are growing increasingly capable, the strongest models are typically trained on proprietary data and remain closed-source, limiting downstream users' ability to adapt them to new tasks, embodiments, and deployment settings. Following the LLM community, an emerging access paradigm for closed-weight robot foundation models is the managed supervised fine-tuning (SFT) API, where users submit training data and receive a tuned policy without access to model weights, gradients, or training internals. While such APIs let downstream users leverage powerful proprietary foundation models, they restrict policy improvement to pure imitation, ruling out reinforcement learning and other closed-loop methods that rely on internal training signals. This limitation is particularly acute for agile, contact-rich humanoid manipulation, where the gap between policy outputs and deployed behavior is large due to novel states, action tracking dynamics, latency, and controller-specific failure modes. We study how effective this managed-API regime is for humanoid adaptation, and how closed-loop improvement can be realized within it to push policies toward task mastery. We conduct one of the first empirical studies of managed-API adaptation on a real humanoid, instantiated on Gemini Robotics On-Device (GROD). We find that direct SFT through the API substantially outperforms a leading open-weight VLA trained on the same demonstrations, yet still falls short of deployment-level mastery on agile, contact-rich tasks. To close this gap, we introduce CLIFT: Closed-Loop Iterative Fine-Tuning, which turns deployment-time reward feedback into API-compatible supervised data and enables closed-loop policy improvement without accessing weights, gradients, likelihoods, or losses-pushing GROD to near-perfect success after two flywheel cycles, all without "opening the model box."

cs.RO · cs.AI

版本更新 · v2arXiv:2606.22998Berkeley BAIR

TEXEDO : Test Time Scaling for Controller-aware Language-conditioned Humanoid Motion Generation

Jianuo Cao, Yuxin Chen, Yuzhen Song, Masayoshi Tomizuka, Chenran Li, Thomas Tian

原文摘要

Text-conditioned motion generation is a promising interface for programming humanoid robots, yet current generators are often trained on human motion datasets retargeted to robot morphologies. Although such data provides rich semantic and kinematic priors, it fails to capture the nuances of whole-body tracking controllers, including balance, contact dynamics, actuation limits, and controller-specific failure modes. As a result, generated motions can be semantically plausible but difficult or impossible for the robot to execute. We introduce TEXEDO, a test-time scaling framework for humanoid motion generation that improves motion quality without requiring a stronger underlying generator. Given a text prompt, TEXEDO samples multiple candidate motions from a pretrained text-conditioned generator and selects the best motion that is both executable and task-aligned. The reward model combines a dynamic feasibility verifier, distilled from whole-body tracking rollouts to predict physical executability, with a semantic alignment verifier that measures text-motion alignment in a learned co-embedding space. Our pipeline treats dynamic feasibility as a hard constraint and semantic alignment as the selection objective within the feasible set. Through large-scale simulation studies and real-world deployment on a Unitree G1 humanoid robot, we show that TEXEDO consistently improves both tracking fidelity and text alignment. These results demonstrate that grounded verification is an effective path toward deployable language-guided humanoid motion generation. Project website: https://jianuocao.github.io/TEXEDO/

cs.RO

版本更新 · v3arXiv:2604.25050Berkeley BAIR

DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors

Pengcheng Wang, Kaiwen Hong, Chensheng Peng, Katherine Driggs-Campbell, Masayoshi Tomizuka, Chenfeng Xu, Chen Tang

原文摘要

Unlike chatbots, physical AI must act while the world keeps evolving. Therefore, the inter-chunk pause of synchronous executors are fatal for dynamic tasks regardless of how fast the inference is. Asynchronous execution -- thinking while acting -- is therefore a structural requirement, and real-time chunking (RTC) makes it viable by recasting chunk transitions as inpainting: freezing committed actions and consistently generating the remainder. However, RTC with flow-matching policy is structurally suboptimal: its inpainting comes from inference-time corrections rather than the base policy, yielding little pre-training benefit, specific fine-tuning, heuristic guidance, and extra computation that inflates the latency. In this work, we observe that discrete diffusion policies, which generate actions by iteratively unmasking, are natural asynchronous executors that resolve all limitations at once: they are fine-tuning free since inpainting is their native operation, while early stopping further provides adaptive guidance and reduces inference cost. We propose DiscreteRTC, which replaces external corrections with native unmasking, and show on dynamic simulated benchmarks and real-world dynamic manipulation tasks that it achieves higher success rates than continuous RTC and other baselines. In summary, DiscreteRTC is simpler to implement with 0 lines of additional code to enable async inpainting, faster at inference with only ~0.7 computation compared with generating actions from scratch, and better at execution with 65% higher success rate in real-world hockey defend task compared with flow-matching RTC, and 30% higher compared with training-time flow-matching RTC. More visualizations are on https://outsider86.github.io/DiscreteRTCSite/.

cs.RO