Yimeng Zhang, Yingying Zhuang, Ziyi Wang, Yuxuan Lu, Pei Chen, Aman Gupta, Zhe Su, Ming Tan 等 15 位作者
Uncertainty estimation is essential for the trustworthy deployment of LLMs: it underpins self-refinement and serves as a decision signal for downstream systems, from verifiers to collaborating agents. However, existing approaches operate at suboptimal granularities: token-level scores lack semantic coherence, while sequence-level scores fail to localize errors. We formalize Span-Level Uncertainty Estimation (SLUE), a new task that targets the natural granularity for uncertainty: semantically coherent text spans, each conveying a single assessable unit of meaning. To address this task, we introduce SPANUQ, a lightweight probe that distills the uncertainty knowledge from expensive multi-sample inference into a single forward pass over LLM hidden states. SPANUQ employs a DETR-style span decoder to simultaneously detect spans and estimate their uncertainty via a Mixture of Beta distribution, trained with a principled combination of Beta NLL regression and contrastive ranking objectives. We construct SPANUQ-BENCH, the first span-level uncertainty benchmark comprising 20K prompts, 293K annotated spans, and continuous soft labels derived from multi-sample claim verification. Experiments on five LLM backbones show that SPANUQ consistently achieves the best span-level uncertainty quality , outperforming the strongest probe baseline and all sampling-based methods while being 10~20x faster. Its DETR-based span detector attains 0.910 F1, surpassing the best heuristic by 39.4%, enabling precise error localization that sequence-level methods cannot provide. The same architecture ports to five LLMs spanning two model families, with one probe trained per backbone, and we additionally observe that sequence-level uncertainty is partially decomposable, suggesting that span-level estimation subsumes sequence-level as a special case. The project page is available damon-demon.github.io/SpanUQ.
A deployed LLM coaching agent answers requests whose correct response depends on player state and game version, so advice that is right for one player can be wrong for the next. We describe TactiNavi, the serving system behind the LLM coach of a commercial open-world game, which makes strategy applicability an explicit artifact shared by offline compilation, online execution, failure diagnosis, and release. An offline compiler turns versioned game evidence and expert guidance into strategy packages with explicit prerequisites, the serving plane evaluates those prerequisites as three-valued conditions over structured player state and records decision traces, and a control plane uses the resulting condition-rule dependencies to validate revisions on held-out traffic before release. In a retrospective evaluation of 1,122 logged coaching turns from three deployment periods, condition-bearing packages raise correctness from 57.9% to 82.0% over atomic facts and reduce strategy misapplication under changed player state from 18.1% to 10.4%, while trace-based claim verification reaches 86.4% precision at a median reply latency of 2.07 s. The deployment also showed that most apparent fixes are generation noise, because an unchanged-system rerun recovers 38.4% of failing turns and only one of 15 shipped revision units passes the release checks retrospectively. We distill these results into lessons on treating applicability as a first-class serving object, sizing traces for later diagnosis, and building the null model into the release path.
Li Kang, Yutao Fan, Rui Li, Heng Zhou, Yiran Qin, Zhemeng Zhang, Songtao Huang, Xiufeng Song 等 14 位作者
General-purpose coding agents can now write, debug, and refine entire robot programs, but only if they have somewhere to practice. Physical hardware is a poor practice ground: exploratory rollouts are slow to reset and, when several arms share a workspace, unsafe. Generic simulation benchmarks are safe but do not match the geometry, assets, or viewpoints of the workspace where the robot must actually work. We present CoEx (Code-driven Exploration), which lets the agent practice in an executable digital twin of its own deployment workspace. The twin is built by CoEnv, our real-to-sim framework, which reconstructs the physical scene from multi-view RGBD into a physics simulation. Inside it, a centralized code agent explores at the program level, writing a complete multi-arm program, running it in the twin, and refining it against grounded verification (privileged state checks, checkpoint predicates on risky steps, and adaptive viewpoints against inter-arm occlusion). Verified programs transfer to hardware through collision-checked deployment. On five real-world multi-arm tasks with up to three heterogeneous robots, CoEx reaches 70% average success, against 50% for the same system without the code agent (where a VLM must choose every primitive step by step), outperforms two prior VLM-planning frameworks, and produces verified episodes at 3.8-11.7x the ablated rate. Because every verified rollout is also a demonstration, exploration leaves reusable experience behind: a $π_{0.5}$ policy fine-tuned purely on 200 agent-generated rollouts reaches 100% and 70% real-robot success on two tasks, with no human demonstrations.
Radio maps provide essential wireless propagation knowledge for network optimization and autonomous platforms. Acquiring dense measurements, however, is prohibitively costly, requiring active sampling to prioritize informative measurements. Existing active sampling methods typically rely on variances from prescribed spatial models or learned pointwise uncertainty, which may not fully capture the spatial correlation of different measurements. This paper proposes GraphBARC, a graph-structured active radio map construction framework that integrates learned spatial modeling with analytical Bayesian inference. A graph network learns correlated node and edge factors using only acquired measurements, inducing a joint full-map belief that supports analytical observation updates without retraining. Rather than immediate one-step acquisition, it adopts a nonmyopic sensing strategy that evaluates joint map-wide Bayes risk reduction over feasible multi-step routes, accounting for information redundancy among planned measurements. We reuse candidate responses and derive residual-based bounds directly on route-value differences, retaining shared response-error structure to avoid uniformly high-accuracy evaluation. An error-aware continuation bound screens unpromising prefixes, after which only responses needed for unresolved comparisons are refined. We further establish a computable decision-gap bound and show that certified exclusions remain valid during refinement. Experiments show that GraphBARC reduces mean root-mean-square error (RMSE) by over 16% relative to the evaluated baselines and core planning time by 56% compared with the fixed-accuracy, unpruned implementation.
Training tool-calling agents requires large-scale trajectory data with verifiable labels, yet existing approaches either synthesize environments that diverge from real API behavior or generate tasks without ground-truth outcomes for verification. We present FireFly, a pipeline for generating verified tool-call data from real-world MCP servers. Our key insight is to invert the standard synthesis pipeline: rather than generating tasks and hoping they are solvable, we first let a strong LLM explore real APIs along graph-guided DAG structures, then synthesize tasks backward from observed outcomes, guaranteeing label correctness by construction. To handle the scale of real-world tool spaces (${\sim}$1,000 tools), we build a pairwise tool graph and sample sub-DAGs to focus exploration on semantically coherent workflows. To address environment drift in live APIs, we construct a retrieval-augmented simulator that caches all exploration results and replays them during training and evaluation, enabling fully offline and reproducible RL. Applying this pipeline yields 5,144 verified tasks spanning 240 servers and 993 tools. A 4B-parameter model trained with GRPO on FireFly matches Claude Sonnet 4.6 on our held-out test set and shows improvements on multiple tool-calling benchmarks including Tau2-Bench, MCPMark, and MCP-Atlas.
Tool-calling agents are increasingly deployed in real-world customer-facing workflows. Yet most studies on tool-calling agents focus on idealized settings with general, fixed, and well-specified tasks.In real-world applications, user requests are often (1) ambiguous, (2) changing over time, or (3) infeasible due to policy constraints, and training and evaluation data that cover these diverse, complex interaction patterns remain under-represented.To bridge the gap, we present Trajectory2Task a verifiable data generation pipeline for studying tool use at scale under three realistic user scenarios: ambiguous intent, changing intent, and infeasible intents.The pipeline first conducts multi-turn exploration to produce valid tool-call trajectories. It then converts these trajectories into user-facing tasks with controlled intent adaptations. This process yields verifiable task that support closed-loop evaluation and training. We benchmark several state-of-the-art LLMs on the generated complex user scenario tasks and observe frequent failures.Finally, using successful trajectories obtained from task rollouts, we fine-tune lightweight LLMs and find consistent improvements across all three conditions, along with better generalization to unseen tool-use domains, indicating stronger tool-calling ability.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yueheng Mao, Min Yu Institute of Information Engineering, Chinese Academy of Sciences, Gengwang Li Institute of Information Engineering, Chinese Academy of Sciences, Jianguo Jiang Institute of Information Engineering, Chinese Academy of Sciences, Gang Li Deakin University, Meng Zhang, Zhen Xu, Weiqing Huang Institute of Information Engineering, Chinese Academy of Sciences 等 9 位作者
Large Language Models (LLMs) often generate overconfident yet factually incorrect hallucinations. Current detection paradigms suffer from a trade-off between the high accuracy of computationally expensive black-box methods and the inability of white-box methods to detect stubborn hallucinations. To bridge this gap, we propose GHOST (Geometric Hidden-state Observation for Semantic Truthfulness), an efficient white-box framework for hallucination detection in LLMs. We primarily target confused hallucinations marked by internal reasoning instability, while also capturing stubborn hallucinations characterized by premature layer-wise convergence as a complementary signal. By integrating internal geometric dynamics with output probability distributions, GHOST constructs a high-dimensional feature space for non-linear truthfulness classification. Extensive evaluations on FinanceBench, RAGTruth, HaluEval, and PopQA show that GHOST outperforms white-box baselines and achieves competitive black-box performance while reducing computational overhead by over 90%, offering a robust solution for real-time detection.
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Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表