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版本更新 · v2arXiv:2610.10498

EmbodiedRSI: Active Continual Robot Learning Through Hypothesis-Guided Co-Evolution

Python Song, Zhixuan Liang, Kelsey Fu, Mengdi Wang, Junfeng Yang, Shilong Liu

原文摘要

Robot foundation models provide strong visuomotor control, yet their performance can degrade when object positions or task instructions change. Further improvements often require post-training on substantial robot data, which can be costly to collect through methods such as teleoperation. Agentic harnesses can adapt around the model, but current self-evolving harnesses use robot trials inefficiently when deciding which code and skill changes to pursue. We introduce EmbodiedRSI, a self-evolving agentic harness that autonomously decides where to explore next and turns the resulting physical interaction into improved code and skills. EmbodiedRSI realizes this through a Fast-Slow Dual-System Architecture, in which competing code and skill hypotheses are maintained in a Hypothesis Graph. Value-of-Information Experiment Selection chooses physical experiments that can distinguish these hypotheses. Their outcomes guide Code-Skill Co-Evolution. The Slow System builds Hierarchical Memory, and Reward-Grounded Memory Learning selects effective memory according to their value for later Fast-System improvement. On RoboCasa365, EmbodiedRSI reaches 77.0% overall success and 71.3% on Composite-Unseen, compared with 40.1% for the best baseline. EmbodiedRSI also reaches 86.8% overall success on LIBERO-Pro. Beyond benchmark performance, EmbodiedRSI transfers zero-shot to real-world robot, achieving 71.3% overall success across multiple challenging tasks.

cs.AI

版本更新 · v2arXiv:2512.23676

Web World Models

Jichen Feng, Yifan Zhang, Chenggong Zhang, Yifu Lu, Shilong Liu, Mengdi Wang

原文摘要

Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully generative world models aim for unlimited environments, but the world is constructed primarily through generation, making it harder to maintain a fixed, deterministic global framework and reducing controllability. In this work, we introduce the Web World Model (WWM), a middle ground where world state and ``physics'' are implemented in ordinary web code to ensure logical consistency, while large language models generate context, narratives, and high-level decisions on top of this structured latent state. We build a suite of WWMs on a realistic web stack, including an infinite travel atlas grounded in real geography, fictional galaxy explorers, web-scale encyclopedic and narrative worlds, and simulation- and game-like environments. Across these systems, we identify practical design principles for WWMs: separating code-defined rules from model-driven imagination, representing latent state as typed web interfaces, and utilizing deterministic generation to achieve unlimited but structured exploration. Our results suggest that web stacks themselves can serve as a scalable substrate for world models, enabling controllable yet open-ended environments.

cs.AI · cs.CL · cs.CV

版本更新 · v4arXiv:2609.24997

VideoGen-Agent: Reinforcing Video Generation Agents

Binxu Li, Haoyi Duan, Yuhui Zhang, Yaohui Zhang, Zihao Lin, Kaituo Feng, Hui Yuan, Suozhi Huang 等 13 位作者

原文摘要

Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools. Project page: https://andyca111.github.io/VideoGen_Agent/

cs.CV

新论文 · v1arXiv:2610.36592

LabWorld: Learning Interactive 4D Worlds for Scientific Experimentation

Suozhi Huang, Kelsey Fu, Binxu Li, Luna Lyu, Kaize Wu, Wenbo Lu, David Smerkous, Jiahan Li 等 15 位作者

原文摘要

Autonomous scientific agents must not only reason about experiments but also interact with the physical environments in which they are executed. Existing laboratory simulators typically rely on manually constructed assets and predefined procedures, while laboratory videos capture real equipment, layouts, and interactions but leave this information implicit in pixels. We introduce LabWorld, an agent-driven Real2Sim framework for reconstructing interactive 4D laboratory worlds from monocular RGB video. LabWorld recovers reusable 3D assets, a metric scene, time-varying object states, and procedure events. Multi-frame observations provide complementary evidence for asset and scene reconstruction, while motion reconstruction combines visual and geometric observations with event constraints encoding the spatial and temporal requirements of laboratory interactions. We evaluate LabWorld on real pipetting and vortexing videos collected in our laboratory against general-purpose agentic and dedicated reconstruction baselines. For pipetting, LabWorld achieves a mean Mask IoU of 0.501, exceeding the strongest baseline by 0.033. For vortexing, it achieves a mean Tube-Length-Normalized PCK-AUC of 0.638, exceeding the strongest baseline by 0.035. On five pipetting videos, event-conditioned reconstruction increases the fraction of modeled physical constraints satisfied from 14.3% (5/35) to 100% (35/35). The resulting worlds expose geometry, motion, articulation, and events as explicit, editable state for replay, inspection, and future embodied scientific systems.

cs.CV

版本更新 · v2arXiv:2608.05600

LC-GRPO: Bridging Train-Inference Gap for Flow-Based GRPO with Langevin Correction

Yingqing Guo, Hui Yuan, Zijian He, Mengdi Wang, Zheng Ding

原文摘要

Flow-based generative models are typically sampled by solving a deterministic ordinary differential equation (ODE), whereas reinforcement learning (RL) requires stochastic rollouts for exploration and optimization. Existing online RL methods for flow models therefore replace the inference-time ODE with a stochastic differential equation (SDE) during training. Although the ODE and SDE share the same marginal distribution in continuous time, they can behave differently after finite-step discretization. In particular, SDE rollouts often become blurry as exploration noise increases, creating a mismatch between training rollouts and inference-time ODE samples. We introduce LC-GRPO, a flow-based GRPO framework with Langevin correction. Each rollout transition takes an inference-aligned ODE Euler step followed by a stochastic Langevin correction targeting the marginal at the resulting timestep. The required score is recovered directly from the flow velocity, requiring no additional score model, while the transition remains an isotropic Gaussian with tractable likelihood. We theoretically show that, under suitable conditions, a single Langevin correction step reduces the error of an imperfect ODE Euler step and, under matched randomness, yields a more accurate transition than standard Euler--Maruyama discretization of the reverse SDE. Additionally, experiments on SD3.5-Medium, FLUX.1-Dev, and HunyuanVideo show that LC-GRPO consistently improves reward optimization across text-to-image and text-to-video tasks, preserves generation quality, and substantially narrows the gap between stochastic training rollouts and deterministic ODE inference.

cs.LG · cs.AI · cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1154ACL Anthology · ACL 2026

ChipSeek: Optimizing Verilog Generation via EDA-Integrated Reinforcement Learning

Zhirong Chen, Kaiyan Chang Institute of Computing Technology, CAS, Zhuolin Li Peking University, Cangyuan Li , Chinese Academy of Sciences, Xinyang He, Chujie Chen, Mengdi Wang, Haobo Xu 等 11 位作者

原文摘要

Large Language Models have emerged as powerful tools for automating Register-Transfer Level (RTL) code generation, yet they face critical limitations: existing approaches typically fail to simultaneously optimize functional correctness and hardware efficiency metrics such as Power, Performance, and Area (PPA). Methods relying on supervised fine-tuning commonly produce functionally correct but suboptimal designs due to the lack of inherent mechanisms for learning hardware optimization principles. Conversely, external post-processing techniques aiming to refine PPA performance after generation often suffer from inefficiency and do not improve the LLMs’ intrinsic capabilities.To overcome these challenges, we propose ChipSeek, a novel hierarchical reward based reinforcement learning framework designed to encourage LLMs to generate RTL code that is both functionally correct and optimized for PPA metrics. Our approach integrates direct feedback from EDA simulators and synthesis tools into a hierarchical reward mechanism, facilitating a nuanced understanding of hardware design trade-offs. Through Curriculum-Guided Dynamic Policy Optimization (CDPO), ChipSeek enhances the LLM’s ability to generate high-quality, optimized RTL code. Evaluations on standard benchmarks demonstrate ChipSeek’s superior performance, achieving state-of-the-art functional correctness and PPA performance. Furthermore, it excels in specific optimization tasks, consistently yielding highly efficient designs when individually targeting fine-grained optimization goals such as power, delay, and area. The artifact is open-source in https://github.com/rong-hash/chipseek.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表