A Diffusion-Based Kinematics and Dynamics Model for 3D Sign Language Production
Emanuele Colonna, Moises Diaz, Gennaro Vessio, Miguel Angel Ferrer, Giovanna Castellano
Sign Language Production (SLP) generates continuous signing from a linguistic input and drives accessibility technologies such as signing avatars. Current generators, diffusion models included, regress joint coordinates as an unstructured vector, so nothing ensures that the generated body respects anatomy or the mechanics of movement. Physics has entered SLP only through geometric loss terms, whose benefit for intelligibility has not been verified, and the dynamics of the signing body has not been modelled. We present PIDiffSign, a diffusion model informed by physics at two levels. For kinematics, a forward-kinematics head outputs bone directions and lengths and composes them into an anatomically exact skeleton. For dynamics, a rigid-body model of the upper body with anthropometric parameters supports two training priors. A physical-plausibility suite that includes two laws of motor control evaluates the generated signing. Under a controlled protocol, the head lowers back-translation word error rate by about five points on PHOENIX14T and CSL-Daily, whereas geometric penalties have no measurable effect; a control experiment traces the gain to the kinematic-chain representation and not to bone-length conservation. The dynamics priors gain about one further point over matched non-physical controls on PHOENIX14T, but not on CSL-Daily. Generated signing follows the laws of motor control as closely as real signing but carries markedly less kinetic energy. The exact skeletons can drive rigged avatars directly, and the suite offers a physical benchmark for future SLP systems.
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