Goal pursuit in open-ended dialogue requires agents to adapt their actions to interaction feedback across successive exchanges. We investigate whether agentic capabilities developed for multi-step tool use carry over to dialogue organized through the model's native tool interface, and how this changes interaction behavior. We define Tool-Mediated Interaction (TMI) as a training-free protocol that represents dialogue actions as tool calls and counterpart responses as tool results, maintaining a continuous reasoning-action-observation loop with retained reasoning and interaction history. We evaluate TMI across social interaction, emotional support, persuasion, and price negotiation using two models and 15,678 main-experiment episodes. Across both models, TMI improves social goal attainment, emotional-support preference, donation amounts, and buyer negotiation margins over conversational baselines with and without thinking. A Qwen ablation further shows that TMI outperforms ordinary conversation with retained reasoning on all four primary outcomes. Behavioral analyses associate the improvements with task-specific patterns in initial proposals and responses to interaction feedback. Alongside these gains, TMI reduces mean reasoning tokens per decision by 42.0-81.5% relative to the thinking baseline and lowers mean cross-turn phrase reuse across all eight model-environment pairs. These findings show that interaction organization shapes both goal attainment and reasoning across dialogue turns.
Understanding the internal routing of visual concepts is crucial for the safe and controllable adaptation of generative models. While concept localization has been widely studied in diffusion models, the emerging paradigm of next-scale visual autoregressive models remains largely unexplored. In this paper, we introduce LoCo, the first model-agnostic framework to localize where and when specific concepts emerge within autoregressive models. Driven by the native coarse-to-fine nature of next-scale generation, our method precisely maps conceptual knowledge across three distinct dimensions: Layer, Scale, and Position. To systematically localize and evaluate concept routing without context bias, we propose LoCoBench, a comprehensive dataset spanning 10 diverse categories. Extensive probing on image and video autoregressive models like Infinity, HunyuanImage-3.0, and InfinityStar shows that the localized positions are both interpretable and causally related to concept emergence. Building on these insights, we apply our localization method to three key applications: concept erasure, model personalization, and adversarial concept injection. Experiments demonstrate that our targeted intervention achieves state-of-the-art performance, substantially reducing computational overhead while preserving benign utility. Overall, our findings offer insights into how conceptual knowledge is routed during autoregressive generation, introducing a practical pathway for more interpretable, efficient, and secure adaptation.
Existing Retrieval-Augmented Generation (RAG) systems struggle with multi-hop reasoning due to a fundamental inability to balance relevance and novelty. Traditional dense retrievers are constrained by surface-level matching, falling into a homogenized "Similarity Trap". Conversely, emerging Graph RAGs attempt to explore novel documents via heuristic entity extraction, but they introduce prohibitive Large Language Model (LLM) overhead and easily drift into off-topic "Novelty Traps". To fundamentally resolve this contradiction, we propose Geometric Gain Graph (G$^3$RAG), the novel zero-token graph construction paradigm for RAG. G$^3$RAG completely discards the expensive heuristic extraction by LLMs, aiming instead to directly quantify the information gain between nodes through the native document feature space. To this end, we designed a concise edge weight criterion, $\cosθ\cdot \sinθ$, which naturally maps the trade-off between relevance and novelty into a geometric measurement of directional consistency and orthogonality in the vector space, thereby driving the token-free topological construction of the graph. Furthermore, we introduce a topological penalty to suppress the excessive connectivity of high-frequency hubs, forcing the transient diffusion process toward long-tail peripheral nodes that carry critical indirect evidence. Extensive experiments demonstrate that, while entirely eliminating LLM token costs during graph construction, G$^3$RAG significantly outperforms state-of-the-art Graph RAG baselines on complex multi-hop QA benchmarks. The code is available at: https://github.com/deeplearning-LI/G3RAG
Yuzhe Zhang Beijing University of Technology, Xianwei Xue, Xingyong Wu, Mengke Chen Baidu, Chen Liu Baidu, Xinran He, Run Shao, Feiran Liu College of Computer Science 等 11 位作者
Autonomous GUI agents based on vision-language models (VLMs) often assume deterministic environment responses, generating actions without verifying whether previous operations succeeded. In real-world settings with network latency, rendering delays, and system interruptions, this assumption leads to undetected action failures, repetitive ineffective behaviors, and catastrophic error accumulation. Moreover, learning robust recovery strategies is challenging due to the high cost of online interaction and the lack of real-time feedback in offline datasets.We propose VeriGUI (Verification-driven GUI Agent), which explicitly models action outcomes and recovery under noisy environments. VeriGUI introduces a Thinking–Verification–Action–Expectation (TVAE) framework to detect failures and guide corrective reasoning, and a two-stage training pipeline that combines Robust SFT with synthetic failure trajectories and GRPO with asymmetric verification rewards. We further construct a Robustness Benchmark based on AndroidControl to evaluate failure recognition and correction. Experiments show that VeriGUI significantly reduces failure loops and improves recovery success while maintaining competitive standard task performance.
尚无 AI 解读,展示原文摘要
cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表