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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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新论文 · v1arXiv:2610.40640

SonoWorld4D:从单段视频到4D音视频场景的扩散同步方法

SonoWorld4D: From One Video to a 4D Audio-Visual Scene via Diffusion Synchronization

Derong Jin, Xiyi Chen, Ming C. Lin, Ruohan Gao

AI 速览:提出从单段单目视频生成可探索、随时间变化的4D音视频场景的框架,并引入Video-to-4DAVScene新任务。

Recent progress in visual scene generation has extended beyond static 3D scenes toward the more challenging problem of generating dynamic 4D scenes from minimal input. However, sound, despite being intrinsically coupled with dynamic objects and events, remains largely unmodeled in prior work. We introduce Video-to-4DAVScene, a new task that turns a video into an explorable, time-varying 4D audio-visual scene, and present the SonoWorld4D framework for this task. Given a monocular video, our method generates a 360 static background, reconstructs explicit motion trajectories of dynamic, sound-emitting foreground objects, and synthesizes a physically-grounded sound field consistent across multiple sources through dual-space audio diffusion synchronization. The resulting 4D scene supports real-time novel-view visual and spatial audio rendering. Evaluation on real-world dynamic scenes and a user study demonstrates SonoWorld4D generates 4D audio-visual scenes with perceptually realistic, physically grounded spatial audio consistent with scene geometry and visual content.

cs.CV · cs.SD
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.38320

SSQA: Sibling-Selective Quadtree Attention for Hierarchical Modeling in Perception Tasks

Yufan Chen, Arnav Bali, Angela Liu, Laura Zheng, Ming C. Lin

Perception tasks for navigation in robotics, including aerial platforms such as drones and autonomous driving systems, are inherently structured. Drone-mounted cameras typically capture sky above, terrain below, and obstacles or man-made structures in between, while driving data often contains organized road layouts, lane markings, and surrounding agents. Motivated by these axis-aligned structural priors, we note that such information is typically more structured than in generic image tasks. We hypothesize that processing information in a quadtree-esque manner can not only model features effectively in a hierarchical manner, but also offers an efficient linear-time alternative to vanilla attention mechanisms, which run in quadratic time. In this paper, we propose Sibling-Selective Quadtree Attention (SSQA), which models image tokens hierarchically as a structured, full quadtree. We show analytical complexity analysis that guarantees linear-time feature modeling, in addition to empirical experiments comparing inference speeds with other popular modeling approaches, such as Mamba 2 and Quadtree Attention. Our results, benchmarked across several tasks, show that we achieve results at least as good, if not notably better, as others at a fraction of the computational costs.

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cs.CV
arXiv ↗PDF ↗