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版本更新 · v4arXiv:2603.02999

OneRanker: Unified Generation and Ranking with One Model in Industrial Advertising Recommendation

Dekai Sun, Yiming Liu, Jiafan Zhou, Xun Liu, Chenchen Yu, Yi Li, Jun Zhang, Huan Yu 等 9 位作者

原文摘要

The end-to-end generative paradigm is revolutionizing advertising recommendation systems, driving a shift from traditional cascaded architectures towards unified modeling. However, practical deployment faces three core challenges: the misalignment between interest objectives and business value, the target-agnostic limitation of generative processes, and the disconnection between generation and ranking stages. Existing solutions often fall into a dilemma where single-stage fusion induces optimization tension, while stage decoupling causes irreversible information loss. To address this, we propose OneRanker, achieving architectural-level deep integration of generation and ranking. First, we design a value-aware multi-task decoupling architecture. By leveraging task token sequences and causal mask, we separate interest coverage and value optimization spaces within shared representations, effectively alleviating target conflicts. Second, we construct a coarse-to-fine collaborative target awareness mechanism, utilizing Fake Item Tokens for implicit awareness during generation and a ranking decoder for explicit value alignment at the candidate level. Finally, we propose input-output dual-side consistency guarantees. Through Key/Value pass-through mechanisms and Distribution Consistency (DC) Constraint Loss, we achieve end-to-end collaborative optimization between generation and ranking. The full deployment on Tencent's WeiXin channels advertising system has shown a significant improvement in key business metrics (GMV - Normal +1.34\%), providing a new paradigm with industrial feasibility for generative advertising recommendations.

cs.IR

版本更新 · v3arXiv:2606.14571

StreamMemBench: Streaming Evaluation of Agent Memory for Future-Oriented Assistance

Guanming Liu, Yuqi Ren, Hansu Gu, Peng Zhang, Weihang Wang, Jiahao Liu, Ning Gu, Tun Lu

原文摘要

A central role of personal-agent memory is to turn stored information and prior interactions into future-oriented assistance. In daily use, useful cues come from what the agent observes and how the user interacts with the agent, and the agent must carry them forward from the current request to similar future tasks. Existing memory benchmarks usually test dialogue recall or task improvement in isolation, leaving the trajectory from streaming observations to later assistance largely untested. We introduce StreamMemBench, a streaming benchmark that constructs a two-step task sequence around each evidence anchor from EgoLife egocentric streams. The initial task tests evidence use, while the follow-up task tests whether feedback and interaction experience are reused. Four metrics diagnose evidence recall, initial evidence use, feedback incorporation, and follow-up reuse. Experiments with eight memory systems across two backbones show that current systems often fail to use observed evidence or turn feedback into reliable follow-up behavior, even when evidence is stored or feedback is incorporated locally. StreamMemBench is publicly available at https://github.com/landian60/StreamMemBench.

cs.AI

版本更新 · v3arXiv:2606.08043

OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies

Chao Wang, Guangyao Ma, John Doublestein, Junming Chen, Yiming Lin, Zhaoen Su, Xiaomin Luo, Yushan Yin 等 14 位作者

原文摘要

Facial rigging--creating Facial Action Coding System (FACS) blendshapes and inner-mouth geometry (teeth, gums, and tongue)--remains a major bottleneck in 3D character production. We present OmniFaceRig, a fully automatic end-to-end pipeline that converts a static surface-only 3D character mesh, with no pre-modeled oral cavity, into an inner-mouth-aware FACS rig with up to 155 blendshapes, procedurally fitted teeth, gums, and tongue, and re-packed UV/texture. It supports humans, humanoids, and long- and short-muzzled animals with no manual landmarks, user-provided templates, or per-asset setup. OmniFaceRig combines a hybrid vision-language and computer vision riggability checker, a four-model face segmentation ensemble, keypoint-driven template registration, procedural inner-mouth construction, and collision-aware blendshape transfer. For non-human characters, it selects topology-specific templates with a nose-landmark-free design and uses as-rigid-as-possible deformation with signed-distance-field constraints to reduce teeth-face intersections. We also introduce Omni-Bench, an open-source benchmark of more than 1,000 biped 3D characters rigged with FACS blendshapes and inner-mouth geometry, spanning humans, humanoids, cats, dogs, and other animals. Experiments show high rigging success, nearly complete face detection recall, low inner-mouth penetration, and 20-30 s end-to-end latency per asset on a single A100 GPU.

cs.GR · cs.CV

版本更新 · v2arXiv:2610.21569

Decoupled Safety Control: A Safety-Control Algorithm for Training-Free Safety Guidance

Huilin Zhou, Ruoxi Cheng, Yuhang Wang, Yuming Liu, Minghao Sun, Ruolong Ma, Lan Zhang

原文摘要

Diffusion models achieve strong performance in text-to-image generation, but they can still produce unsafe content. Training-free safety guidance offers a practical inference-time alternative that intervenes during sampling without modifying model weights. However, many existing safeguards still rely on a coupled safety-control chain. In this chain, the same unsafe condition simultaneously specifies what should be avoided, indicates the current unsafe signal, constructs the intervention, and determines when that intervention remains active. This coupling can work when unsafe factors are explicit, but becomes less reliable once harmful and benign semantics are entangled in the current generation state, often leaving residual unsafe content or unnecessarily degrading benign-generation quality or prompt fidelity. We address this problem with Decoupled Safety Control (DSC), a plug-in safety-control algorithm for training-free safety guidance. DSC reformulates training-free safety guidance as an explicit state-dependent control process, so the executed intervention is determined from the current generation state rather than inherited directly from a single unsafe condition. Experiments on standard safety benchmarks show that DSC improves representative latent- and text-space safeguards, achieving stronger unsafe-content suppression while preserving benign-generation quality and maintaining efficient inference.

cs.CV

版本更新 · v2arXiv:2610.42002

GeoFlip 预览:视频生成中几何敏感物理的基准评测

GeoFlip Preview: Benchmarking Geometry-Sensitive Physics in Video Generation

Yuqi Li, Junming Liu, Bowen Hu, Ruize Niu, Huiran Duan, Ming-Hsuan Yang, Yingli Tian, Hao Wu

AI 速读 基于摘要

GeoFlip 是一个通过受控几何干预构造配对场景、检验图生视频模型能否把首帧几何差异转化为正确物理演化的基准。

cs.CV

查看原文摘要

Video generation models synthesize realistic motion, but can they respond correctly to changes in initial geometry? We introduce GeoFlip, a video generation benchmark centered on physical outcome flips induced by geometry. With shared physical settings and textual prompts held fixed, GeoFlip applies controlled interventions to support extent, object placement, and mechanism configuration, constructing paired scenes with contrasting reference events, such as remaining stable versus falling or tipping. These pairs test whether models translate geometric differences in the first frame into correct physical evolution. The benchmark comprises 482 scene pairs and 964 reference videos across six physical categories, with reference outcomes established through procedural scene construction, physics simulation, and numerical validation and verification of physical events. We evaluate 16 models for image to video generation along three dimensions: event correctness, structural integrity, and similarity to reference videos. We examine evaluation consistency with independent vision language judges. On the 442 conditions shared by all models, the highest event correctness averaged across tasks is 27.98%, revealing substantial limitations in physical generation conditioned on geometry. Model strengths vary across physical mechanisms, and the three evaluation dimensions capture distinct capabilities. Typical failures include ignoring geometric changes, generating incorrect object motion, bending rigid objects, and introducing additional components. Rank correlations between judges reach 0.906 for event correctness and 0.929 for structural integrity. By combining controlled geometric interventions, verifiable physical references, and multidimensional evaluation, GeoFlip assesses progress from visual realism toward physical consistency conditioned on geometry.

新论文 · v1arXiv:2611.06835

LooM:面向因果编码器-解码器语言模型的循环不变记忆

LooM: Loop-Invariant Memory for Causal Encoder-Decoder Language Models

Lele Yang, Muxi Diao, Zhonghao Yan, Jiankang Chen, Bin Wen, Tingting Gao, Wentao Zhang, Kongming Liang 等 10 位作者

AI 速读 基于摘要

作者提出 LooM,在因果编码器-解码器中只循环解码器层,并让每个 token 的 KV 只在首次访问时写入,从而在缓存不随循环次数增长的前提下,把有效深度变成部署时可选的预算。

cs.CL

查看原文摘要

Looped Transformers increase effective depth by re-executing shared layers, but three limitations hinder their adoption: memory grows with the loop count, compute can only be adjusted in whole-block steps, and the loop count is hard to change after training. We propose LooM (Loop-invariant Memory), which addresses each in turn. In a causal encoder-decoder (CED), LooM loops only the decoder layers after the first, which read a global memory written once per token, and each of them publishes the key-value (KV) entry for a token only on its first visit, so the cache does not grow with the loop count. These layers loop independently, providing every budget from 3 to 21 layer executions per token, and one model trained on randomly sampled budgets covers all of them without a router. With enough loops, LooM outperforms a single-pass baseline trained on the same data on language modeling, zero-shot accuracy and long-context perplexity, while using the same cache size. Our analysis further shows that the training budget distribution decides what extra depth buys. These results suggest that a CED is a natural place to loop: memory is written once, and depth becomes a budget chosen at deployment.

新论文 · v1arXiv:2611.06637

Human Motion Prediction via Continual Prior Compensation

Jianwei Tang, Jian-Fang Hu, Tianming Liang, Xiaotong Lin, Jiangxin Sun, Wei-Shi Zheng, Jianhuang Lai

原文摘要

Human Motion Prediction (HMP) aims to predict future human poses at different moments according to observed past motion sequences. Previous approaches mainly treated the prediction of different temporal moments as a single prediction task and learned the predictions of varied moments simultaneously, which would encounter a main limitation: the learning of short-term predictions (referring to ``near-future'' prediction) could be hindered by the predictions of long-term (referring to ``far-future'' prediction) motions. In this paper, we develop a novel temporal continual learning framework called Continual Prior Compensation (CPC) to progressively train HMP models, in which we divide the prediction task of motions corresponding to varied temporal moments into several subtasks and train the model in a multi-stage manner. To mitigate the prior information forgetting in the progressive training, we further introduce a learnable random variable Prior Compensation Factor (PCF) to explicitly measure the prior knowledge loss. We theoretically show that the PCF can be efficiently learned together with the model parameters by minimizing a reasonable upper bound of the objective function. The proposed CPC is further enhanced to estimate the prior information loss for each subtask and a new framework called Continual Prior Compensation++ (CPC++) with Fine-Grained Prior Compensation Factor (FGPCF) is finally developed. Our CPC and CPC++ frameworks are quite flexible and can be easily integrated with different HMP backbone models and adapted to various datasets and applications. Extensive experiments on three HMP benchmark datasets using multiple SOTA HMP backbones (PGBIG, siMLPe, MotionMixer, and LTD) demonstrate the effectiveness and flexibility of our frameworks.

cs.CV · cs.AI

新论文 · v1arXiv:2611.06635

Uncertainty-Driven Efficient Communication for UAV-Based Collaborative Perception

Jiuwu Hao, Yuting Wan, Liguo Sun, Zao Zhang, Yueyang Wu, Pin Lv

原文摘要

Unmanned aerial vehicle (UAV)-based collaborative perception enables multiple agents to share complementary perceptual information, overcoming limitations such as occlusion and limited sensing range. Communication efficiency is a critical bottleneck, as UAVs operate under stringent bandwidth and computational constraints. However, existing spatial selection methods focus predominantly on foreground regions to reduce missed detections, neglecting perceptually ambiguous regions and leaving false detections unresolved. We propose UCP, an uncertainty-driven framework that characterizes collaborative value through observational uncertainty, identifying sensor-limited regions, and discriminative uncertainty, capturing model-level ambiguity near the decision boundary. These estimates drive spatial request and supply maps for efficient inter-agent communication, and the received messages are aggregated via U-Fusion, an uncertainty-guided cross-attention module. Experiments on three benchmarks across 3D object detection and trajectory prediction demonstrate a superior performance-bandwidth trade-off with high interpretability and strong generalizability.

cs.CV

新论文 · v1arXiv:2611.06544

MKD2World: A Typed Spatial MarkDown World Model For Web Agents

Zhihao Nan, Sifan Zhou, Yiming Cheng, Jinkai Zheng, Zheng Zhu, Si Shi, Ming Li, Fei Yu

原文摘要

Graphical user interface (GUI) agents can improve decision-making with world-model foresight, provided that predicted states accurately reflect post-action interfaces. Existing state representations fail to jointly capture interface layout, UI semantics, and explicit locations. We introduce Typed Spatial Markdown (TSM), a Markdown-style textual state representation for desktop web interfaces. TSM serializes block-level and atomic-level UI elements according to their spatial relationships, jointly encoding their types, visual semantics, explicit locations, optional control states, and hierarchical membership. To train a screenshot-to-TSM renderer, we construct AtomBlock-WebUI, a dataset with precise annotations at both granularities. By injecting element-type labels into HTML and directly extracting bounding boxes after rendering, we avoid annotation errors caused by post-hoc inference from webpage structures. Building on TSM, we propose MKD2World, a desktop web world model trained in two stages for current-state description and action-conditioned next-state prediction. During inference, the web agent queries MKD2World as needed and performs a ``digest'' step, in which it interprets each predicted state and extracts task-relevant evidence for selecting the best action. Experiments show that MKD2World-9B achieves an EleF1 score of 26.50 on the out-of-domain test set, outperforming GPT-5.6-Sol(14.98) by 11.52 points. Across Online-Mind2Web tasks, MKD2World-9B improves the success rate of the Qwen3.5-35B web agent from 22.94% to 37.61%, achieving competitive performance among leading open-source GUI world models. Code is available at https://github.com/OmniAI-Lab-CUHKSZ/MKD2World.

cs.CV

版本更新 · v3arXiv:2602.02313

From Outcome to Representation: Tracing Reasoning Mechanisms through Integrated Policy Gradient

Changming Li, Kaixing Zhang, Haoyun Xu, Yingdong Shi, Zheng Zhang, Kaitao Song, Kan Ren

原文摘要

Large Language Models (LLMs) demonstrate remarkable reasoning capabilities, yet the internal mechanisms driving these multi-step processes remain opaque. Existing mechanistic interpretability approaches often rely on superficial text-pattern co-occurrences or capture only short-term effects, struggling to trace the long-horizon, outcome-driven influence of internal components such as neurons or sparse features in multi-step reasoning.In this paper, we introduce Integrated Policy Gradient (IPG), a novel, training-free framework that brings policy-based attribution into mechanistic interpretability for LLM reasoning. Grounded in \textit{outcome-oriented} and \textit{sequential-influence-aware} principles, it backpropagates outcome-level, non-differentiable behavioral signals (e.g., reasoning outcome correctness) through entire inference trajectories, utilizing path integration to isolate outcome-relevant mediators at component level for reliable attribution. This provides a linear approximation of Causal Mediation Analysis (CMA) in reasoning. Empirical evaluations demonstrate that \method achieves precise localization and reveals mechanistic insights by identifying sparse, concentrated subsets of internal components associated with specific reasoning behaviors. Our method also enables modulation of reasoning capabilities, offering a powerful and reliable framework for understanding LLM reasoning. The project page is at https://foundation-model-research.github.io/IPG .

cs.AI · cs.CL · cs.LG

版本更新 · v2arXiv:2611.04348

When Is Fresh AI Stock Analysis Worth It? Allocating a Limited Research Budget Across Price Updates, Deep Forecast Refreshes, and Editorial Reviews of Top Stock Picks

Russlan Ramdowar

原文摘要

When is another AI research run worth more than keeping that money invested? Using 8,120 iPulse AI reports that consumed nearly 100 million output and reasoning tokens on the same 203 stocks across four production batches, we compare repricing old targets (with and without shock safeguards), mechanical growth-path resets and fresh multi-agent reports. Ten matched configurations represent seven investment frameworks. The primary economic test selects equal-weight Top 10 USD portfolios from one-year forecasts, net of 10 bps trading costs and a USD 3,000 all-in charge for fresh research on a USD 300,000 account. In two unchanged-model short windows, guarded reuse averages 2.25%, versus 1.66% for SPY and 4.24% for fresh reports. Guarded reuse beats SPY in all three short windows. Extending the first holding window to 176 days reverses the comparison: guarded reuse returns -11.26%, fresh reports +8.55%, and SPY +3.46%, motivating the thesis half-life question. Supporting quarter-forecast diagnostics show that mechanically resetting old growth paths closes 98% of the MAE gap to fresh reports, yet Fresh and Reset share only 1-4 Top 10 stocks. Top 30 reverses the unchanged-model comparison in favor of guarded reuse (4.17% versus 1.37%). Concentration tests expose dependence on exceptional winners. Nine editorial editions show substantial between-edition turnover, but each final screen retains its own incoming list. Recurring budget scenarios retain initial holdings: monthly costs approach realized short-window refresh value, while weekly budgets require larger additional gains. A matched ranking-continuity extension extracts further value from retained forecasts without eliminating thesis ageing. The architecture separates continuous price monitoring, episodic thesis rebuilding and evidence-based editorial checks.

cs.MA

新论文 · v1arXiv:2611.06065

ProcessPrefBench: Evaluating Cross-Task Transfer of Individual Process Preferences from Naturalistic Human-AI Interaction

Yiwen Yang, Guanming Liu

原文摘要

In natural human-AI dialogue, users' corrections, requests, and self-descriptions carry reusable signals about how they want work to be done. These signals reveal individual process preferences, user-specific standards for evidence, depth, analytical focus, procedure, and delivery. We ask whether a preference revealed in one dialogue can shape an assistant's later answer when the task does not restate it. ProcessPrefBench uses three months of natural dialogues from two knowledge workers to build 66 source-target cases separately judged for source evidence and target applicability. Sources are preselected, so the benchmark tests application rather than retrieval. We test three models with target-only, full-history, and distilled-preference prompts. Target-specific 0-2 rubrics score preference realization, and a task gate flags severe failures. Compared with target-only prompting, full-history and imperative distilled-preference prompting raise preference realization by 0.204 and 0.244 points on the 0-2 scale, respectively, with no reliable advantage from distillation. Fabricated-evidence failures rise from 5.8% under target-only prompting to 10.1% under full-history and 10.4% under imperative prompting. ProcessPrefBench highlights a tension in learning from dialogue, where drawing on prior interactions can improve preference realization yet also invite fabricated evidence. We hope it helps build assistants that honor a user's process preferences without sacrificing factual reliability.

cs.CL

新论文 · v1arXiv:2611.05739

PersonaCodeBench: Evaluating Coding Agents in Persona-driven Human-Interactive Sessions

Haixin Wang, Jianheng Hou, Hongyu Shen, Wenzhe Fan, Wei-Chieh Huang, Qianyu Zhu, Weichen Li, Taoran Li 等 30 位作者

原文摘要

Coding agents must deliver correct software while respecting users' expertise, preferences, and working conditions. Existing benchmarks increasingly incorporate interaction, yet personalized requirement fulfillment remains underexplored. We introduce PersonaCodeBench, which turns user characteristics into verifiable obligations in persona-driven multi-turn coding sessions. Our persona pool spans roles, technical abilities, interaction preferences, and practical constraints, yielding task-grounded evolved requirements for implementation, permissions, testing, explanation, and delivery. At runtime, a controller governs user simulator responses and requirement disclosure, using online requirement evaluation to provide feedback and advance the interaction. Requirements emerge progressively, with their content, disclosure conditions, and acceptance criteria fixed before evaluation. A completion verifier and a personalization verifier separately assess native correctness and persona fulfillment. Joint pass requires both adherence to the declared budget and compliance with validity conditions. We evaluate all major frontier agents, establish a comprehensive leaderboard, and conduct detailed experimental analyses to validate effectiveness. PersonaCodeBench supports reproducible evaluation of coding agents' ability to meet explicit, personalized user expectations alongside coding objectives.

cs.AI

新论文 · v1arXiv:2611.05542

Towards Efficient Whole Page Ranking with One-Pass Inference

Qi Xu, Zhigang Hua, Zijie Lei, Yan Xie, Jizhe Zhang, Lynn Lu, Delun Du, Sha Hua 等 13 位作者

原文摘要

Whole-page ranking jointly optimizes advertisements and organic content to balance business outcomes and user engagement under complex layout and business constraints. Existing non-autoregressive (NAR) approaches enable efficient page generation but typically score candidate items independently of previously selected items, limiting their ability to capture order-dependent interactions. Autoregressive (AR) methods address this limitation through sequential conditioning, but incur substantial inference overhead that challenges large-scale deployment. Bridging this quality-efficiency gap remains a challenge in industrial whole-page ranking. We propose Multi-Item Scoring (MIS), a prefix-aware NAR-style framework that incorporates sequential context into efficient multi-item scoring. MIS integrates global candidate interactions, localized prefix conditioning, and position-aware scoring within a shared representation architecture. By computing reusable representations once per request and performing lightweight prefix-conditioned scoring during constrained beam search, MIS captures important sequential dependencies without repeated full-model inference. Experiments on KuaiRand-1K and RL4RS demonstrate that MIS approaches the generation quality of an autoregressive CGA baseline while achieving 4.07x and 3.54x faster CPU decoding, respectively. In a randomized evaluation on a large-scale social-video platform, MIS improves the realization metric by 0.104% and watch time by 0.058%, while reducing ranking-service CPU consumption by 9.73%. These results demonstrate that prefix-aware multi-item scoring can narrow the quality gap between NAR and AR generation while retaining the efficiency required for industrial scalability.

cs.AI · stat.ML

新论文 · v1arXiv:2611.05280

YANAMI:面向多轮有状态交互的大规模多模态数据集与基准

YANAMI: A Large-Scale Multimodal Dataset and Benchmark for Multiturn Stateful Interaction

Shengyu Wang, Tengyue Nong, Junming Liu, Haosong Peng, Siyu Li, Ruiqi Lei, Fushuo Huo, Yuhao Pan 等 13 位作者

AI 速读 基于摘要

作者提出首个面向多模态有状态交互的大规模多轮对话数据集 YANAMI-400K 与评测基准 YANAMI-Bench,并报告微调 BAGEL 后在图像编辑、生成与有状态交互上均有提升。

cs.CV

查看原文摘要

Unified Multimodal Models (UMMs) integrate visual understanding, generation, and editing within a single unified framework. However, existing unified multimodal datasets and benchmarks remain dominated by single-turn tasks. Even in recent multi-turn datasets, many turns can be solved independently without tracking information across turns. Consequently, they provide limited supervision and evaluation for multimodal stateful interaction, which requires models to understand, maintain, update, and faithfully realize evolving dialogue states across turns. To address this gap, we introduce YANAMI, the first large-scale multimodal dialogue dataset and benchmark for stateful interaction, comprising YANAMI-400K and YANAMI-Bench. YANAMI-400K contains 400K multi-turn multimodal dialogues, with more than 2M images and 2.6M dialogue turns. The dialogues span four representative scenarios: Multi-Image Fusion, Image Editing, World Modeling, and Visual Reasoning, and require models to continuously track, preserve, and revise evolving multimodal dialogue states across turns. YANAMI-Bench comprises 400 multi-turn dialogues for systematically evaluating multimodal stateful interaction. It jointly evaluates Dialogue State Understanding and Visual Realization, characterizing the gap between models' ability to understand evolving dialogue states and their ability to faithfully realize them in visual outputs. Experiments show that fine-tuning BAGEL on YANAMI-400K improves image editing, generation, and multimodal stateful interaction by 10.3%, 2.0%, and 13.23%, respectively, while preserving its general visual understanding capabilities. Evaluations on YANAMI-Bench further reveal that existing UMMs still struggle to maintain, update, and visually realize evolving multimodal dialogue states.

版本更新 · v3arXiv:2610.05066

Salvation Lies Within: Eliciting Inherent Style Transfer in Step-Distilled Diffusion Models

Shengyin Sun, Yiming Li, Yingzhao Lian, Xing Li, Xingzhi Zhou, Anxin Tian, Zhili Wang, Haoyang Li 等 10 位作者

原文摘要

Adapting step-distilled text-to-image (T2I) models through post-training incurs additional computational costs and affects native few-step generation behavior. This motivates a complementary route beyond style-specific adaptation: drawing on the visual knowledge already encoded in step-distilled T2I models to elicit stylistic capabilities through language. Pursuing this direction requires textual guidance that captures how visual attributes jointly define a style and remain applicable as the depicted content changes. To explore this approach, we introduce StyleForge, a fully automatic, training-free framework that expresses reference styles as reusable rendering instructions. By integrating overall rendering characteristics with local color and lighting behavior, StyleForge organizes visual evidence from reference images into a coherent specification of how the target style should be expressed. The specification is then compiled into textual guidance that can be reused across content prompts, enabling frozen step-distilled T2I models to render different subjects and scenes in the reference style while retaining native few-step generation. Extensive experiments show relative gains of up to 29.47\% in generation quality scores over the strongest baseline, while Pareto analysis indicates that improved stylization is accompanied by strong adherence to the requested content. Code is available at https://github.com/sunshy-1/StyleForge.

cs.CV

新论文 · v1arXiv:2611.04619

Collaborative Search Meets Large Language Models: An Empirical Study

Peiyuan Gong, Jiamian Li, Erhan Zhang, Fengming Liang, Kexin Liu, Yue Chen, Jiaxin Mao

原文摘要

Collaborative search enables users to address complex information needs jointly. Advances in large language models (LLMs) enable autonomous agents to support collaborative information seeking within shared communication spaces. However, little is known about how these agents shape search experiences, behaviors, and outcomes compared with conventional search tools. We conduct a user study with 80 students working in 40 pairs. Each pair completes four collaborative search tasks under four scenarios: QAAgent, which answers queries using an LLM's parametric knowledge; CoSearchAgent, which uses multi-user conversational context to reformulate queries, retrieve web information, and generate source-grounded answers, while asking clarifying questions when needed; an in-chat search plugin that returns result lists; and manual Google Search. After each task, participants complete several questionnaires assessing their search experience and independently write a report; after all tasks, they participate in individual interviews. Results show that LLM-based agents reduce perceived workload, support collaboration, and reshape communication and evidence-use practices. They also encourage more independent paraphrasing, albeit at the cost of report richness. To the best of our knowledge, this is the first systematic empirical comparison of LLM-based agents and conventional tools for collaborative search across search experience, user behavior, and collaborative outcomes.

cs.IR

新论文 · v1arXiv:2611.04543

CANDO: Conservative Action-Noise Directional Optimization for Residual Reinforcement Learning

Zeyu Gao, Chengkai Hou, Chaoyue Li, Zhuangzhe Wu, Jiaming Liu, Yao Mu, Peng Jia, Li Zhang 等 9 位作者

原文摘要

Pretrained generative policies provide strong behavior priors for robot control, but adapting them efficiently with online reinforcement learning remains difficult. A central challenge is how to improve a frozen generative policy without destroying the structure learned from offline demonstrations. Noise-space residual methods address this by modifying the policy's input noise, but existing noise-space methods typically regulate adaptation through fixed latent feasible regions, which may exclude valuable noise edits. In contrast, action-space residual methods are more sample-efficient, but their efficiency can still be further improved. We propose Conservative Noise Directional Optimization (CNDO), a noise-space residual RL method that improves a frozen generative policy by learning state- and noise-conditioned directions around Gaussian latent samples. CNDO removes predefined latent feasible regions and instead regulates noise-space adaptation through the soft conservative constraint, which consists of conservative value estimation and gated execution. We further introduce Conservative Action-Noise Directional Optimization (CANDO), which adds an action-space residual, combining structured latent-space improvement with local action correction. Experiments show that, once CNDO narrows the gap between noise-space and action-space residual learning, CANDO further improves over single-space optimization, achieving 76.1 NAUC and a 91.4% final success rate, surpassing the best single-space results by 6.6 NAUC and 4.1% success rate. More demos and info are available on https://cando-rl.github.io/.

cs.LG · cs.AI

新论文 · v1arXiv:2611.04481

Goal-Driven Autonomous Optical Experimentation via a Self-Recursive Hardware-Software Harness

Tianxing Zhu, Huacheng Lu, Ming Liu, Malte Hillebrand

原文摘要

We propose goal-driven self-recursive optical research in which agents use physical evidence to revise the hardware, software, models, and protocols used to pursue a scientific goal. The framework can be instantiated with different stimulus systems and measurement devices. We formalize its updates and derive a relation between physical attainability, command access, and model approximation error. We demonstrate the concept in an optical see-through color-matching case study using an iPad, RayNeo X3 glasses, and a TOP 300 probe coupled to a CAS140D spectroradiometer, both from Instrument Systems. A revised glasses application adds USB-controlled RGB holds and frame acknowledgements, keeping model-generated colors displayed during spectral acquisition. The interface passes 12 live control checks. Spectral feedback reduces one target color difference from 19.756 to 1.211 ΔE_76^*; all five targets improve in a separate comparison. These measurements demonstrate the concept in one configuration. The resulting software and protocols remain available for subsequent investigations.

cs.AI · cs.MA

版本更新 · v3arXiv:2610.09536

MagCilia: A Compact Magnetociliary Tactile Sensor with 3D Force Sensing for Robotic Contact Perception and Grasping Feedback

Yu Feng, Hao Wu, Haotian Guo, Haoming Liu, William Su, Jingxiang Guo, Jiankun Li, Masayoshi Tomizuka 等 10 位作者

原文摘要

Robotic grasping and surface exploration benefit from simultaneous measurement of normal and tangential forces and from surface information obtained through contact. Here, we present a compact magnetociliary tactile sensor (MagCilia) that combines a flexible magnetic-cilia structure with a Hall sensor for 3D force sensing. Quasi-static finite element analysis is used to investigate structural deformation and magnetic responses under multidirectional loading. To reconstruct forces from the coupled magnetic channels, we propose causal history fusion regression (CHFR), which combines current magnetic-field measurements with their recent changes. Five-fold cross-validation grouped by calibration record yields root-mean-square errors of 0.40, 0.57, and 0.69 N for Fx, Fy, and Fz, respectively, with corresponding coefficients of determination of 0.93, 0.90, and 0.92. Robotic experiments demonstrate tangential-force-guided gripper adjustment and multi-axis load monitoring under external perturbations. Frequency-domain features of the reconstructed forces distinguish six surface categories with 99.39% accuracy in three-fold cross-validation grouped by acquisition session. An online robotic demonstration additionally identifies all six tested surfaces. These results demonstrate 3D force reconstruction, grasping feedback, and surface recognition using a single compact tactile unit.

cs.RO

新论文 · v1arXiv:2611.04439

DualEvolve: Dual-Level Self-Evolution of Mechanism and Orchestration for Recommendation

Tianqi Gao, Chenxu Wang, Wenxuan Yang, Yueqi Mou, Biao Tang, Ming Liu, Peng Yan

原文摘要

Recommender systems are widely used in e-commerce and content platforms, where improvement requires repeated model design, training optimization, and experimental validation. Large language model (LLM) agents increasingly automate this development cycle. Sustained autonomous improvement requires agents to improve both recommendation models and their development workflows. However, task-performance-driven approaches select updates mainly by candidates' final scores, without a separate optimization signal for experimentation quality. We therefore present DualEvolve, a dual-level framework that co-evolves recommendation mechanisms and agent orchestration toward recursive self-improvement. Inner evolution revises model and training code using task feedback to improve recommendation performance. Outer evolution scores the inner-loop experimental process, updates harness and skill rules using these scores and execution traces, and adjusts orchestration choices based on next-round scores to improve the quality of subsequent experiments. Experiments on MovieLens-1M and three Amazon Reviews 2023 subsets cover four recommendation methods and 16 settings. DualEvolve achieves higher test means than Base, OpenEvolve, and DeepEvolve in all 64 setting-metric comparisons, with macro-averaged relative gains over DeepEvolve of 7.6% (HR@5) and 9.0% (NDCG@5).

cs.IR

新论文 · v1arXiv:2611.03634

WebHarbor: Docking Real Websites for Evolving GUI Agent Environments

Zhaoyang Wang, Qianhui Wu, Boyu Gou, Demi Wang, Jiacheng Zhang, Peichun Hua, Qize Li, Shi Qiu 等 57 位作者

原文摘要

GUI web agents require realistic and interactive environments that remain stable during both evaluation and training. Live website evaluation suffers from changing content, access restrictions, and limited coverage of authenticated workflows, while existing synthetic environments for training often lack functional depth and visual fidelity. We propose WebHarbor, a suite of 153 executable and dockerized website environments that faithfully reconstruct the visual interfaces, content, and functional workflows of real-world web services under deterministic control. We build WebHarbor through task-driven human-agent collaboration, where environments evolve as new tasks expand their functional scope, coding agents implement the required changes, and human contributors audit visual fidelity, functional correctness, and task validity. The resulting suite comprises 3,518 tasks spanning multi-step and post-authentication workflows, where existing works often fail to cover. Beyond reliable evaluation, WebHarbor provides high-fidelity synthetic web environments for cost-efficient reinforcement learning (RL). We demonstrate that a Qwen 4B-level GUI agent trained with RL in WebHarbor generalizes to unseen tasks and performs competitively with leading open-source GUI web agents across four benchmarks. The code and data are publicly available at https://github.com/aiming-lab/WebHarbor.

cs.AI · cs.CL · cs.LG

新论文 · v1arXiv:2611.03442

Subpolynomial-Query Proximal Sampling Beyond Log-Concavity

Wei Guo, Bo Yuan, Ye He, Jiaming Liang, Molei Tao, Yongxin Chen

原文摘要

We study the gradient query complexity of sampling from a density $π(x)\propto\mathrm{e}^{-V(x)}$ on $\mathbb{R}^d$, where $V$ has a $β$-Lipschitz gradient but need not be convex. Our approach uses the proximal sampler, which alternates Gaussian perturbation with sampling a position conditional on the noisy observation. We implement its observation chain using the high-order noisy conditional sampler of [OpenAI 2026], obtaining improved dimension dependence under functional inequalities. If $π$ satisfies a log-Sobolev inequality (LSI) with constant $α$, then for every fixed $ν>0$, there is a finite constant $C_ν$ depending only on $ν$ such that the algorithm returns a sample within total-variation distance $\varepsilon$ using at most $C_νκ(d+κ+\varepsilon^{-1}+\|\nabla V(x_0)\|^2/β)^ν$ queries, where $κ=β/α$ and $x_0$ is an arbitrary reference point for initialization. The analysis controls center-dependent local errors along exact proximal histories and removes the final observation noise by conditional decoding. Under a Poincaré inequality (PI), we obtain a corresponding guarantee from a warm start with a known bound on its Rényi divergence. An oracle lower bound shows that a stationary point alone, which suffices under LSI, is insufficient under PI.

stat.ML · cs.CC · cs.LG · math.ST

新论文 · v1arXiv:2611.03404

VidDub: Replacement-Aware Distillation for Two-Step Video Dubbing

Yexin Liu, Yunlong Lin, Zehan Wang, Guangxin He, Xinli Xu, Jiajun Zha, Yaofu Liu, Yueze Wang 等 14 位作者

原文摘要

Video dubbing aims to synthesize lip movements that match target speech while preserving the speaker identity, head pose, and background of a source video. Existing editors are predominantly trained via self-reconstruction under original paired audio, even though the source mouth becomes a conflicting target when driving speech is replaced. We introduce replacement-aware cross-audio supervision: paired-audio samples use full-frame reconstruction, whereas unpaired replacement-audio samples mask out source-mouth reconstruction losses and supervise the mouth solely through audio-visual synchronization while preserving unmasked facial regions and background. Because offline dubbing provides the complete source video and target speech beforehand, we present VidDub, a full-context diffusion editor distilled into two denoising steps (2 NFE). Our replacement-aware teacher first learns accurate lip synchronization without regressing toward conflicting source mouth movements. Matched trajectory regression then transfers the teacher's CFG-guided trajectories to a two-step student, and distribution matching distillation recovers visual quality after step compression. We will release the curated training dataset, VidDub-Bench, fixed paired- and cross-audio evaluation manifests, preprocessing outputs, and unified evaluation code. Across three training seeds, masking out conflicting source-mouth reconstruction improves cross-audio Sync-C by 0.833; the final two-step model combines strong lip synchronization with superior visual quality, identity preservation, and visual speech recognition across four benchmarks.

cs.CV

新论文 · v1arXiv:2611.02823

Efficient Detailed Scheduling of Multiproduct Pipelines using Action-Decoupled Deep Reinforcement Learning

Kai Shao, Ling Jian, Liming Liu, Serguey V. Bogomolov, Xinmin Wang

原文摘要

Multiproduct pipelines transport refined products to delivery stations in sequential batches, and their detailed scheduling must meet market demand while respecting nonlinear hydraulic constraints. Retaining the full hydraulic nonlinearity yields a mixed-integer nonlinear program that is computationally intractable, while the linearization commonly adopted for solver-based optimization degrades hydraulic accuracy without resolving the heavy computational burden. This paper develops an action-decoupled proximal policy optimization (PPO) framework that efficiently produces detailed schedules while preserving hydraulic fidelity. The scheduling process is cast as a semi-Markov decision process (SMDP) with flexible action durations. To handle the discrete-continuous hybrid action space, a cascaded dual-actor architecture decouples the discrete operating duration from the continuous flow decisions, eliminating the gradient interference that destabilizes conventional coupled-action policies and thereby yielding high-quality schedules far more efficiently. Validated on a real-world multiproduct pipeline in China and benchmarked against a single-actor baseline and a linearized MILP solved by Gurobi, the proposed framework achieves delivery accuracy close to the exact optimum while substantially improving flow rate stability and substantially reducing solution time.

cs.LG · eess.SY · math.OC

新论文 · v1arXiv:2611.02555

Sequential Recovery Updates for Learned Controllers under Successful-Trajectory Preservation

Zongtan Li, Tianming Liu, Ye Zhao

原文摘要

A competent learned controller already recovers from many disturbances. Improving it means learning a correction, and learning when not to apply it. Freezing a skill's parameters does not settle the second half. In a controller that routes among frozen skills, a new entry rule can redirect the states an old skill succeeded on. We therefore constrain entry instead of parameters. Each update searches for a feedback skill at a measured failure. It fits an entry rule that reads observations and rejects every state on an accumulated successful trajectory. The skill is admitted only if the composed controller reproduces the new recovery on its own and replays every protected trajectory exactly. A finite-trajectory condition states when this preserves the previous controller. One mechanism runs on four streams: two motions on each of two humanoid systems. Two updates per stream add 62 recoveries over 192 withheld perturbations, and lose none of the base controller's successes. We then price that guarantee. Removing the constraint recovers 33 more conditions but stops eight protected ones from completing at all, and excluding only what admission proves necessary recovers none of that cost.

cs.RO · cs.AI

新论文 · v1arXiv:2611.02487

RecRSI: Mechanism-Guided Discovery of Recommendation Algorithms

Tingran Gan, Zhouziyue Lu, Dian Jin, Tao Li, Yang Gao, Ming Liu, Weiwen Liu, Jianghao Lin 等 10 位作者

原文摘要

Improving recommendation algorithms for the Web requires coordinating interacting design choices and learning from experiments. We present RecRSI, an LLM-based research framework that uses mechanism hypotheses to organize algorithm discovery. Each hypothesis links a proposed mechanism change to a reference design, a rationale, and an expected observation. MechSpace derives implementable primitives and composition rules from the task source; Research Line uses this space and prior evidence to develop and test hypotheses; Mechanism Feedback carries outcomes and their design context into subsequent research. This organization makes each experiment inform which mechanisms to develop, revise, or combine next. Across four initial recommenders and four datasets, RecRSI yields average relative improvements of 8.48% in NDCG@5 and 6.88% in HR@5 over the initial algorithms, and 2.60% and 2.20%, respectively, over the strongest competing result for each setting and metric. Component and process studies link these gains to coordinated mechanism choices and evidence-guided follow-up. Our code is publicly available at https://github.com/DynamisG210/RecRSI.

cs.IR · cs.AI

版本更新 · v2arXiv:2610.32106

PersonaScienceBench: Evaluating Scientific Agents with Diverse Simulated Researchers

Siyang Wu, Weizhi Zhang, Chen Yang, Esther Xu Fei, Jorin Overwiening, Xu Pan, Jing Tang, Yixuan He 等 37 位作者

原文摘要

Scientific agents collaborate with researchers whose expertise and preferences differ, but benchmarks usually hold the collaborator fixed. We introduce PersonaScienceBench: 200 tasks from five benchmarks across four scientific domains. Simulated researchers provide context and feedback according to persona profiles, while task objectives and grading remain fixed. Agents encounter researcher preferences only through conversation. Across eighteen modelconfigurations, task performance, fact recovery, and self-repetition reveal different strengths. Detailed GPT 6 Astra analyses show distinct agent responses across researcher profiles; interaction traces illustrate targeted clar ification and workflow revision. These behaviors can differ even when final scores match. PersonaScienceBench therefore evaluates how agents collaborate with diverse researchers alongside whether they complete the task.

cs.AI

新论文 · v1arXiv:2611.02244

Can AI Reviewers See Your Efforts to Improve Your Paper? A Large-Scale Study of Paper Revision Trajectories

Yaochen Wang, Chenguang Wang, Ming Li, Haomin Zhuang, Xinyue Zeng, Han Chen, Kwesi Adu Cobbina, Dang Nguyen 等 11 位作者

原文摘要

AI reviewers are increasingly used to assess scientific manuscripts, yet it remains unclear whether their judgments reflect the improvements authors make through revision. We investigate this question using PaperTrajectory-2026, the 2026 release of PaperTrajectory, a dataset of 6,959 paper trajectories across five AI conferences, with automatic annotations of changes along 14 dimensions and separate judgments of overall quality. The annotations show that major improvements emphasize empirical evidence and framing, while later revisions tend toward incremental improvement. Using independent assessments of manuscript versions from eight AI reviewers, we examine whether annotated major improvements receive higher scores, which revision dimensions are associated with score changes, and whether user opinions can outweigh observed revision gains. Every reviewer leaves scores unchanged on most major improvements, and agreement on the direction of score changes is weak. Revision dimensions show some reviewer-specific associations with score increases, but provide limited predictive discrimination and no consistent guide across reviewers. Even when a revision earns a higher neutral score, a brief negative user opinion can erase or reverse that advantage, with substantial variation across reviewers. These findings show that substantive revisions are not consistently reflected in review scores and that observed scoring gains can be vulnerable to user framing, motivating assessments that connect manuscript evidence to overall judgments and remain stable when no scientific evidence changes.

cs.CL

新论文 · v1arXiv:2611.02074

SWE-Trail: History-Guided Trajectory Collection for Coding Agent Training

Ziming Li, Lu Yu, Jiatan Huang, Qing Cui, Jun Zhou, Chuxu Zhang

原文摘要

Coding agents solve repository issues through long sequences of exploration, editing, and validation. These trajectories are increasingly used as post-training data, so how they are collected shapes what the trained model learns. A common approach is to sample multiple trajectories independently for each issue and then select or curate them. However, as more trajectories are sampled independently, later trajectories become increasingly redundant, even though earlier trajectories could guide where subsequent collection effort should be spent. A natural way to use this history is to expose it to the coding agent as advice. But training on such trajectories can make the model rely on advice that is unavailable at test time, creating a train-test mismatch. Instead, we argue that history should guide where collection effort is spent, while the coding agent decides what to generate. We introduce SWE-Trail, a trajectory collector that uses earlier trajectories to guide subsequent collection while keeping that history outside the coding agent's context. During a new rollout, SWE-Trail uses history to identify a state where additional collection effort may be useful. There, the coding agent proposes candidate next actions from its ordinary context, and SWE-Trail briefly executes them from the same checkpoint to decide which route continues. We evaluate collection approaches by training student models on the trajectories they produce. For a 124B student initialized from Ling-3.0-flash-base, SWE-Trail improves mean resolution over independent sampling by 2.33 and 1.60 percentage points on SWE-bench Multilingual and SWE-bench Pro, respectively. Without history, the same pipeline produces more resolved trajectories than independent sampling, but improves by only 0.11 points on Multilingual. These results show the value of using history to guide collection without exposing it to the coding agent.

cs.AI · cs.SE