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新论文 · v1arXiv:2611.02777

Beyond Policy Patches: Distilling RL Specialists into Vision-Language-Action Policies

Zhennan Jiang, Tingying Xie, Shilong Ji, Shu'ang Yu, Tianxing Zhou, Yuhui Chen, Jiahuan Gao, Kaizhi Xie 等 14 位作者

Vision-language-action (VLA) policies can handle noncritical stages of long-horizon manipulation yet fail during short precision-critical phases. Lightweight reinforcement learning (RL) specialists can address these failures without directly applying RL to the full VLA, but retain auxiliary controllers and switching mechanisms at deployment. We study how to transfer their capabilities into a single flow-matching VLA. Direct imitation of specialist rollouts can reproduce action jitter and leave the VLA unprepared for states encountered during its own execution. We introduce REPAIR, a value-guided distillation framework that combines offline initialization with on-policy refinement. At each critical-phase observation, REPAIR queries the corresponding specialist for multiple action candidates and weights them using its critic to construct a supervision distribution. A shared weighted flow-matching objective trains the VLA first on observations from specialist-assisted rollouts, then on observations collected through its own execution. Specialists provide supervision without taking control during on-policy collection and are removed at deployment. Across six real-robot tasks with 30 evaluation trials per task, REPAIR achieves 100% success on all six tasks, with lower mean end-effector jerk than specialist-assisted execution on every task.

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cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2604.02686

Fooling Reward Models with Gibberish: Adversarial Examples Beyond the Semantic Regime

Yuheng Zhang, Mingyue Huo, Minghao Zhu, Mengxue Zhang, Nan Jiang

Reward models (RMs) are widely used as optimization targets in reinforcement learning from human feedback (RLHF). We show that leading RMs can assign higher scores to gibberish than to meaningful reference answers. To systematically discover such inputs, we introduce Token Mapping Perturbation Attack (TOMPA), a framework that uses a perturbed token mapping to extend an attack LLM's search beyond natural language. The mapping changes the linguistic meaning of the attack LLM's natural language responses, producing non-linguistic text for the target RM to score. We then use these scalar scores as rewards to train the attack LLM through reinforcement learning to discover non-linguistic adversarial inputs. Experiments against Llama and Qwen RMs demonstrate such attacks using two instantiations: identity token mapping across different tokenizers and random permutation with a shared tokenizer. Against Skywork-Reward-V2-Llama-3.1-8B, ranked first on RewardBench 2, the two mappings achieve mean rewards of +33.64 and +43.78, respectively, compared with +17.48 for GPT-5 reference answers. Their attack success rates are 97.6% and 100%, measured as the percentages of individual responses scoring above their corresponding GPT-5 references. These results show that strong benchmark performance does not ensure robustness to non-linguistic adversarial inputs, exposing a fundamental vulnerability in using RMs as optimization targets.

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cs.LG · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.38117

Too Hard, Too Easy, Just Right: Performance-Driven Challenge Adaptation in Virtual Reality Firefighter Training

Xuan Wang, Jianan Jiang, Rongqian Chen, Tian Lan, Bin Li

Effective firefighter training requires practice under dynamic and stressful emergency conditions, yet real-world live-fire exercises are costly, risky, and difficult to scale. Virtual Reality (VR) offers a safe and controllable alternative, but many existing VR firefighter training systems rely on fixed scenarios or provide limited difficulty adaptation, making it difficult to maintain an appropriate level of challenge for skill development as trainees' performance changes over time. To address this limitation, we present ProACT, a performance-driven adaptive training system that regulates scenario difficulty through closed-loop interactions between trainee performance and simulated fire dynamics. Specifically, ProACT combines a global module that continuously adjusts scene-level fire spread dynamics in real time based on trainee performance with a local module that periodically updates object-level flammability across the environment. Our evaluation shows that ProACT improves both objective training performance and subjective user experience compared with existing adaptive and non-adaptive baselines. We further discuss how adaptive immersive environments can extend beyond firefighting to broader training domains.

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cs.AI
arXiv ↗PDF ↗