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版本更新 · v2arXiv:2611.05942

Reward Budgeting Reduces Premature Convergence in Reinforcement Learning for LLM Reasoning

Mengni Jia, Mengyu Zhou, Xiaoxi Jiang, Guanjun Jiang

原文摘要

RL for LLM reasoning often reaches an early performance plateau as the policy distribution becomes increasingly sharp. Recent work has studied policy entropy as both a diagnostic and a control signal for this behavior. In our experiments, however, increasing entropy alone does not reliably change the eventual plateau. We analyze RL through its implicit target policy and derive a sharpness factor $κ$, together with an effective counterpart $κ_{\mathrm{eff}}$, that describes how strongly reward or advantage gaps are translated into probability-ratio gaps. Motivated by this view, we introduce reward budgeting, a plug-in advantage construction that assigns a fixed total reward budget to each prompt. For binary rewards and independent on-policy rollouts, its unclipped score-function estimator follows the gradient of an exact finite-$G$ concave objective with diminishing returns, while its advantage gap decreases as more rollouts become correct. For general rewards, a shifted log-mean interpretation holds asymptotically under the stated regularity conditions. These results motivate, rather than establish exact objective equivalence for, the clipped implementations. On Qwen3-8B and Llama3.2-3B-Instruct, reward budgeting consistently improves a range of RL baselines, with gains up to +12.50 on AMC23 and +10.00 on AIME24 and AIME25. Overall, our results support an update-dynamics view of premature convergence and show that strong gains can be obtained without explicitly preserving entropy.

cs.LG

版本更新 · v3arXiv:2609.36672

Human-inspired, Task-Dimension-Guided Exploration for Efficient Learning in High Dimensions

Fanyu Zhu, Jiahui An, Ni Ji

原文摘要

Efficient exploration in high-dimensional decision spaces remains a central challenge for decision-making systems. Humans, in contrast, can navigate large decision spaces with remarkable efficiency. Recent behavioral studies suggest that humans reduce dimensionality in large decision spaces by probing candidate feature dimensions, identifying reward-relevant ones, and restricting the effective decision space. Inspired by this mechanism, we propose TDGE (Task-Dimension-Guided Exploration), a human-inspired, model-agnostic algorithm with an automatically constructed task-dimension--feature--item hierarchy. TDGE follows a top-down exploration strategy: it first selects task-relevant feature dimensions, then identifies informative features within those dimensions, and finally recommends concrete items based on the selected features. Experiments on MovieLens-20M, LastFM, and Amazon recommendation datasets show that TDGE substantially improves exploration efficiency and cold-start adaptation over baseline algorithms. Comparisons with other structured algorithms and ablation studies attribute these gains to TDGE's hierarchical structure and semantic feature-space exploration, with robust results across clustering methods and hierarchy depths. Recommendation-trajectory visualizations also show exploration patterns similar to human dimension-guided behavior.

cs.LG