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版本更新 · v2arXiv:2610.25608

Hardness Amplification for Approximate Nash Equilibrium with Constantly Many Players

Xiaotie Deng, Ningyuan Li, Zihe Wang, Jie Zhang

原文摘要

For every fixed integer $k\ge2$ and fixed parameters $δ,\varepsilon\in(0,1)$ and $η\in[0,1)$, we give a deterministic polynomial-time reduction from finding a $δ$-approximate Nash equilibrium ($δ$-ANE) in a $k$-player game $G$ with payoffs in $[0,1]$ to finding an $(\varepsilon,η)$-weak approximate Nash equilibrium (weak ANE) in a game $H$ with $C$ players, where $C$ depends only on $k,δ,\varepsilon,η$, independently of the action-set sizes. The constructed game is symmetric with binary payoffs. The games and strategies are represented by complete payoff tables and probabilities, with rational entries encoded in binary. Consequently, the existence of deterministic polynomial-time weak-ANE algorithms at one fixed pair of parameters $\varepsilon\in(0,1),η\in[0,1)$ for every fixed number of players would give deterministic polynomial-time $δ$-ANE algorithms at every fixed approximation parameter $δ\in(0,1)$ and number of players. Under deterministic PPAD-ETH, combining our reduction with Rubinstein's hardness result (FOCS 2016) for bimatrix games at some fixed approximation parameter $γ_0\in(0,1)$ rules out a deterministic algorithm for $(\varepsilon,η)$-weak ANE with running time $N^{O((\log N)^{1-ξ})}$ for any fixed $ξ\in(0,1)$. This holds for every fixed $\varepsilon\in(0,1)$ and $η\in[0,1)$ at a suitable constant number $C$ of players, where $N$ is the binary encoding length of the constructed game's complete payoff table.

cs.GT · cs.CC

版本更新 · v2arXiv:2510.10035

Failure-Driven Workflow Refinement

Jusheng Zhang, Kaitong Cai, Qinglin Zeng, Ningyuan Liu, Stephen Fan, Ziliang Chen, Keze Wang

原文摘要

Optimizing LLM-based workflows is typically formulated as a global search, where candidate workflows are evaluated based on a scalar metric. This paradigm, however, suffers from a critical flaw: information collapse. By reducing rich, multi-step execution traces to simple success/failure signals, existing methods are rendered blind to the underlying structure of failures, fundamentally preventing them from modeling the workflow's failure distribution. We reconceptualize this challenge as a distributional problem. We propose a new paradigm where the optimization goal is not to maximize a scalar score, but to directly minimize a workflow's Expected Failure Mass, i.e., the integral of its failure probability density function defined over a high-dimensional Failure Signature Space (FSS). This distributional lens allows us to move from inefficient, zero-order optimization to a principled, gradient-like descent on the failure landscape itself. We introduce CE-Graph, a framework that operationalizes this paradigm through a novel, failure-driven refinement process. CE-Graph approximates the failure distribution from a pool of counterexamples, identifies its densest regions as recurring failure modes, and applies targeted, operator-constrained graph edits via a Propose-and-Verify mechanism to greedily reduce the failure mass. On math, code, and QA benchmarks, our CE-Graph achieves higher robustness at a significantly lower cost than strong baselines. This suggests that a system's reliability emerges not from avoiding failures, but from systematically learning and reshaping the geometric structure of its failure distributions.

cs.AI