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版本更新 · v2arXiv:2611.06849

Trainspotting:从发现照片中学习以物体为中心的三维重建

Trainspotting: Learning Object-Centric 3D Reconstruction from Found Photos

Hanyu Chen, Noah Snavely

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作者构建了来自 Wikimedia Commons 的、以物体为中心的多视角照片数据集 Trainspotting,并指出当前前馈重建模型在物体移动或多实体共享设计的场景下表现较差,而用该数据集微调 VGGT-Ω 可改善位姿、深度与几何重建。

cs.CV

查看原文摘要

State-of-the-art feedforward reconstruction models perform poorly on in-the-wild object-centric photo collections. They are trained largely on single-session object captures whose images vary in viewpoint while the object and its environment remain nearly fixed. Public photo archives contain a different form of multi-view data. They hold found photos of the same object or design: photos taken independently by many people across years, environments, cameras, and sometimes physical units. In this work, we introduce Trainspotting, a dataset of 12,068 objects and 311,886 photos from Wikimedia Commons. We reconstruct each object to recover camera poses, multi-view stereo depth, and object masks. We categorize the objects into three regimes: objects fixed at one site, objects that move between sites, and designs shared by many physical units. Evaluating recent feedforward reconstruction models on Trainspotting shows that they fail most severely in the last two regimes. Fine-tuning VGGT-$Ω$ on Trainspotting significantly improves camera pose, depth, and 3D geometry on held-out objects. We observe similar improvements on the independent NAVI in-the-wild benchmark, which contains photos of each object in different environments. Performance on conventional benchmarks remains largely unchanged.

版本更新 · v3arXiv:2604.19741

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

Gene Chou, Charles Herrmann, Kyle Genova, Boyang Deng, Songyou Peng, Bharath Hariharan, Jason Y. Zhang, Noah Snavely 等 9 位作者

原文摘要

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.

cs.CV