跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1030新增论文
+790其中 AI 相关
+128已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-12 05:56 · 全站最近入库:2026-11-11 22:47各信源进度 →

统计口径与数据新鲜度

统计 2026-11-11 06:09 — 2026-11-12 06:09(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-12 05:56最近发现新增版本:2026-11-11 22:47库内论文最新更新时间:2026-11-11 08:00

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

21,673 已收录论文18,321 AI 相关6,056 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 1 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-12 05:55(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:44a3ed97a795db68b3852d80cd39cabfCVF · CVPR 2026

SDGS: Spatial Difference Guided Gaussian Splatting for Simultaneous Localization and 3D Reconstruction

Tian, Yijian, Ou, Mingtao, Pan, Zijian, Ji, Xinglong

原文摘要

3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit 3D representation, enabling photorealistic and real-time novel view synthesis. However, most 3DGS pipelines still assume precomputed camera poses and offline optimization, which introduces latency and makes them brittle in fast-motion, real-world scenarios. Existing online 3DGS systems mostly fall into two camps: (1) hybrid systems that rely on a separate traditional SLAM system for camera poses and optimize Gaussians decoupled from tracking, increasing system complexity; and (2) purely Gaussian-based systems that estimate poses from dense photometric errors, requiring repeated rendering of a large number of Gaussians and thus incurring high computational cost. Moreover, current online methods are often sensitive to motion blur and high dynamic range scenes, limiting their applicability in practice.We address these limitations with a sparse, edge-guided online 3DGS framework. Our method represents the scene as an edge-aligned sparse Gaussian map and estimates 6-DoF camera poses by aligning rendered 3D edges with observed 2D edges using a distance transform based objective, yielding roughly 2x faster per-iteration pose optimization than existing Gaussian-based systems while recovering clear scene geometry. We further leverage a dual-channel hybrid pixel vision sensor that outputs blur-free, high-frame-rate spatial-difference edge signals alongside RGB images, and use these signals both for robust edge-based tracking and for a mutual supervision scheme that mitigates motion blur in dense 3D reconstruction. Our system maintains stable tracking and high-fidelity geometry under extremely high-speed motion, where existing RGB-only methods fail, while remaining compatible with standard RGB cameras and achieving competitive tracking accuracy.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表