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新论文 · v1arXiv:2611.11272

BiRefNet-V2: Rethinking Bilateral Reference for High-Resolution Dichotomous Image Segmentation

Peng Zheng, Deng-Ping Fan, Binglu Wang, Nicu Sebe

原文摘要

Dichotomous image segmentation requires pixel-accurate foreground-background separation while preserving fine structures such as thin filaments, sharp edges, and intricate textures. BiRefNet addressed this challenge through bilateral references, combining image patches and gradient information, but its inward reference loses local spatial structure and lacks semantic guidance, while its outward reference relies on single-channel gradient attention. We recast this paradigm as controlled information recovery - locality determines what spatial information survives, semantic selectivity what information enters, and focused boundary supervision where refinement occurs - and propose BiRefNet-V2 to implement it: (1) locality-preserving and semantically guided detail injection through space-to-depth transformation, overlapping patches, and a Semantically Guided Gate; (2) a learned boundary stream with focused supervision that generates full-channel residual attention without requiring boundary annotations; and (3) a dual-branch decoder integrating depth-wise boundary convolutions with large-kernel attention. A modernized framework - LayerNorm, GELU, the Lion optimizer, and a DINOv3 backbone - cuts training from 600 to 50 epochs. Extensive experiments demonstrate state-of-the-art performance on DIS5K, camouflaged object detection, and high-resolution salient object detection across all 13 evaluation sets. Code is available at https://github.com/ZhengPeng7/BiRefNet-V2.

cs.CV

版本更新 · v3arXiv:2604.08884

Beyond RGB: Benchmarking and Enhancing MLLMs for Hyperspectral Image Understanding via Training-Free Reasoning Framework

Xinyu Zhang, Zurong Mai, Qingmei Li, Xiaoya Fan, Zjin Liao, Haoyuan Liang, Yibin Wen, Yuhang Chen 等 16 位作者

原文摘要

Multimodal Large Language Models (MLLMs) have achieved strong performance on RGB image understanding, yet their ability to use spectral evidence beyond the visible range remains largely unexplored. Hyperspectral imagery (HSI) provides dense spectral measurements that reveal material and environmental cues unavailable in RGB, but current MLLMs cannot directly ingest high-dimensional HSI. To study this gap, we introduce HM-Bench, an evidence-grounded benchmark for hyperspectral image understanding with MLLMs. HM-Bench contains 19,337 question--answer pairs from 2,178 hyperspectral samples across 13 task categories, covering general perception, spectral reasoning, and spatial--spectral reasoning. To make HSI accessible to the native image--text interfaces of existing MLLMs, we further propose VSR$^{2}$, a training-free Visual--Spectral--Report Reasoning framework. VSR$^{2}$ represents each HSI sample with three aligned views: an RGB image for visual semantics and spatial context, a PCA-based image for dominant spectral variation, and a structured report for quantitative spectral--spatial evidence. Under a controlled RGB-only versus VSR$^{2}$ evaluation protocol, experiments on 17 representative MLLMs show that HSI information improves average accuracy from 38.90% to 40.95%, with gains varying substantially across models and task categories. These results indicate that HSI information (beyond RGB) is useful for current MLLMs, while robust hyperspectral reasoning remains an open challenge.

cs.CV · cs.AI

新论文 · v1arXiv:2611.10632

Latent-WAM++: Shaping World and Action Representations for End-to-End Autonomous Driving

Yichen Zhang, Yupeng Zheng, Linbo Wang, Pengxuan Yang, Zebin Xing, Junli Wang, Shiwei Li, Kangwei Liu 等 13 位作者

原文摘要

We introduce Latent-WAM++, a representation-centered World Action Model (WAM) for end-to-end autonomous driving. Existing WAMs are primarily trained to predict future states or final actions, leaving the intermediate world and action representations that connect prediction to planning only indirectly constrained. Latent-WAM++ matches the supervision of each representation to its role in planning. World Representation Construction combines scene-ego future prediction, SIGReg-based distribution stabilization, and frozen geometric priors to learn a temporally predictive, non-degenerate, and geometry-aware world representation without an EMA target encoder. Trajectory MeanFlow Planner directly predicts multimodal trajectory proposals while being optimized with an Improved MeanFlow velocity-space objective, enabling one-step sampling. Visual-Action Representation Alignment further aligns the resulting pre-output action features with a stop-gradient target derived from current visual semantics. Latent-WAM++ achieves state-of-the-art performance on NAVSIM v2 and under zero-shot evaluation on HUGSIM, reaching 90.1 EPDMS on NAVSIM v2 and 47.0 average RC and 30.1 average HD-Score on HUGSIM. Training the planner end to end costs 190 GPU-hours for Latent-WAM++ versus 1,600 for Latent-WAM, a reduction of 88.1%.

cs.CV

版本更新 · v2arXiv:2610.17613

MAS-Gate: Unlocking Multi-Agent System Lifecycle via Node-Centric Quantification

Hehai Lin, Zixuan Wang, Ming Yan, Peidong Wang, Shilei Cao, Minzhi Li, Bosheng Ding, Juepeng Zheng 等 9 位作者

原文摘要

Large language model (LLM)-based multi-agent systems (MAS) can solve complex problems beyond the reach of a single agent by decomposing tasks and coordinating complementary capabilities. Despite extensive research on MAS, existing work largely focuses on specific aspects or individual phases of their development and operation, resulting in fragmented perspectives with objectives and signals that are difficult to reconcile across these different settings. To bridge these disconnected perspectives, we conceptualize MAS development and operation as a three-phase lifecycle spanning design-time orchestration before execution, runtime intervention during execution, and post-hoc attribution after execution, and introduce MAS-Gate, a unified node-centric quantification applicable across these phases. Modeling each execution as a directed acyclic graph, MAS-Gate combines within-node utility, which estimates a node's contribution through changes in reference-answer likelihood, with inter-node strength, which approximates semantic uptake and potential downstream reach. We adapt this shared quantification to three objectives: providing a structure-aware dense reward for Orchestrator training, training an Editor to act on execution prefixes using paired rewards from completed edited and unedited trajectories, and supplying risk-ranked nodes as auxiliary evidence for LLM-based post-hoc attribution. Experiments spanning interaction environments, knowledge-intensive multi-hop question answering, general reasoning, and post-hoc attribution demonstrate that MAS-Gate improves workflow construction, targeted runtime editing, and LLM-assisted error localization over corresponding phase-specific baselines. Together, these results establish MAS-Gate as a unified structural interface for improving MAS generation, dynamic editing, and error attribution throughout the lifecycle.

cs.AI · cs.MA

新论文 · v1arXiv:2610.39585

TactoHand: Learning Geometry-Based Dense Hand-Surface Interaction Fields from Video

Ziheng Xi, Weibo Li, Jiayi Yu, Sipeng Zheng, Wanpeng Zhang, Haiweng Xu, Hao Luo, Chuan Mao 等 9 位作者

原文摘要

Understanding how humans interact with the world requires a representation of physical interactions at the hand surface. Tactile sensing captures these interactions, but collecting tactile data at scale requires specialized hardware. We introduce TactoHand, a model that predicts three dense hand-surface interaction fields---contact, proximity, and 3D force---from monocular video. We derive geometry-based contact and proximity labels and motion-derived force labels from eligible training data within a curated collection spanning approximately 50 million source frames. TactoHand uses a temporal transformer to aggregate visual evidence across frames, while three learned queries decode the corresponding hand-surface fields. A differentiable physics layer further constrains force predictions using observed object motion. Across in-domain and out-of-domain benchmarks, TactoHand improves contact and proximity estimation over prior methods. In addition, physics supervision reduces position and rotation errors in motion rollouts, and the predicted contact and proximity fields improve downstream hand-object reconstruction. Together, these results show a scalable, low-cost path to learning hand-surface interaction fields without collecting tactile measurements. Code will be released at https://github.com/zhenqis123/Tactohand.

cs.CV