跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1030新增论文
+790其中 AI 相关
+128已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-12 03:52 · 全站最近入库:2026-11-11 22:47各信源进度 →

统计口径与数据新鲜度

统计 2026-11-11 04:13 — 2026-11-12 04:13(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-12 03:52最近发现新增版本:2026-11-11 22:47库内论文最新更新时间:2026-11-11 08:00

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

21,673 已收录论文18,321 AI 相关6,056 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 1 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-12 03:50(北京时间)
版本更新 · v2arXiv:2601.16906

The Trajectory Alignment Coefficient in Two Acts: From Reward Tuning to Reward Learning

Calarina Muslimani, Yunshu Du, Kenta Kawamoto, Kaushik Subramanian, Peter Stone, Peter Wurman

原文摘要

The success of RL is fundamentally tied to having a reward function that accurately reflects the task objective. Yet, designing reward functions is time-consuming and prone to misspecification. To address this, our first goal is to understand how to support RL practitioners in specifying reward functions. We leverage the Trajectory Alignment Coefficient (TAC), a metric that evaluates how closely a reward function's induced preferences match those of a domain expert. To test whether TAC provides meaningful support, we evaluated its impact in a user study where practitioners designed reward functions for Lunar Lander. We found that iterative TAC feedback allowed participants to design more performant reward functions while reporting lower cognitive workload than unguided reward design. However, the study also underscored that manual reward design, even with TAC, remains labor-intensive. This motivated our second goal: to learn a reward model that maximizes TAC directly. Specifically, we propose Soft-TAC, a differentiable approximation of TAC that can be used as a loss function to train reward models from human preferences. Our theoretical analysis guarantees that under Soft-TAC optimization: (1) the optimal reward function belongs exclusively to the set of human-aligned reward functions, and (2) this optimal reward remains invariant whether trained on clean or noisy preference data. Empirically, we first evaluate reward models trained with Soft-TAC across three robotic tasks, demonstrating that they consistently match or outperform those trained with the Cross-Entropy loss. Next, we evaluate Soft-TAC in the GT7 driving simulator, and find that Soft-TAC-trained reward models more successfully capture preference-specific driving styles. Ultimately, this work demonstrates that TAC can serve as both a practical tool for guiding reward design and a reward learning objective in complex domains.

cs.LG · cs.HC