Recursive self-improvement requires models not only to acquire useful training experience, but also to decide when their current experience has ceased to be useful. Existing methods often focus on what experience to generate next, while paying less attention to when fresh experience should be introduced. Many also construct training targets through self-consistency or majority voting, making supervision depend on the model's own uncertain predictions. We address these two questions separately: training dynamics determine when to acquire new experience, while the answers to new tasks remain independently checkable. A-RSI monitors reward variation and accuracy in training logs to refresh a task pool when its learning signal declines, without consulting validation or test scores. A static library of model-authored programs produces multimodal questions and derives their reference answers; we specify the task-generation contract, automatically verify chosen properties of the reward and refresh rules, and separately audit the generated answers. The training loop uses no external training examples or human-written answer labels. On the primary eleven-benchmark suite, A-RSI raises the performance average from 57.77 to 61.05 with 800 fresh tasks.
Classical Langevin Monte Carlo algorithms, such as the unadjusted Langevin algorithm (ULA), are based on discretization schemes of the overdamped Langevin dynamics and are widely used for sampling in machine learning because they scale to high dimensions and large datasets. However, they require differentiable log-densities, and are less efficient for sampling heavy-tailed distributions. Although various approaches have been proposed in the literature for sampling non-differentiable and heavy-tailed targets, all of them are developed in the overdamped setting only. We propose a novel momentum-based underdamped anchored Langevin dynamics (UALD), and underdamped anchored Langevin Monte Carlo (UALMC) algorithm based on a discretization scheme of UALD. Our paper is the first to provide a kinetic (momentum-based) Langevin algorithm for non-differentiable and heavy-tailed targets that is free of asymptotic bias. The method replaces the original potential with a smooth reference potential and modifies the underdamped Langevin dynamics via multiplicative scaling in the drift term. We establish non-asymptotic guarantees in the 2-Wasserstein distance to the target distribution and show that the resulting iteration complexity has better dependence on dimension and accuracy level compared to overdamped-based anchored Langevin algorithms. We provide numerical experiments to illustrate the theory and practical performance of our proposed approach.
Modern image generation largely relies on specialized generative models that leave the process of image construction implicit in learned parameters. We explore an alternative: general-purpose coding agents that construct images through executable programs. Our study of zero-shot drawing on AgentDrawBench, a 200-prompt benchmark, reveals a distinctive capability profile. Agents excel at preserving structure and satisfying precise visual constraints, achieving competitive results in domains where compositional accuracy matters more than photorealistic appearance, while remaining limited in perceptual richness. Their visual expressiveness varies with the drawing interface, and a qualitative study on reconstruction shows how procedural skills extracted from human demonstrations support different artistic media. We then examine code as an external visual language of thought: a structured, executable representation that agents can construct and inspect. We test it in visual question answering task and find reconstructed visual code retains substantial information for question answering and, in some domains, supports higher accuracy than the original image. These abilities raise a further question: do agents draw on a shared internal representation of scene content beyond a particular drawing program? We explore an internal visual language-of-thought hypothesis, in which a shared, compositionally structured representation supports visual operations across drawing languages. Cross-harness drawings and images assembled from independent single-pixel queries exhibit related layouts and tones. Agents also maintain self-generated room arrangements across viewpoints after visible drawings are removed. These results demonstrate that the coding agent would maintain a consistent and coherent world inside its imagine even before the harness gets involved and the generation starts.
Lanlan Qiu SHANGHAI QI ZHI INSTITUTE, Sophia Xiao Pu, Yeqi Feng, Wenchang Gao Shanghai Qi Zhi Institute, Tianxing He Tsinghua University, Tsinghua University
With the growing popularity of virtual character platforms like Character.AI, users are increasingly turning to role-playing agents for emotional support in daily life. Yet existing research mainly focuses on character consistency in fictional or game-based scenarios, overlooking user-centered interactions such as companionship and psychological support. To bridge this gap, we propose Emotionally Supportive Role-Playing (ESRP), a framework designed to align role-playing with real-world user scenarios and emotional needs. We focus on typical users of these platforms, i.e., anime enthusiasts—including students, office workers, freelancers, and self-employed individuals—and design scenario-based questions that reflect their everyday struggles such as work stress and social loneliness. Through a two-round data collection involving 40 anime fans and 10 Large Language Models (LLMs), we build ChatAnime: the first ESRP dataset with 2,400 human-written and 24,000 LLM-generated responses, supported by over 132,000 fine-grained human annotations. We also provide the ESRP evaluation framework featuring 9 fine-grained metrics across three dimensions: basic dialogue, role-playing and emotional support, along with an overall metric for diversity. Experimental results under our evaluation setting show that top-performing LLMs surpass anime fans in role-playing and emotional support, while humans still lead in diversity.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yi Yu Wuhan University, Liuyi Yao Alibaba Group, Yuexiang Xie Alibaba Group, Qingquan Tan Wuhan University, Jiaqi Feng Wuhan University, Yaliang Li Alibaba Group, Libing Wu Wuhan University
Large language model (LLM) agents face fundamental limitations in long-horizon reasoning due to finite context windows, making effective memory management critical. Existing methods typically handle long-term memory (LTM) and short-term memory (STM) as separate components, relying on heuristics or auxiliary controllers, which limits adaptability and end-to-end optimization. In this paper, we propose Agentic Memory (AgeMem), a unified framework that integrates LTM and STM management directly into the agent’s policy. AgeMem exposes memory operations as tool-based actions, enabling the LLM agent to autonomously decide what and when to store, retrieve, update, summarize, or discard information. To train such unified behaviors, we propose a three-stage progressive reinforcement learning strategy and design a step-wise GRPO to address sparse and discontinuous rewards induced by memory operations. Experiments on five long-horizon benchmarks demonstrate that AgeMem consistently outperforms strong memory-augmented baselines across multiple LLM backbones, achieving improved task performance, higher-quality long-term memory, and more efficient context usage.
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cs.CL · cs.AI
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表