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新论文 · v1arXiv:2611.06728

Turns Matter: Advancing Streaming Video RL via Turn-Level Credit

Shuai Dong, Kanghui Tian, Linghan Chen, Wenqi Shao, Hongrui Wu, Haowen Hou, Yongfu Zhu, Xuehui Wang 等 23 位作者

原文摘要

Streaming video understanding requires models to repeatedly decide whether to respond or continue observing. Recently, Group Relative Policy Optimization (GRPO) has been applied to this setting, with existing approaches emphasizing reward design while retaining a single trajectory-level advantage across turns. Such shared credit can reinforce redundant replies after earlier successes and discourage useful follow-ups after earlier failures. We propose TurnWise, a turn-level GRPO framework that aligns learning with individual streaming decisions. TurnWise addresses the mismatch between trajectory-level feedback and turn-level interaction, promoting informative responses and reducing redundancy. Specifically, turn-level credit assignment uses silence-completed prefix scoring to construct group-relative advantages from each decision's remaining return, separating its learning signal from earlier rewards. Turn-mean policy optimization averages token losses within each turn and then across turns, giving response and waiting decisions equal weight regardless of output length. These complementary designs improve streaming policy learning without a learned critic or additional rollouts. Extensive experiments show our method outperforms prior RL approaches for streaming video understanding.

cs.CV · cs.CL · cs.LG

新论文 · v1arXiv:2611.03992

FlagRot: Selective Rotation for Low-Bit KV Caches

Kunming Shao, Xijie Huang, Jierun Chen, Jiaqi Shao, Yanli Wang, Jiangnan Yu, Qiwei Li, Wei Zhang 等 10 位作者

原文摘要

Long-context inference is bound by the KV cache, which 2-bit codes could shrink about sixfold if their error stays in check. The usual remedy rotates keys before quantizing, assuming rotation always helps. However, we observe that it does not: rotation flattens a spiky piece of a key but can give a flat one a new peak, and both coexist within one key. We therefore propose FlagRot, which stores each 32-channel piece rotated or as is, whichever has the smaller calibrated attention error, and rotates the query instead when reading. We further show that how often to decide follows the quantization axis: per-channel caches such as KIVI need one decision per head, at no write cost, while per-token caches decide per key, with the choice stored in existing sign bits. At 2.5 bits per value, FlagRot lowers the twelve-model KL divergence of KIVI from 18.7 to 12.4 x 10^-3, below RotateKV on 9 of 12 models. Served as a vLLM plugin, it raises RULER at 128k tokens by +2.9 points and the LongBench v1 mean by +0.4 to +1.9 points on the three of four models where 2-bit KIVI loses accuracy. It also lowers the error of 4-bit integer and FP4 caches.

cs.CL · cs.AI · cs.LG

新论文 · v1arXiv:2611.03126

CUA-Master: Scaling Computer-use Agents through Open-World Recursive Improvements

Xinlei Yu, Gen Li, Ji Zhao, Zhangquan Chen, Congcong Wang, Shuai Dong, Zelin Peng, Yuqi Xu 等 18 位作者

原文摘要

Despite recent advances in CUAs, their development remains constrained by the limited diversity, controllability, and reliability of interaction data. Moreover, conventional optimization pipelines lack iterative feedback, while existing recursive improvement approaches often rely on self-generated experiences, limiting ability expansion and yielding diminishing returns. To address these challenges, we introduce CUA-Master, a nested double-loop recursive improvement framework. At the system level, an outer world-data-model flywheel continuously incorporates open-world corpus and leverages evolving model weaknesses to guide subsequent data construction and optimization iterations. At the data level, an inner flywheel couples open-world seeding and autocatalytic propagation. The former mines authentic workflows as seed tasks from instructional videos, and employs visual-semantic dual-path trajectory reconstruction; The latter transforms these seeds into reusable primitives for controllable synthesis of diverse, complex, and verifiable tasks. To enable efficient and reliable trajectory collection, we further introduce a feedback-guided snapshot-rollback retry mechanism in various real environments. Extensive experiments demonstrate that CUA-Master-27B achieves competitive performance across GUI-only and GUI-CLI hybrid benchmarks, scoring 80.2 on OSWorld Verified, 36.9 on OSWorld 2.0, 43.9 on WeaveBench, and 25.0 on Agents' Last Exam. Our framework also substantially improves the quality and efficiency of data synthesis, and exhibits continuous gains across recursive iterations.

cs.AI

新论文 · v1arXiv:2611.01954

Towards Self-Evolving Narrative Systems: Real-Time Adaptation and Long-Term Optimization with LLMs

Ruisheng Sun, Jiaqi Shao, Weijia Han, Linxi Ju, Yunzhen Zhang, Binyan Sun, Rong Chen, Benjamin Blas Maristany 等 12 位作者

原文摘要

Traditional interactive narrative systems offer strong authorial control and structural coherence but often restrict player agency. In contrast, LLM-driven narratives enable open-ended generation and greater flexibility, yet frequently suffer from inconsistency and diminished narrative control. To navigate this trade-off, we propose a hybrid narrative framework that dynamically balances pre-authored content with real-time LLM generation via semantic similarity alignment. Additionally, sustaining narrative quality over extended gameplay remains a core challenge in LLM-based storytelling. To address this, we introduce a self-evolving, feedback-driven optimization framework that leverages in-context learning to iteratively refine prompts, eliminating the need for manual prompt engineering. Through a case study and participant-based evaluation, we show that our framework enhances narrative coherence while preserving player agency, effectively aligning generated content with both authorial intent and evolving player behavior.

cs.CL

版本更新 · v2arXiv:2605.07313

When Stored Evidence Stops Being Usable: Scale-Conditioned Evaluation of Agent Memory

Jiaqi Shao, Yiyi Lu, Yunzhen Zhang, Bing Luo

原文摘要

Memory-agent evaluations report fixed-snapshot accuracy or retrieval quality, but these scores do not show whether evidence remains usable as irrelevant sessions (sessions not annotated as task-relevant evidence for the query) accumulate. We present a scale-conditioned evaluation protocol for agent memory under evidence-preserving growth: for each query, task evidence is held fixed while irrelevant sessions are added. The protocol logs agent-memory trajectories and reports four diagnostics: budget-compliant reliability, tail memory-call burden, failure-regime decomposition, and the usable-scale boundary where reliability falls below the target. Applied to LongMemEval and LoCoMo across flat, planar, and hierarchical memory interfaces, the protocol shows reliability loss is not a single phenomenon. On LongMemEval, HippoRAG stays within the two-call budget but loses 16-20 percentage points in budget-compliant reliability as irrelevant sessions are added; LiCoMemory's observed failures depend strongly on the agent, with Qwen3-8B exceeding the budget while Qwen3-32B and Qwen3-235B remain reliable in the tested range. The result supports a framework for making scalable-memory claims conditional on agent, interface, scale range, and interaction budget. Code and evaluation artifacts: https://github.com/AndyLu666/memory-at-scale

cs.AI

版本更新 · v3arXiv:2605.30488

CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems

Zhihao Cao, Qi Shao, Shuhao Zhai, Feng Tian, Anh Nguyen, Hesheng Wang, Baoru Huang

原文摘要

Outdoor robot teams need a shared dense map despite limited overlap, independent reference frames, and uncertain monocular scale. Collaborative dense SLAM systems typically resolve this with depth sensors, which add payload, power, and calibration cost. We present CoMo3R-SLAM, a collaborative monocular dense SLAM system that places learned feed-forward 3D reconstruction priors at the center of the multi-agent problem: their dense pointmaps anchor scale across agents and supply correspondences strong enough to verify inter-agent links geometrically. Each agent tracks and fuses its own keyframes from a single RGB stream, while a coordinator retrieves cross-agent keyframes over the prior's encoder features, verifies them by bidirectional dense pointmap matching, synchronizes the independent similarity gauges in closed form, and refines every keyframe in one unified multi-agent sim(3) graph. Finally, a pose-depth alternation over geometry-aware segments lets inter-agent observations constrain dense structure as well as trajectories. Requiring neither measured depth nor supplied intrinsics, CoMo3R-SLAM attains the lowest trajectory error on three of four Tanks and Temples scenes, and competitive accuracy on Waymo driving sequences, while running at approximately 6-8 FPS on RTX 3080 Ti. A long-horizon traversal, independently captured day and night streams, and teams of up to four agents further map its operating range.

cs.RO