Boundary representation (B-Rep) generation is a fundamental task in computer-aided design, yet the direct synthesis of high-fidelity and structurally valid B-Reps remains a major challenge. Existing deep generative methods suffer from two forms of brittleness: representation brittleness, caused by padding noise and feature contamination in the latent space, and generation brittleness, stemming from sequential error propagation and a train-inference mismatch due to non-differentiable validity enforcement. We propose HiFi-BRep, a novel framework that addresses these limitations through two synergistic contributions. First, a topology-aware encoder constructs a high-fidelity latent representation by eliminating padding via learnable queries and preventing feature contamination with topology-guided attention. Second, a single-stage decoder jointly predicts geometry and topology in parallel, embedding core manifold constraints as a differentiable learning objective. This design ensures mutual guidance between geometry and topology while avoiding cascaded errors. Extensive experiments show that HiFi-BRep significantly outperforms state-of-the-art methods in both structural validity and geometric fidelity, providing a robust solution for high-quality B-Rep synthesis. Code and models are publicly available at https://github.com/1nnoh/HiFi-BRep.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表
3D super-resolution (3DSR) aims to reconstruct high-resolution (HR) 3D scenes from low-resolution (LR) multi-view images. Existing methods rely on dense LR inputs and per-scene optimization, which restricts the high-frequency priors for constructing HR 3D Gaussian Splatting (3DGS) to those inherited from pretrained 2D super-resolution (2DSR) models. This severely limits reconstruction fidelity, cross-scene generalization, and real-time usability. We propose to reformulate 3DSR as a direct feed-forward mapping from sparse LR views to HR 3DGS representations, enabling the model to autonomously learn 3D-specific high-frequency geometry and appearance from large-scale, multi-scene data. This fundamentally changes how 3DSR acquires high-frequency knowledge and enables robust generalization to unseen scenes. Specifically, we introduce SR3R, a feed-forward framework that directly predicts HR 3DGS representations from sparse LR views via the learned mapping network. To further enhance reconstruction fidelity, we introduce Gaussian offset learning and feature refinement, which stabilize reconstruction and sharpen high-frequency details. SR3R is plug-and-play and can be paired with any feed-forward 3DGS reconstruction backbone: the backbone provides an LR 3DGS scaffold, and SR3R upscales it to an HR 3DGS. Extensive experiments across three 3D benchmarks demonstrate that SR3R surpasses state-of-the-art (SOTA) 3DSR methods and achieves strong zero-shot generalization, even outperforming SOTA per-scene optimization methods on unseen scenes.
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cs.CV
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表