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新论文 · v1arXiv:2611.06627

Interactive World Simulation with Cosmos for Physical AI

NVIDIA, :, Anis Ahmad, Jon Allen, Malik Aqeel Anwar, Jesse Archer, Maciej Bala, Piotr Barejko 等 90 位作者

原文摘要

We present a shared framework that adapts Cosmos world foundation models for real-time interactive world simulation in Physical AI. By streaming visual observations in response to actions and scene controls, the framework enables users and embodied agents to interact with evolving virtual environments. It supports both predicting the visual consequences of actions and generating observations from physical state maintained by an external simulator. We demonstrate this approach across camera navigation and robot manipulation, controllable video transfer, and multi-view autonomous vehicle (AV) simulation. These examples provide a shared foundation for developing interactive virtual environments for Physical AI training and evaluation. Our code and model checkpoints are available at https://github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3-examples. The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos-simulation.

cs.AI · cs.CV · cs.LG · cs.RO

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2122ACL Anthology · ACL 2026

Thinking-Based Non-Thinking: Solving the Reward Hacking Problem in Training Hybrid Reasoning Models via Reinforcement Learning

Siyuan Gan, Jiaheng Liu Nanjing University, Boyan Wang nanjing university, Tianpei Yang Nanjing University, Runqing Miao China Mobile Communications Company Limited Research Institute, Yuyao Zhang China Mobile Communications Company Limited Research Institute, Fanyu Meng JIUTIAN Research, Junlan Feng 等 11 位作者

原文摘要

Large reasoning models (LRMs) have attracted much attention due to their exceptional performance. However, their performance mainly stems from thinking, a long Chain of Thought (CoT), which significantly increase computational overhead. To address this overthinking problem, existing work focuses on using reinforcement learning (RL) to train hybrid reasoning models that automatically decide whether to engage in thinking or not based on the complexity of the query. Unfortunately, using RL will suffer the the reward hacking problem, e.g., the model engages in thinking but is judged as not doing so, resulting in incorrect rewards.To mitigate this problem, existing works either employ supervised fine-tuning (SFT), which incurs high computational costs, or enforce uniform token limits on non-thinking responses, which yields limited mitigation of the problem.In this paper, we propose Thinking-Based Non-Thinking (TNT). It does not employ SFT, and sets different maximum token usage for responses not using thinking across various queries by leveraging information from the solution component of the responses using thinking. Experiments on five mathematical benchmarks demonstrate that TNT reduces token usage by around 50\\%$ compared to DeepSeek-R1-Distill-Qwen-1.5B/7B and DeepScaleR-1.5B, while significantly improving accuracy. In fact, TNT achieves the optimal trade-off between accuracy and efficiency among all tested methods. Additionally, the probability of reward hacking problem in TNT’s responses, which are classified as not using thinking, remains below $10\\%$ across all tested datasets.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表