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新论文 · v1arXiv:2611.14848

Tideway: Phase-Aware Tiered Memory Management for MoE Inference on Consumer Devices

Yifei Wang, Tsun-yu Yang, Yechen Xu, Hancheng Ye, Qinsi Wang, Baijun Zhou, Tingjun Chen, Hai "Helen" Li 等 10 位作者

原文摘要

Large language model (LLM) agents are rapidly becoming a dominant paradigm for AI applications. Recently, there is a growing demand to deploy large-scale Mixture-of-Experts (MoE) models locally on consumer PCs to balance data privacy, API costs, and inference efficiency. However, unlike datacenter servers with abundant DRAM, consumer devices are tightly constrained in both GPU VRAM and host RAM, forcing massive MoE weights to spill across VRAM, host RAM, and SSD. Under such spilling, we observe that existing systems fail to fully utilize this memory hierarchy, treating the tiers as independent caches and thrashing in inference. We present TIDEWAY, a system for efficient inference of large MoE models on memory-constrained consumer devices. Our core insight is to manage host RAM and GPU VRAM as a unified memory pool. Within this pool, TIDEWAY couples phase-aware memory layouts, which adapt to the distinct access patterns of prefill and decode, with an execution engine that optimizes CUDA Graph execution under expert paging. Our evaluations on representative consumer hardware with frontier MoE models demonstrate that TIDEWAY significantly outperforms state-of-the-art systems. On average, TIDEWAY achieves speedups of 1.97x in end-to-end latency and 2.40x in Time-to-First-Token (TTFT), along with 1.61x higher decode throughput against the fastest baseline. Our source code is publicly available at https://github.com/Afterglow231/Tideway .

cs.OS

版本更新 · v3arXiv:2604.26963

MARS: Towards High Goodput and Low KV Thrashing in Agent Serving under GPU Memory Constraints

Yifei Wang, Tsun-yu Yang, Hancheng Ye, Yechen Xu, Cong Guo, Chiyue Wei, Qinsi Wang, Dongting Li 等 12 位作者

原文摘要

Self-hosted LLM agents offer greater control over sensitive data and model customization while avoiding per-request API fees. However, serving concurrent, multi-turn workflows within limited GPU memory makes it difficult to achieve high workflow-level goodput. In particular, as workflows accumulate context, their reusable key-value (KV) caches can easily outgrow GPU capacity, triggering repeated eviction and recovery, known as KV cache thrashing. This process consumes resources and delays workflow completion. Although existing approaches propose various methods, our motivation study shows that the evaluated baselines still incur substantial thrashing overhead or fail to address the workflow-level goodput issue. We present MARS, an agent serving system that coordinates workflow admission and in-engine scheduling to achieve high workflow-level goodput on memory-constrained devices while avoiding KV cache thrashing. Specifically, outside the engine, an admission controller selects root workflows using initial prefix footprint estimates and live KV availability, adapting admissions to memory pressure. Inside, an agent-centric scheduler prioritizes turn completion and coordinates prefill allocation with KV reclamation to reduce disruptive evictions. Across two models and three GPU configurations, MARS achieves 1.59x-7.56x mean end-to-end latency speedups over the fastest baseline. Integrated as the serving backend for OpenCode, Codex, and OpenHands, MARS further improves mean workflow completion time by 1.17x-1.87x. Our source code is publicly available at https://github.com/Afterglow231/MARS_preview .

cs.OS · cs.DC · cs.LG · cs.MA