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新论文 · v1arXiv:2611.13892

A 10K drone image dataset with component-level annotations for rooftop photovoltaic inspection

Penglei Zhang, Wan Zhang, Ruizhe Deng, Bo Chen, Wenhao Duan, Jinhe Zhang, Yanzhen Zhang, Qi Chen 等 11 位作者

原文摘要

Component-level information supports rooftop photovoltaic (PV) inspection, but recognizing individual components across complex scenes remains challenging. We present PVIS-10K, a dataset of 10,065 drone images with component-level annotations covering 63,632 physical PV modules across 22 rooftop installations. The high-resolution red-green-blue (RGB) images were acquired by unmanned aerial vehicles (UAVs, also known as drones) in Ningbo, Shaoxing and Shenzhen, China. Multi-angle oblique observations capture installation-height and scale variation, dense arrangements, occlusion, shadows and reflections. Three-dimensional delineation, reprojection and image-by-image review produced 3,516,675 image-level polygon annotations, stored in Common Objects in Context (COCO) format. Station-disjoint partitions support evaluation on unseen stations within and across cities. Four supervised models and text-prompted zero-shot Segment Anything Model 3 (SAM 3) provide full-resolution benchmarks of instance matching and foreground coverage. PVIS-10K supports component localization, delineation and image-based counting for drone-based rooftop PV inspection research.

cs.CV

新论文 · v1arXiv:2611.13675

OpticalRAG: Pixel-Space Compression for Token-Efficient Retrieval-Augmented Generation

Senhao Liu, Yuheng Zhang, Chunyu Wei, Yueguo Chen, Xinran Zhang

原文摘要

Retrieval-augmented generation (RAG) is bottlenecked by the token budget of large language models: feeding long documents into the context window is expensive, while aggressive textual compression discards fine-grained information that is irreversibly lost in a one-dimensional token sequence. We argue that this bottleneck is not fundamental to information density but to the choice of compression \emph{modality}. Modern visual encoders can pack the contents of a rendered text page into roughly a hundred visual tokens with little semantic loss, opening a new compression-fidelity tradeoff that purely textual methods cannot reach. We present \textbf{OpticalRAG}, a framework that renders documents as page images, encodes them with a frozen vision encoder, and distills the retrieved visual tokens into as few as $16$ injected tokens before passing them to the LLM. Two ingredients make this work without expensive cross-modal training: (i) \emph{Encoder-Bridged Retrieval}, which projects text-query states into the visual feature space of the frozen encoder, through a projection shared with the compressor, to retrieve visual tokens from a text query, with no contrastive training; and (ii) \emph{Query-Driven Distillation}, a lightweight cross-attention compressor that condenses the retrieved visual tokens into a small set of query-conditioned prefix tokens. On LongBench-v2, BAMBOO, and LooGLE-v2, OpticalRAG achieves the best compression-aware accuracy (CAP) on all three benchmarks while injecting only $16$ tokens, and improves the closed-book Qwen2.5-7B-Instruct backbone by $5.17$ points on LongBench-v2.Code is available at https://github.com/brighterr/OpticalRAG.

cs.CL

新论文 · v1arXiv:2611.12139

BioMARS 2.0: a robotic biologist for formulating and adapting biological experiments

Yibo Qiu, Zan Huang, Yilin Qiao, Ziyang Ling, Yi Wang, Zhengyang Lu, Hangke Peng, Haoliang Ye 等 22 位作者

原文摘要

Biological experimentation is not reducible to a single optimization problem, but requires decisions at multiple levels of abstraction: translating scientific knowledge into experimental procedures, adapting culture conditions to measured phenotypes and selecting interventions that test biological hypotheses. Automating experimental execution does not, by itself, determine which experiments should be performed next or how they should change in response to biological feedback. Here we introduce BioMARS, a human-in-the-loop multi-agent robotic system that connects knowledge-guided experimental decision-making with robotic execution and biological feedback. At the procedural level, BioMARS generated literature-grounded protocols and traceable action plans, improving expert-reviewed protocol quality scores across four model backends. At the parametric level, BioMARS used image-derived phenotypes from robotic retinal organoid culture to select subsequent experimental conditions, with higher reported scores in later rounds of the three-round experiment. At the intervention level, BioMARS nominated drug-repurposing candidates from biomedical evidence and advanced six candidates to wet-lab testing by researchers. Together, these studies demonstrate feedback-driven robotic biological experimentation within a framework that supports decisions about experimental procedures, culture conditions and biological interventions.

cs.RO · q-bio.QM

版本更新 · v2arXiv:2512.02358

Beyond Playtesting: A Generative Multi-Agent Simulation System for Massively Multiplayer Online Games

Ran Zhang, Kun Ouyang, Tiancheng Ma, Yida Yang, Dong Fang

原文摘要

Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over predefined statistical models, which are costly, time-consuming, and may disrupt player experience. Although simplified offline simulation systems are often adopted as alternatives, their limited fidelity prevents agents from accurately mimicking real player reasoning and reactions to interventions. To address these limitations, we propose a generative agent-based MMO simulation system empowered by Large Language Models (LLMs). By applying Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) on large-scale real player behavioral data, we adapt LLMs from general priors to game-specific domains, enabling realistic and interpretable player decision-making. In parallel, a data-driven environment model trained on real gameplay logs reconstructs dynamic in-game systems. Experiments demonstrate strong consistency with real-world player behaviors and plausible causal responses under interventions, providing a reliable, interpretable, and cost-efficient framework for data-driven numerical design optimization.

cs.AI

新论文 · v1arXiv:2611.10917

Remembering to Reason: Structured Memory for Scene and Workflow Understanding in Robot-Assisted Surgery

Zhiran Zhang, Hu Wang, Yichen Wu, Yutong Xie

原文摘要

Surgical video understanding is an important foundation for intelligent assistance in robot-assisted surgery. Similar surgical views can reflect different actions or procedural stages. Interpreting these views requires access to earlier observations, yet frame-centric prompting leaves this history unavailable. We introduce MemSurg, a framework that remembers surgical observations before reasoning over them. Its structured memory graph stores timestamped entity categories, locations, motion cues, and interaction summaries. Chronological links preserve recent context, while entity-associated links connect recurring observations across the procedure. Task-adaptive retrieval then supplies evidence-grounded prompts for scene and workflow reasoning, supporting both frozen inference and memory-conditioned supervised fine-tuning. Evaluation on robot-assisted prostatectomy and two complementary surgical benchmarks shows a 10.43-percentage-point gain over SurgRAW with GPT-4o. Memory conditioning adds 6.52 points under matched Qwen3-VL-8B fine-tuning, and an inference-time plug-in adds 7.04 points to EndoChat. These results support structured memory as a reusable source of procedural evidence for surgical video understanding. Our code will be publicly released.

cs.CV

新论文 · v1arXiv:2611.10262

Domain Generalization for Style-Debiased Object Detection via Label-Consistent Training across Multiple Styles

Chaoran Zhang, Shirshak Bhusal, Zhilin Gao, Qiang Xue, Haoting Shen

原文摘要

Domain generalization (DG) for object detection aims to improve model performance on unseen target domains. Existing detectors, however, suffer substantial degradation on visually distinct unseen domains, as models confined to limited training styles tend to overfit superficial statistical cues rather than object-level semantics. Motivated by human perception, which attends primarily to semantically relevant features while ignoring irrelevant style cues, we propose Origin-Anchored Multi-Style Consistency (OAMSC), a source-only framework that couples multi-style data synthesis with cross-style consistency learning to suppress style-sensitive shortcut learning. For data preparation, we leverage off-the-shelf diffusion models to expand the source datasets into 20 distinct styles, with all generated images manually verified to ensure that object instances and annotations remain consistent across style variants. During training, we impose Origin-anchored consistency constraints at scene and object levels to reinforce the learning of domain-stable features while suppressing the influence of style-sensitive cues. Extensive experiments and ablation studies on multiple challenging DG benchmarks demonstrate the consistent effectiveness and strong generalization performance of OAMSC across diverse domain shifts. Notably, our approach applies to both one-stage and two-stage detectors, while its data-centric design is complementary in principle to other DG methods. The training code and two style-transfer datasets constructed for the experiments, comprising approximately 180K images in total, are publicly available on GitHub.

cs.CV

版本更新 · v3arXiv:2604.18820

Sparse Network Inference under Imperfect Detection and its Application to Ecological Networks

Aoran Zhang, Tianyao Wei, Maria J. Guerrero, César A. Uribe

原文摘要

Recovering latent structure from count data has received considerable attention in network inference, particularly when one seeks both cross-group interactions and within-group similarity patterns in bipartite networks, which are widely used in ecology research. Such networks are often sparse and prone to imperfect detection. Existing models mainly focus on interaction recovery, while the induced similarity graphs are much less studied. Moreover, existing models for under-counted data place sparsity, if at all, on the detection model rather than on these graphs. To address these issues, we propose a nonnegative low-rank factorization framework that jointly estimates detection probabilities and promotes sparse within- and cross-group graphs through $\ell_{1/2}$ regularization. For the resulting nonconvex, nonsmooth problem, we develop an ADMM-based algorithm with adaptive penalization, and establish asymptotic feasibility and KKT stationarity of cluster points under stated assumptions. We also give sufficient conditions for exact recovery of within- and cross-group graphs. On synthetic data with up to 20% missing entries, the method recovers the graphs and detection probabilities with competitive accuracy. Across three ecological datasets, it matches the baseline held-out predictions while estimating detection probabilities and within- and cross-group graphs.

stat.ML · cs.LG · eess.SP · math.OC · stat.AP

版本更新 · v2arXiv:2505.06896

RCOMPSs: A Scalable Runtime System for R Code Execution on Manycore Systems

Xiran Zhang, Javier Conejero, Sameh Abdulah, Jorge Ejarque, Ying Sun, Rosa M. Badia, David E. Keyes, Marc G. Genton

原文摘要

R has become a cornerstone of scientific and statistical computing due to its extensive package ecosystem, expressive syntax, and strong support for reproducible analysis. However, as data sizes and computational demands grow, native R parallelism support remains limited. This paper presents RCOMPSs, a scalable runtime system that enables efficient parallel execution of R applications on multicore and manycore systems. RCOMPSs adopts a dynamic, task-based programming model, allowing users to write code in a sequential style, while the runtime automatically handles asynchronous task execution, dependency tracking, and scheduling across available resources. We present RCOMPSs using three representative data analysis algorithms, i.e., K-nearest neighbors (KNN) classification, K-means clustering, and linear regression and evaluate their performance on two modern HPC systems: KAUST Shaheen-III and Barcelona Supercomputing Center (BSC) MareNostrum 5. Experimental results reveal that RCOMPSs demonstrates both strong and weak scalability on up to 128 cores per node and across 32 nodes. For KNN and K-means, parallel efficiency remains above 70\% in most settings, while linear regression maintains acceptable performance under shared and distributed memory configurations despite its deeper task dependencies. Overall, RCOMPSs significantly enhances the parallel capabilities of R with minimal, automated, and runtime-aware user intervention, making it a practical solution for large-scale data analytics in high-performance environments.

cs.DC · stat.CO

版本更新 · v2arXiv:2611.05131

High-fidelity training-free photovoltaic module mapping from multi-view UAV imagery

WenHao Duan, Qi Chen, Penglei Zhang, Ruizhe Deng, Zhiling Guo, Haoran Zhang, Yuntian Chen

原文摘要

High-fidelity photovoltaic (PV) module mapping requires complete instance recovery and accurate delineation. Vision foundation models offer zero-shot segmentation, but converting incomplete and inconsistent predictions across views into a complete, geometrically accurate map of individual modules remains challenging. We propose the Multi-View PV Module Mapper (MV-PVMapper), a training-free framework coupling vision foundation models with unmanned aerial vehicle (UAV) photogrammetry. First, Segment Anything Model 3 (SAM 3) generates candidates from original images using text prompts. Their contours are then transferred into object space through per-module slope correction to limit distortion from surface-model noise, and verified against representative module dimensions to guide cross-view instance selection. Finally, accepted instances return to all covering images as box prompts for SAM~3, supplementing text prompts with spatial cues for iterative segmentation, verification and fusion. On five-direction surveys of three operational rooftop PV plants at approximately 1 cm nadir ground sampling distance, two feedback iterations recover 7,710 of 7,711 reference modules with no false positives at an intersection-over-union (IoU) matching threshold of 0.5. Macro-averaged area precision and recall reach 99.00 % and 98.52 %, respectively. Averaged across sites, the aggregated Jaccard index reaches 97.55 %, compared with 60.73 % and 41.24 % for orthomosaic segmentation and multi-view pixel-voting baselines, respectively; average precision at the stricter IoU threshold of 0.95 reaches 95.67 %. Ablation studies show that module-size constraints are critical for instance separation, while slope correction and feedback to all covering views improve boundary accuracy. These results are achieved without task-specific image annotation or segmentation-model weight updates.

cs.CV

新论文 · v1arXiv:2611.04916

Behind Video Generation: Observations and Insights on Multimodal Understanding from Kling

Kling Team, Dong Chen, Jialu Chen, Xinlong Chen, Yifan Dai, Haotian Dong, Binzong Geng, Yushuo Guan 等 53 位作者

原文摘要

Video generation has progressed from isolated clips to coherent short-form audiovisual sequences, and the bottleneck is shifting from rendering to semantic control. This report summarizes the observations and insights on multimodal understanding gained from successive generations of Kling. We argue that generation quality is the projection of multimodal understanding through the entire data--conditioning--alignment--evaluation chain, and we examine this chain module by module. Kling-MLLM, a shared multimodal foundation model that unifies image, video, audio, synchronized audio--video, and interleaved inputs, is specialized for each downstream module. Because a DiT is trained on far fewer training samples than a language model, we treat captioning as a semantic contract that maximizes description density, and extend it to reference-grounded captioning that makes reference bindings explicit. Prompt enhancement translates user intent into this caption distribution: basic PE is derived from captions of compelling videos and refined with text-level and generator-in-the-loop reinforcement learning, while agentic PE refines the story and retrieves compelling examples. We show that a reliable text encoder comes from perceptual training rather than from stronger language ability, and that candidates can be screened from text alone before end-to-end training. Reward modeling pairs a general reward model for explainable, localized critiques with a decision reward model for fast multidimensional scoring, treating perceptual bandwidth as a first-class design parameter. Finally, we review task-specific automatic evaluation, focusing on protocols that expose scoring shortcuts and help trace failures to their upstream source. We hope these lessons offer practical guidance for building the understanding stack behind controllable video generation.

cs.CV

版本更新 · v2arXiv:2608.22847

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

Long Zhang, Yuhan Chen, Chaoran Zhang, Wanxia Cao, Kun Huang, Pengzhi Gao, Wei Liu, Jian Luan 等 10 位作者

原文摘要

Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottlenecked by two fundamental issues: current data synthesis methods for GUI Agents rely on specific environments and struggle to generate diverse data, while existing evaluators either suffer from limited scalability or provide inaccurate and unreliable reward signals. To overcome these challenges, we introduce GSAR (Goal-State-Anchor Reward), a RL reward framework that supports scalable task generation and delivers reliable reward signals for stable and efficient policy optimization. Our approach features self-evolving data synthesis, which produces multiple environments through task execution and generates diverse tasks and goal states. Complementing this, a state-anchor mechanism automatically annotates task-relevant UI elements in successful goal states as reference anchors. During RL training, these reference anchors provide accurate, scalable reward signals that substantially enhance efficiency. Extensive evaluations demonstrate that our framework achieves over 90% accuracy on offline trajectory verification and performs closest to rule-based methods. Furthermore, agents trained using our reward framework exhibit strong performance on both AndroidWorld and our constructed benchmark, establishing a scalable approach for GUI agent training.

cs.AI

新论文 · v1arXiv:2611.03602

Reviso: Not All Visual Evidence Deserves Equal Attention in Video Captioning

Tengfei Liu, Yang Shi, Yuran Wang, Yuqi Tang, Yizhuo Jia, Zhuoran Zhang, Qixun Wang, Shujie Li 等 15 位作者

原文摘要

Multimodal large language models (MLLMs) can generate detailed video captions, yet they may overemphasize minor details while overlooking essential context and key events. We argue that not all visual evidence deserves equal attention, as the importance of visual information depends on the content of each video. Motivated by this observation, we propose Reviso, an agentic video captioning framework that learns what to observe and how to gather relevant visual evidence. From a low-frame-rate global preview, Reviso constructs a hierarchical Context--Focus--Points (CFP) observation plan that identifies the video context, prioritizes key aspects, and defines concrete observation targets and corresponding tools. Guided by this plan, Reviso performs goal-directed active perception by selectively revisiting temporal segments and combining tools for fine-grained inspection. It interprets the acquired evidence, updates its plan as needed, and integrates global and local information to generate the final caption. To learn this observation strategy, we develop a verification-guided pipeline that constructs high-quality training trajectories through factual verification and teacher-guided refinement. We further train Reviso using Group Relative Policy Optimization (GRPO), incorporating a key-fact reward for caption quality, a Plan Alignment Reward (PAR) for identifying important observation targets, and an Unproductive Tool-Call Penalty (UTCP) that adjusts observation-cost penalties based on caption quality. Experiments across four video captioning benchmarks show that Reviso outperforms the evaluated open-source baselines, while its generated captions better support downstream video question answering. These findings highlight the effectiveness and potential of priority-guided active observation for video captioning.

cs.CV

版本更新 · v2arXiv:2609.36647

CTE-Bench: Counterfactual Trace Evaluation for Stateful Software Simulators

Xinran Zhang

原文摘要

Coding agents change running software: they patch a service's code or overwrite its stored state, and then act on their own expectation of how the service will respond afterwards. A wrong expectation may surface only several calls later. Function-level code-execution benchmarks omit persistent service state, and agent benchmarks score the actions an agent takes or the final state it reaches. We introduce CTE-Bench, which measures whether a model can predict how an intervention changes a stateful service's future behavior, without asking it to choose actions. Each scenario gives the model Python service code, the calls and responses observed before the intervention, the intervention itself (a source edit or a state overwrite), and 40 fixed future calls; the model predicts every future response, and predictions are checked by executing the service. Three memory protocols control whether the model sees the correct earlier responses, none of them, or its own earlier predictions. CTE-Bench-Core-v1 contains 255 scenarios over six deterministic Python services, giving 10,200 predictions per model. The main score is effect-step value match (VM): exact response equality on the 2,476 future calls whose response the intervention changes. With correct earlier responses revealed, four API-hosted models (DeepSeek V4-Flash, Kimi K2.5, Qwen3.6-35B-A3B, and Claude Sonnet 4.6) reach 54.3%-61.7% effect-step VM. Hiding those responses lowers effect-step VM to 23.2%-29.0%; conditioning on self-generated predictions gives 24.8%-33.2%, and at most 1.2% of scenarios are predicted exactly end to end. Current models thus track intervention effects mainly when correct feedback is supplied, and their errors compound over a rollout. We release CTE-Bench-Core-v1 with its executable oracle, evaluation scripts, and an evaluation card mapping each claim to its protocol.

cs.SE

版本更新 · v3arXiv:2605.09965

Towards Generalist Game Agents: A Survey of Foundation Models in Virtual Worlds

Kuan Zhang, Dongchen Liu, Qiyue Zhao, Tianyu Xin, Yue Su, Haisheng Wang, Han Yin, Hongbo Ma 等 15 位作者

原文摘要

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-step roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field, and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-demo.80ACL Anthology · ACL 2026

Praat++: Multimedia Annotation System for Speech and Vocalization

Weiran Zhang University of Texas at Arlington, Kenny Q. Zhu University of Texas at Arlington

原文摘要

High-quality time-aligned annotation is fundamental to speech processing and animal vocalization research, yet precise boundary localization and consistent labeling remain challenging in collaborative settings. We present Praat++, a web-based multimedia annotation system designed for collaborative, video-informed, and AI-assisted timeline labeling of audio and video data. The system tightly synchronizes waveform, spectrogram, pitch, intensity, and time-aligned video playback with fine-grained region-based editing, enabling precise boundary refinement and improved label accuracy within a unified interface. Praat++ further incorporates role-aware workflow management and human-in-the-loop AI-assisted pre-annotation to enhance inter-annotator consistency and reduce labeling time. Through real-world multimodal speech and animal vocalization annotation scenarios, we demonstrate that Praat++ provides an integrated infrastructure for improving annotation quality and efficiency in dataset construction workflows. The demo video (https://www.youtube.com/watch?v=YboCoBRF5lg), website (https://redgiant.uta.edu/praat) and source code (https://github.com/UTA-ACL2/PraatPlusPlus) are now publicly available.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 3: System Demonstrations) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1078ACL Anthology · ACL 2026

VIB-Probe: Detecting and Mitigating Hallucinations in Vision-Language Models via Variational Information Bottleneck

Feiran Zhang, Yixin Wu, Zhenghua Wang, Xiaohua Wang, Changze Lv, Xuanjing Huang Fudan University, Xiaoqing Zheng Fudan University

原文摘要

Vision-Language Models (VLMs) have demonstrated remarkable progress in multimodal tasks, but remain susceptible to hallucinations, where generated text deviates from the underlying visual content. Existing hallucination detection methods primarily rely on output logits or external verification tools, often overlooking their internal mechanisms. In this work, we investigate the outputs of internal attention heads, postulating that specific heads carry the primary signals for truthful generation. However, directly probing these high-dimensional states is challenging due to the entanglement of visual-linguistic syntax and noise. To address this, we propose VIB-Probe, a novel hallucination detection and mitigation framework leveraging the Variational Information Bottleneck (VIB) theory. Our method extracts discriminative patterns across layers and heads while filtering out semantic nuisances through the information bottleneck principle. Furthermore, by leveraging the gradients of our VIB probe, we identify attention heads with strong causal influence on hallucinations and introduce an inference-time intervention strategy for hallucination mitigation. Extensive experiments across diverse benchmarks demonstrate that VIB-Probe significantly outperforms existing baselines in both settings. Our code will be made publicly available.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.129ACL Anthology · ACL 2026

LEASH: Adaptive Length Penalty and Reward Shaping for Efficient Large Reasoning Model

Yanhao Li, Lu Ma, Jiaran Zhang Harbin Institute of Technology, Lexiang Tang, Wentao Zhang, Guibo Luo Peking University

原文摘要

Large Language Models (LLMs) often produce unnecessarily lengthy reasoning traces, which significantly increase computational cost and latency. Existing approaches typically rely on fixed length penalties, but such penalties are hard to tune and fail to adapt to the evolving reasoning abilities of LLMs, leading to suboptimal trade-offs between accuracy and conciseness. To address this challenge, we propose LEASH (adaptive LEngth penAlty and reward SHaping), a reinforcement learning framework for efficient reasoning in LLMs. We formulate length control as a constrained optimization problem and employ a Lagrangian primal–dual method to dynamically adjust the penalty coefficient. When generations exceed the target length, the penalty is intensified; when they are shorter, it is relaxed. This adaptive mechanism guides models toward producing concise reasoning without sacrificing task performance. Experiments on Deepseek-R1-Distill-Qwen-1.5B and Qwen3-4B-Thinking-2507 show that LEASH reduces the average reasoning length by 60% across diverse tasks—including in-distribution mathematical reasoning and out-of-distribution domains such as coding and instruction following—while maintaining competitive performance. Our work thus presents a practical and effective paradigm for developing controllable and efficient LLMs that balance reasoning capabilities with computational budgets.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表