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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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版本更新 · v2arXiv:2606.26970

Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2

Ricardo da Rocha Carvalho, Eloísa Oliveira, Luiz Bernardo Martins Kummer, Emerson Cabrera Paraiso, Rayson Laroca

Introduction: Most Multiplayer Online Battle Arena (MOBA) analytics studies rely on structured data, which does not directly capture what each team could actually see during a match. Objective: This work introduces Dota2-Vis, a video-based dataset, and a baseline pipeline for visibility analysis in professional Dota 2 matches. Methodology: The dataset comprises all 144 matches from The International 2025, recorded from both team perspectives, totaling 288 Full HD videos, together with 2,477 manually annotated minimap images. We evaluate multiple variants of a modern object detector for player-icon detection and use the best-performing model to estimate opponent-visible player presence over time. Results: YOLO11l (large) achieved the best overall performance, reliably identifying player icons even in dense and visually cluttered minimap scenes. The resulting visibility curves reveal player, hero, role, and team-level patterns that complement conventional MOBA analytics, highlighting behavioral differences that are difficult to obtain from structured data alone. The Dota2-Vis dataset is publicly available at https://github.com/RicardoRCarvalho/dota2-vis/.

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cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2606.13625

Revisiting Vehicle Color Recognition in Long-Tailed Surveillance Scenarios

Vinícius Orrú, Bruno H. Foggiatto, Gabriel E. Lima, David Menotti, Rayson Laroca

Vehicle color recognition is an important cue for vehicle identification in surveillance systems, especially when license plates are illegible due to low resolution, occlusion, motion blur, or poor illumination. However, real-world vehicle color distributions are highly imbalanced, making overall accuracy insufficient to assess performance on rare but operationally relevant colors. This paper presents a comprehensive study of vehicle color recognition under severe class imbalance using UFPR-VeSV, a challenging real-world surveillance dataset. We investigate synthetic minority-class augmentation through two off-the-shelf generative strategies: text-conditioned image generation with RunDiffusion/JuggernautXL and image-conditioned color editing with Gemini 2.0 Flash. The curated synthetic data are combined with modern visual representations, loss reweighting, learning-rate scheduling, color-safe augmentation, foreground-aware preprocessing, and ensemble fusion. The bestperforming approach achieves 94.6% micro accuracy and 79.7% macro accuracy, improving macro accuracy by 8.2 percentage points over recent literature. A manual error analysis further shows that many remaining failures are visually ambiguous even for human annotators, highlighting the practical limits of color-based vehicle identification in unconstrained surveillance imagery. The generated images and source code are publicly available at https://github.com/viniciusorru/vcr-synthetic

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cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2604.22506

ICPR 2026 Competition on Low-Resolution License Plate Recognition

Rayson Laroca, Valfride Nascimento, Donggun Kim, Sanghyeok Chung, Subin Bae, Uihwan Seo, Seungsang Oh, Chi M. Phung 等 22 位作者

Low-Resolution License Plate Recognition (LRLPR) remains a challenging problem in real-world surveillance scenarios, where long capture distances, compression artifacts, and adverse imaging conditions can severely degrade license plate legibility. To promote progress in this area, we organized the ICPR 2026 Competition on Low-Resolution License Plate Recognition, the first competition specifically dedicated to LRLPR using real low-quality data collected under operationally relevant conditions. The competition was based on the LRLPR-26 dataset, which comprises 20,000 training tracks and 3,000 test tracks; each training track contains five low-resolution and five high-resolution images of the same license plate. Notably, a total of 269 teams from 41 countries registered for the competition, and 99 teams submitted valid entries in the Blind Test Phase. The winning team achieved a Recognition Rate of 82.13%, and four teams surpassed the 80% mark, highlighting both the high level of competition at the top of the leaderboard and the continued difficulty of the task. In addition to presenting the competition design, evaluation protocol, and main results, this paper summarizes the methods adopted by the top-5 teams and discusses current trends and promising directions for future research on LRLPR. The competition webpage is available at https://icpr26lrlpr.github.io/

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cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2605.01165

CEZSAR: A Contrastive Embedding Method for Zero-Shot Action Recognition

Valter Estevam, Rayson Laroca, Helio Pedrini, David Menotti

This paper proposes a novel Zero-Shot Action Recognition~(ZSAR) method based on contrastive learning. In ZSAR, we aim to classify examples from classes that were missing during training. Two well-known problems remain in ZSAR: the semantic gap and the domain shift. A semantic gap occurs because label representations come from the textual domain (i.e., language models) and must be associated with visual representations (i.e., CNNs, RNNs, transformer-based). This multimodal nature implies that the semantic properties of the two spaces are not identical. On the other hand, the domain shift arises from differences between the training and test sets and is inherent to ZSAR once the test set is unknown. One of the most promising methods to address both issues is learning joint embedding spaces. Therefore, we propose a new model that encodes videos and sentences in a joint embedding space, trained by aligning videos with their natural-language descriptions. We design an automatic negative sampling procedure to augment the training dataset and generate unpaired data, i.e., visual appearance and unrelated descriptions. Our results are state-of-the-art on the UCF-101 and Kinetics-400 datasets under several split configurations. Our code is available at https://github.com/valterlej/cezsar.

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cs.CV
arXiv ↗PDF ↗