跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1151新增论文
+896其中 AI 相关
+86已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-06 21:37 · 全站最近入库:2026-11-06 13:12各信源进度 →

统计口径与数据新鲜度

统计 2026-11-05 21:39 — 2026-11-06 21:39(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-06 21:37最近发现新增版本:2026-11-06 13:12库内论文最新更新时间:2026-11-06 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

17,100 已收录论文14,661 AI 相关4,055 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 1 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-06 21:31(北京时间)
新论文 · v1arXiv:2611.05642

Runway Characters: Serving a 57B Video Diffusion Transformer for Real-Time Conversation

Rohan Agarwal, Robin Andeer, Alex Armbruster, Bennett Arthur, Michail Christos Doukas, Piero Esposito, Qiming Fang, Aron Filkey 等 33 位作者

Conversational video characters must generate video as fast as it plays, for one user at a time: at 24 fps, a sustained 166.7 ms per four-frame chunk at batch size one, with only a few chunks of buffering. We describe the system behind Runway Characters, which serves a $\approx$57B-parameter autoregressive video diffusion transformer (four denoising passes per chunk) at 704$\times$1088 and 24 fps on four H100 GPUs with a voice agent in the loop. Each chunk takes 240 attention calls, each reading a 5,788-slot KV cache in which only 757 tokens are new, and 29% of the original step was whole-cache work repeated in every call. We move that work to write time (a ring cache, RoPE and FP8 quantization applied once per write, and a delta rotation when positions reset), fuse the tensor-parallel all-reduce into the FP8 GEMM with in-switch reduction, and give the decoder that turns latents into video frames its own GPU. Without the fused kernel, our optimizations cut the diffusion step from 240.9 to 159.3 ms (1.51$\times$, 24.5 fps sustained) with no detected degradation in lip-sync scores; the fused kernel, rolled back once in production and since re-enabled, reaches 147.4 ms (1.63$\times$, 43% of FP8 peak). In seven weeks of production the worker averaged above 23.5 fps in 99.5% of sessions that streamed for at least a second, and our pipeline takes 0.49 s of a 2.1 s median conversational turn. On the same GPUs, the two open-source real-time video systems we benchmarked, at four denoising passes, miss real time or add over a second of latency (one by estimate), at a third to half of our resolution.

尚无 AI 解读,展示原文摘要

cs.DC
arXiv ↗PDF ↗