On-demand model loading dominates response latency for interactive on-device AI, yet unified memory architectures (UMAs), now common on edge devices, should make it cheap by placing weights in memory the GPU already sees. However, frameworks still use the loading flow built for discrete GPUs, leaving significant inefficiencies. This paper presents UMLoad, a system-level model-loading accelerator that decouples a framework's logical allocations from their physical page backing. UMLoad uses on-demand reconstruction to eliminate the weight copy while preserving copy independence, and GPU-assisted page zeroing to accelerate runtime allocation while preserving its security guarantee. Implemented on Intel, AMD, and NVIDIA UMA platforms and evaluated with llama.cpp, PyTorch, and vLLM across six models, UMLoad reduces average loading time by 36.6%-71.9% over vanilla and 19.9%-62.7% over pipelined loaders, and cuts mean LLM-routing time to first token (TTFT) by 51.3%-59.3% and model-backed tool completion latency by 10.2%-31.6%.
Weirong Chen, Ismail El-Yamany, Ganlin Zhang, Chuanxia Zheng, Andrea Vedaldi, Daniel Cremers
Most image-based 3D reconstructors primarily recover visible surfaces, producing partial point clouds with large holes and leaving unobserved geometry unresolved. To address this limitation, we introduce AnchorComplete, a framework that reconstructs complete scene meshes from partial point clouds while preserving observed geometry and supporting scenes of varying scales. Building on TRELLIS.2, our method combines partial-point conditioning, which integrates global scene tokens with local spatial evidence to anchor generation to the input, and metric-scale coarse-to-fine generation, which progressively refines scene geometry within fixed-size windows while maintaining global structural consistency. Experiments on Replica and SCRREAM demonstrate that AnchorComplete consistently outperforms strong baselines in complete-scene reconstruction, particularly under sparse-view settings.
Choosing a robot action model requires evidence about task capability, adaptation cost, deployment requirements, and the reliability of reported conclusions. Success rates alone offer limited guidance to researchers with different computing budgets and goals. We propose RoboSeed, a multidimensional evaluation framework for vision-language-action (VLA) and world-action models (WAM), within a continuing program to train, evaluate, and openly release robot models with verifiable evidence for model selection. The framework defines five dimensions: capability, downstream training affordability, deployment affordability, locally verified research value, and reproduction evidence. It maps empirical measurements and audit criteria to 0-100 profiles using fixed normalization anchors, with balanced, training-constrained, and deployment-constrained preference settings. Interface and protocol checks establish when comparisons are appropriate. Missing measurements remain explicit, incomplete aggregate scores are withheld, and weighted input coverage identifies evidence gaps. We apply the framework to representative VLA and WAM models, drawing on local training, released-weight evaluation, task-level audits, and an evaluation-system study. The results reveal budget-dependent backbone choices, sensitivity to adaptation recipes, and differences between language and visual task interfaces. Reproducible scoring code and machine-readable evidence support extension to additional models. The study provides dimension-level assessments and priorities for further measurement, while incomplete serving traces and heterogeneous protocols preclude overall numerical rankings.
Ruisheng Sun, Jiaqi Shao, Weijia Han, Linxi Ju, Yunzhen Zhang, Binyan Sun, Rong Chen, Benjamin Blas Maristany 等 12 位作者
Traditional interactive narrative systems offer strong authorial control and structural coherence but often restrict player agency. In contrast, LLM-driven narratives enable open-ended generation and greater flexibility, yet frequently suffer from inconsistency and diminished narrative control. To navigate this trade-off, we propose a hybrid narrative framework that dynamically balances pre-authored content with real-time LLM generation via semantic similarity alignment. Additionally, sustaining narrative quality over extended gameplay remains a core challenge in LLM-based storytelling. To address this, we introduce a self-evolving, feedback-driven optimization framework that leverages in-context learning to iteratively refine prompts, eliminating the need for manual prompt engineering. Through a case study and participant-based evaluation, we show that our framework enhances narrative coherence while preserving player agency, effectively aligning generated content with both authorial intent and evolving player behavior.
Julian Philipp Schmitt, Weirong Chen, Ganlin Zhang, Felix Wimbauer, Daniel Cremers
We introduce Spade-SLAM, a self-supervised dense visual SLAM framework that substantially narrows the long-standing performance gap to supervised methods in a zero-shot setting. By demonstrating that high-fidelity tracking can be achieved without explicit ground-truth pose and depth labels, our approach offers a highly effective and label-efficient alternative to fully supervised pretraining. Our core contribution is a complementary sparse-to-dense training regime: While a warping-based photometric loss provides a dense training signal, we stabilize the optimization and suppress drift in ambiguous regions using a sparse correspondence loss derived from image feature matches. Extensive experiments demonstrate that Spade-SLAM significantly improves robustness and accuracy compared to existing self-supervised baselines, closely rivaling SLAM systems trained with explicit pose and depth supervision. The code will be made publicly available at https://github.com/JulianPSchmitt/Spade-SLAM.
CPU/GPU hybrid inference enables Mixture-of-Experts (MoE) models to run on memory-constrained PCs by keeping all expert weights in host memory and executing activated experts across both processors. Existing hybrid systems, however, assume exclusive resource access and determine an upfront CPU/GPU partition, so CPU contention from colocated applications can severely imbalance the two execution paths. This paper presents Apto, a self-adaptive hybrid inference system that applies dynamic scheduling to expert execution. The CPU and GPU executors claim experts from opposite ends of a dual-ended queue as they progress, allowing the CPU/GPU work split to adapt to their execution progress without predicting contention. Apto further uses affinity-aware scheduling to expose each executor's preferred experts at its queue end and cancellable tail racing to mitigate final-expert stragglers. Compared with state-of-the-art GPU-only and hybrid baselines, Apto achieves average prefill and decode speedups of 2.96$\times$ and 1.52$\times$ under standalone execution, and 5.97$\times$ and 3.45$\times$ under concurrent CPU workloads. It also accelerates real-world coding-agent applications by 2.02$\times$ on average.
Autoscaling is a key mechanism in model-as-a-service systems, where fast scale-up is essential because the scale-up time directly determines how long a model service remains overloaded, which in turn governs serving quality. The state-of-the-art approach, model sleeping, adopted by mainstream serving engines including vLLM and SGLang, achieves near-zero-cost scale-up by pausing pre-spawned engines on the GPU. However, sleeping is not a free lunch: each sleeping model must keep its GPU context resident, and this cost grows linearly with the number of models, degrading serving performance. Because providers must support many models, they face a dilemma between fast scale-up for all models and high service performance. In this paper, we show that a single server can keep many models asleep without paying this GPU context tax. The key observation is that the contexts of sleeping models are largely duplicated: the driver (CUDA) context can be shared across models, and their GPU kernel binaries overlap heavily due to common operators and libraries. PhOSv1 deduplicates this context by transparently delegating each engine's GPU context allocation to a central daemon through API remoting; therefore, a single server can keep far more models asleep than current engines allow. Our evaluation shows that PhOSv1 matches the scale-up time of vanilla vLLM sleep mode while substantially reducing the GPU memory footprint, improving end-to-end multi-model serving performance.
Learning-based traffic signal control (TSC) has achieved promising performance, but most methods rely on structured traffic states that must be estimated from sensor observations in real deployments. Visual TSC learns signal decisions directly from images, yet existing methods depend on fixed roadside cameras and remain tied to specific intersection configurations and visual domains. UAVs offer on-demand bird's-eye-view (BEV) observations that jointly capture intersection topology and traffic dynamics, making them a promising sensing platform for visual TSC. We present BEVLight, a generalizable TSC framework that directly maps BEV observations to signal actions. BEVLight grounds visual features onto individual lanes and composes them along the junction topology into movement and phase representations, allowing a shared policy to score candidate phases across heterogeneous intersection layouts and signal plans. To train the policy, we develop a web-based virtual teleoperation platform and collect over 5K human control decisions together with their underlying traffic states. Simulator-provided traffic states first supervise lane- and movement-level representations, after which human phase selections and rankings supervise the phase scorer. Re-rendering the recorded trajectories under diverse appearances preserves both forms of supervision and encourages robustness to visual changes. Closed-loop experiments demonstrate zero-shot generalization across traffic demands, signal plans, and intersections: BEVLight reduces average waiting time by 7--9\% relative to perception-to-control visual baselines and matches or outperforms structured-state RL controllers that receive ground-truth traffic states, achieving the lowest waiting time in 12 of 16 scenarios. An offline study further shows that BEVLight transfers to real UAV observations without target-domain adaptation.
Pneumonia changes across respiration, inflammation, and organ function, while the measurements that describe it arrive at different times and are often incomplete. We introduce PULMOWORLD, a world model for longitudinal pneumonia dynamics that connects asynchronous state estimation, recursive simulation, and evidence-constrained planning. History-aware filtering separates state propagation from observation-driven correction, so a measurement updates the shared belief only when it is observed. That belief supports recursive forecasts of clinical values and modality representations, and summaries of future prognosis. Cap-MBRL searches imagined continuations inside an authorized action set and replaces a frozen fallback only when a candidate meets the risk budget and a predicted-cost margin. On the pneumonia cohort MASS, recursive forecasts are competitive with task-trained sequence models, and simulated future states retain prognostic information. Trained separately on public MIMIC-IV-CXR chest radiographs and clinical trajectories, this model improves prognostic discrimination over latest-value fusion in development and is competitive on long-horizon error on the locked pneumonia panel. In five known-mechanism MASS-Syn environments, Cap-MBRL lowers selection regret relative to direct fallback execution.
As foundation models evolve from information generation to digital work execution, agents are increasingly capable of completing complex tasks across tools, applications, and workflows. However, existing research lacks a unified perspective on how agents reliably accomplish delegated work. To address this gap, we present a work-centric, system-level perspective that views work agents as systems combining foundation models and runtime harnesses to execute tasks in stateful workspaces and deliver verifiable outcomes. We introduce two complementary dimensions, work persistence and work openness, to characterize working conditions, and classify digital work into five forms according to task scope and organization. Building on this framework, we identify five core capability families required for reliable work execution and examine approaches to model optimization, harness optimization, and their joint optimization. We further analyze existing evaluation methods and metrics from the perspective of work outcomes. Finally, we discuss future research directions, including sustained work delegation, adaptation to open environments, and the interaction between work execution and capability improvement. This paper provides a unified framework for understanding, optimizing, and evaluating work agents, supporting the development of systems capable of delivering reliable, verifiable, and practically valuable work outcomes.
Kuan Zhang, Dongchen Liu, Qiyue Zhao, Tianyu Xin, Yue Su, Haisheng Wang, Han Yin, Hongbo Ma 等 15 位作者
The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-step roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field, and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.
Yuheng Zha, Yilei Wang, Qiyue Gao, Junrong Chen, Yujia Wu, Zhengfeng Lai, Zhengzhong Liu, Eric P. Xing
Humans often solve spatial problems by mentally simulating visual transformations. In contrast, conventional vision-language models (VLMs) reason primarily through language. We investigate whether VLMs can solve spatial problems by reasoning with both text and generated visual states. To this end, we introduce WM-VLM, which equips a pretrained VLM with a lightweight world model branch for generating intermediate visual states. Our two-stage training first teaches the model to generate the next visual state and then to use that state for reasoning. We programmatically construct spatial reasoning tasks with verifiable intermediate visual states. These tasks allow us to evaluate how well the model generates visual states and how much it relies on them to answer the question. On 2D and 3D mental rotation tasks, WM-VLM consistently outperforms the supervised fine-tuned backbone, with gains of up to 39.25 percentage points. Ablations suggest that these gains depend on the generated visual states, as removing or corrupting them sharply reduces performance. Together, these results suggest that internal world models offer a promising path toward VLMs that reason in both language and visual space. Code is publicly available at: https://github.com/yuh-zha/WM-VLM
Zhirong Chen, Kaiyan Chang Institute of Computing Technology, CAS, Zhuolin Li Peking University, Cangyuan Li , Chinese Academy of Sciences, Xinyang He, Chujie Chen, Mengdi Wang, Haobo Xu 等 11 位作者
Large Language Models have emerged as powerful tools for automating Register-Transfer Level (RTL) code generation, yet they face critical limitations: existing approaches typically fail to simultaneously optimize functional correctness and hardware efficiency metrics such as Power, Performance, and Area (PPA). Methods relying on supervised fine-tuning commonly produce functionally correct but suboptimal designs due to the lack of inherent mechanisms for learning hardware optimization principles. Conversely, external post-processing techniques aiming to refine PPA performance after generation often suffer from inefficiency and do not improve the LLMs’ intrinsic capabilities.To overcome these challenges, we propose ChipSeek, a novel hierarchical reward based reinforcement learning framework designed to encourage LLMs to generate RTL code that is both functionally correct and optimized for PPA metrics. Our approach integrates direct feedback from EDA simulators and synthesis tools into a hierarchical reward mechanism, facilitating a nuanced understanding of hardware design trade-offs. Through Curriculum-Guided Dynamic Policy Optimization (CDPO), ChipSeek enhances the LLM’s ability to generate high-quality, optimized RTL code. Evaluations on standard benchmarks demonstrate ChipSeek’s superior performance, achieving state-of-the-art functional correctness and PPA performance. Furthermore, it excels in specific optimization tasks, consistently yielding highly efficient designs when individually targeting fine-grained optimization goals such as power, delay, and area. The artifact is open-source in https://github.com/rong-hash/chipseek.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Guirong Chen Renmin University of China, Shuqi Ye, Wenkai Yang Renmin University of China, Shiqi Shen Wechat, Tencent, Guangyao Shen Tencent, Yankai Lin Renmin University of China
The evolution paradigm of Large Language Models (LLMs) is shifting from scaling training compute to scaling inference-time compute. While Reinforcement Learning with Verifiable Rewards (RLVR) has become a key engine for this transition, standard approaches often fail to equip models with the autonomous improvement capabilities required for test-time scaling. Existing critique-guided methods attempt to mitigate this by leveraging external feedback or ground-truth signals; however, these dependencies are unavailable at test time, fundamentally limiting the model’s capacity for continuous self-improvement. To bridge this gap, we propose CURE (Critique-driven Unified REinforcement Learning), a framework that jointly optimizes a single policy for standard solving, critiquing, and guided re-exploration. Uniquely, CURE facilitates re-exploration by generating strategic hints while discarding initial incorrect solutions to mitigate anchoring bias.Empirical results across diverse mathematical reasoning and code generation benchmarks demonstrate that CURE not only maintains competitive single-turn performance but, more importantly, unlocks effective inference-time scaling, enabling the model to significantly boost accuracy through iterative self-improvement.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Xu Chu, Guanyu Wang, Zhijie Tan, Xinrong Chen, Ziyu Li, Tong Mo, Weiping Li Peking University
Large Language Models (LLMs) suffer from order bias, where their performance is affected by the arrangement order of input elements. This unfairness limits the model’s applications in scenarios such as in-context learning and Retrieval-Augmented Generation (RAG). Recent studies attempt to obtain optimal or suboptimal arrangements based on statistical results or using dataset-based search, but these methods increase inference overhead while leaving the model’s inherent order bias unresolved. Other studies mitigate order sensitivity through supervised fine-tuning using augmented training sets with multiple order variants, but often at the cost of accuracy, trapping the model in consistent yet incorrect hallucinations. In this paper, we propose Dual Group Advantage Optimization (DGAO), which aims to improve model accuracy and order stability simultaneously. DGAO calculates and balances intra-group relative accuracy advantage and inter-group relative stability advantage, rewarding the policy model for generating order-stable and correct outputs while penalizing order-sensitive or incorrect responses. This marks the first time reinforcement learning has been used to mitigate LLMs’ order sensitivity. We also propose two new metrics, Consistency Rate and Overconfidence Rate, to reveal the pseudo-stability of previous methods and guide more comprehensive evaluation. Extensive experiments demonstrate that DGAO achieves superior order fairness while improving performance on RAG, mathematical reasoning, and classification tasks. Our code is available at: https://anonymous.4open.science/r/DGAO-A481/
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Guanyu Wang, Xu Chu, Zhijie Tan, Xinrong Chen, Tong Mo, Weiping Li Peking University
Graph-related tasks are traditionally addressed with Graph Neural Networks (GNNs) or graph transformers, but their task-specific training limits generalization. Large Language Models (LLMs) offer stronger generalization, yet encoding graphs as one-dimensional text struggles to capture multi-hop dependencies and two-dimensional topology. Vision-Language Models (VLMs) provide an alternative by visualizing graphs, but rendering large graphs in a single image causes clutter, occlusion, and distraction, hindering reasoning. We propose MuSe, a novel multi-stage graph reasoning framework based on VLMs. Instead of processing entire graphs at once, MuSe incrementally samples and visualizes task-relevant subgraphs, enabling progressive reasoning. The framework employs a two-stage training paradigm: supervised fine-tuning to acquire local sampling and reasoning skills, followed by reinforcement learning with GRPO to refine the sampling strategy and control dialog length.To support evaluation, we introduce LGVLQA, a new multimodal dataset with larger and more complex graph structures, addressing the scalability limitations of existing benchmarks. Experiments show that MuSe consistently outperforms leading LLM and VLM baselines, demonstrating improved structural understanding and reasoning ability.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表