Embodied Internet of Things (IoT) systems are promoting the adoption of task-oriented semantic communication (SemCom), in which the trustworthy task decisions require both semantic information reliability and source legitimacy. However, existing trustworthy designs in SemCom mainly focus on semantic content recovery and protection, with limited attention to source legitimacy. Motivated by this limitation, this paper establishes a new information exploitation paradigm for integrated SemCom-identity protection to address active source impersonation and passive identity inference by treating each SemCom signal as an inherent carrier of both task-relevant semantic information and transmitter physical identity information. We first examine these two information resources and then analyze their integration feasibility at the observation, processing, and decision levels. To exploit these resources for trustworthy decision making, we further develop a dual-branch identity protection mechanism under different operating modes. In the authentication mode, semantic recovery and physical-layer source verification are performed in parallel using the same received observation. In the concealment mode, identity exposure is suppressed while semantic recovery quality is maintained to support anonymous sensing reports. The resulting outputs are jointly interpreted to support task decisions under mode-specific identity protection requirements. Finally, two representative case studies on active source impersonation and passive identity inference are presented to evaluate the proposed framework.
Recent 3D large multimodal models (3D-LMMs) rely on a visual bottleneck to compress complex 3D scene evidence into a limited number of visual tokens compatible with large language models (LLMs). Current visual bottlenecks, however, often passively compress heterogeneous 3D evidence into a homogeneous object-centric token sequence, leaving the spatial organization of the scene under-represented. This under-representation forces the LLM to recover spatial relations from a flattened token sequence, leading to unstable reasoning in relation-intensive and spatially ambiguous scenes. To address this issue, we propose SceneScaffold, an active scene-state construction framework for unified 3D scene understanding. SceneScaffold reformulates the visual bottleneck from a passive feature compressor into an active scene organizer, constructing a role-aware spatial scaffold before language reasoning. Specifically, SceneScaffold organizes superpoint-level visual evidence into scene-state components with distinct structural roles: entity states preserve core object semantics, scene-frame states maintain spatial references via boundary and region anchors, relation states encode object-environment interaction cues, and a global summary provides compact context. Through this role-aware construction, SceneScaffold provides the LLM with a spatially organized scene representation before language reasoning. Experiments on unified 3D scene understanding tasks, including 3D visual grounding, question answering, and dense captioning, demonstrate the effectiveness of SceneScaffold, while diagnostic results further show its applicability to relation-intensive and spatially ambiguous cases. Code is available at https://github.com/lixiangqi707/SceneScaffold.
Man Liu, Xingchen Liu, Hairui Zhao, Guangming Tan, Dingwen Tao
The rapid scaling of large language models (LLMs) has made communication overhead a critical bottleneck in distributed model-parallel training. Although existing low-precision compression methods can effectively reduce communication costs, further reducing the communication footprint to ultra-low-bit formats such as FP4 introduces new challenges, including limited numerical range, sub-byte storage overhead, and increased computational cost from fine-grained quantization. In this paper, we present \textbf{FP4Quant}, a micro-grouped FP4 compression framework for efficient model-parallel LLM training. FP4Quant integrates a micro-grouped dual-scale FP4 quantization mechanism to preserve local tensor distribution characteristics, a warp-cooperative FP4 packing scheme to enable efficient sub-byte data representation, and a hybrid two-level FWHT pipeline to mitigate quantization errors with GPU-aware execution optimization. Experiments on NVIDIA H100 GPUs with Qwen-7B demonstrate up to 1.56$\times$ end-to-end throughput improvement over BF16, revealing a trade-off between throughput and model quality.
Graph-based network intrusion detection systems (GIDS) report strong benchmark detection metrics, but those metrics establish little about deployability. We approach the problem from first principles: rather than inheriting the preprocessing, windowing, and thresholding conventions of each published system, we ask what a controlled comparison requires and impose it uniformly. The result is GIDS-Eval, an evaluation framework that decomposes a GIDS into six interchangeable stages and turns those conventions into explicit experimental variables, so reported performance can be attributed to individual stages instead of whole pipelines. We survey nine representative GIDS, reimplement five of them within GIDS-Eval, and evaluate them on four datasets under one matched protocol. We identify nine recurring evaluation gaps and quantify the impact of each: two crafted edges achieve full evasion against three of the eight detector-dataset pairs with anything to hide; the snapshot window alone accounts for a mean 38.3% relative swing in average precision (AP); aligning preprocessing across systems moves AP by up to 61.8 percentage points for a single detector; and none of the 18 detector-dataset pairs we replay can alert as events arrive. We introduce GIDS-Lite, an encoder-free control built in the same framework, which ranks first by AP on two of the four datasets at up to 575$\times$ lower runtime. Architectural complexity is therefore not a consistent driver of detection quality under our matched protocol on current benchmarks, but it does enlarge the runtime, calibration, and attack surfaces operators must defend.
JSON-LD is getting increasing attention for publishing Linked Data, especially within cultural heritage. We present LODox Data Viewer, a reusable web component library for data presentation and visualization in semantic portals. It renders JSON-LD as human-readable, themeable cards, embeddable in any semantic portal page with a single script tag. Package URL: https://www.npmjs.com/package/lodox-data-viewer
Recent advances in Large Language Models have transformed how data can be linked, discovered, and enhanced. LODox, Linked Open Data at Oxford, is an evolving web-based platform that embraces this transformation for cultural heritage Linked Open Data. LODox features a novel interface with intuitive card-based data presentation and visualization in a semantic portal. It represents an evolving approach to explore heterogeneous cultural heritage data across multiple sources through a unified interface. In this paper, we will briefly describe the LODox architecture, its implementation, and future development plan, particularly its alignment and integration with Solid.
Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.
Qiaoling Chen, Jiaxiang Cheng, Xueqing Deng, Tiankai Hang, Ji Hou, Jiaqi Li, Yifan Liu, Tao Lu 等 38 位作者
Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.
Self-disclosures on the Web support diverse psychological analyses, from recognizing expressed experiences to identifying symptom-relevant information. We study a shared, question-conditioned decision interface for this heterogeneous problem in content analysis. We organize PsyJudgeBench, comprising 13 annotated datasets and 82 questions across six psychological areas, while preserving source-specific criteria and masks for unobserved labels. We introduce PsyJev, a System-1 model that directly produces distributions over answers specified in each request. Joint supervised training establishes the shared judgment function, followed by Judgment-Anchored RLCD (JA-RLCD), which adapts logit-space reward optimization to heterogeneous psychological judgments through balanced supervision, selective retention of correct SFT predictions, and question-group reward optimization. The Qwen3.5-based 2B, 4B, and 9B models achieve 64.33, 66.21, and 67.56 average test F1, respectively. The 9B model exceeds the strongest external comparison by 2.54 points. Controlled 2B comparisons examine the training stages and anchored refinement. Further analyses examine question-conditioned judgment, inference cost, and probability quality, complemented by qualitative comparisons across models.
Xiaohao Luo Northeastern University, Ying Wei Northeastern University, China, Rui Zhao Northeastern University
Recently, activation steering has attracted considerable attention as a low-cost approach to improving the safety of large language models (LLMs). However, most existing methods apply interventions indiscriminately, often causing excessive refusal of benign queries. Although recent works have begun to explore selective intervention, their intervention decisions typically rely on residual stream activations where information is highly entangled, resulting in limited discriminative power and unreliable interventions. To address this issue, we propose FFN-Guided activation steering (FGAS). Motivated by the observation that feed-forward networks (FFNs) in LLMs serve as core modules for knowledge storage, we propose leveraging FFN output activations as more discriminative signals for intervention, since these activations more explicitly reflect the intent of a query. For a given query, FGAS projects the corresponding FFN output activation into a low-dimensional subspace that effectively separates harmful and benign queries, and then makes precise intervention decisions by assessing its similarity to pre-constructed prototype activations representing harmful and benign classes. Extensive experiments demonstrate that FGAS achieves state-of-the-art defense performance against various jailbreak attacks, while nearly preserving the model’s original performance on benign tasks.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Rui Zhao Xiamen University, Xuewen Zhong Xiamen University, Xiaoyun Zheng, Jinsong Su Xiamen University, Yidong Chen Xiamen University
Sign language research has achieved significant progress due to the advances in large language models (LLMs). However, the intrinsic ability of LLMs to understand sign language, especially in multimodal contexts, remains underexplored. To address this limitation, we introduce \textbf{CNSL-bench}, the first comprehensive \textbf{C}hinese \textbf{N}ational \textbf{S}ign \textbf{L}anguage \textbf{bench}mark designed for evaluating multimodal large language models (MLLMs) in sign language understanding. The proposed CNSL-bench is characterized by: 1) Authoritative grounding, as it is anchored to the officially standardized \textit{National Common Sign Language Dictionary}, mitigating ambiguity from regional or non-canonical variants and ensuring consistent semantic definitions; 2) Multimodal coverage, providing aligned textual descriptions, illustrative images, and sign language videos; and 3) Articulatory diversity, supporting fine-grained analysis across key manual articulatory forms, including air-writing, finger-spelling, and the Chinese manual-alphabet. Using CNSL-bench, we extensively evaluate 21 open-source and proprietary up-to-date MLLMs. Our results reveal that, despite recent advances in multimodal modeling, current MLLMs remain substantially inferior to human performance, exhibiting systematic disparities across input modalities and manual articulatory forms. Additional diagnostic analyses suggest that several performance limitations persist beyond improvements in reasoning and that instruction-following robustness varies substantially across models.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Chang Hao Lai, Rui Zhao Xiamen University, Xuewen Zhong Xiamen University, Jinsong Su Xiamen University, Yidong Chen Xiamen University
Sign language translation (SLT) converts continuous sign videos into spoken-language text, yet it remains challenging due to the intrinsic modality mismatch between visual signs and written text, particularly in gloss-free settings. Recent SLT systems increasingly adopt CLIP-like Vision-Language pretraining (VLP) for cross-modal alignment, but the random in-batch contrast provides few, batch-dependent negatives and may mislabel semantically similar (or even identical) pairs as negatives, introducing noisy and potentially inconsistent alignment supervision.In this work, we first conduct a preliminary trajectory-based analysis that tracks negative video-text similarity over training. The results show that only a small subset of negatives exhibits the desired behavior of being consistently pushed away, while the remaining negatives display heterogeneous and often non-decreasing similarity dynamics, suggesting that random in-batch negatives are frequently uninformative for effective alignment.Inspired by this, we propose Selective Contrastive Learning for SLT (SCL-SLT) with a Pair Selection (PS) strategy. PS scores candidate negatives using similarity dynamics from reference checkpoints and constructs mini-batches via a curriculum that progressively emphasizes more challenging negatives, thereby strengthening contrastive supervision while reducing the influence of noisy or semantically invalid negatives.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表