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版本更新 · v2arXiv:2609.33518

SceneScaffold: Active Scene-State Construction for Unified 3D Scene Understanding

Xiangqi Li, Libo Huang, Jiarui Zhao, Weilun Feng, Chuanguang Yang, Zhulin An, Yongjun Xu

原文摘要

Recent 3D large multimodal models (3D-LMMs) rely on a visual bottleneck to compress complex 3D scene evidence into a limited number of visual tokens compatible with large language models (LLMs). Current visual bottlenecks, however, often passively compress heterogeneous 3D evidence into a homogeneous object-centric token sequence, leaving the spatial organization of the scene under-represented. This under-representation forces the LLM to recover spatial relations from a flattened token sequence, leading to unstable reasoning in relation-intensive and spatially ambiguous scenes. To address this issue, we propose SceneScaffold, an active scene-state construction framework for unified 3D scene understanding. SceneScaffold reformulates the visual bottleneck from a passive feature compressor into an active scene organizer, constructing a role-aware spatial scaffold before language reasoning. Specifically, SceneScaffold organizes superpoint-level visual evidence into scene-state components with distinct structural roles: entity states preserve core object semantics, scene-frame states maintain spatial references via boundary and region anchors, relation states encode object-environment interaction cues, and a global summary provides compact context. Through this role-aware construction, SceneScaffold provides the LLM with a spatially organized scene representation before language reasoning. Experiments on unified 3D scene understanding tasks, including 3D visual grounding, question answering, and dense captioning, demonstrate the effectiveness of SceneScaffold, while diagnostic results further show its applicability to relation-intensive and spatially ambiguous cases. Code is available at https://github.com/lixiangqi707/SceneScaffold.

cs.CV

新论文 · v1arXiv:2611.04323

FP4Quant: Efficient 4-Bit Communication Compression for Model-Parallel LLM Training

Man Liu, Xingchen Liu, Hairui Zhao, Guangming Tan, Dingwen Tao

原文摘要

The rapid scaling of large language models (LLMs) has made communication overhead a critical bottleneck in distributed model-parallel training. Although existing low-precision compression methods can effectively reduce communication costs, further reducing the communication footprint to ultra-low-bit formats such as FP4 introduces new challenges, including limited numerical range, sub-byte storage overhead, and increased computational cost from fine-grained quantization. In this paper, we present \textbf{FP4Quant}, a micro-grouped FP4 compression framework for efficient model-parallel LLM training. FP4Quant integrates a micro-grouped dual-scale FP4 quantization mechanism to preserve local tensor distribution characteristics, a warp-cooperative FP4 packing scheme to enable efficient sub-byte data representation, and a hybrid two-level FWHT pipeline to mitigate quantization errors with GPU-aware execution optimization. Experiments on NVIDIA H100 GPUs with Qwen-7B demonstrate up to 1.56$\times$ end-to-end throughput improvement over BF16, revealing a trade-off between throughput and model quality.

cs.AI

新论文 · v1arXiv:2610.40191

Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement

Liaoyuan Fan, Yuhao Zheng, Dongxing Mao, Hangyu Ran, Siyuan Hu, Weijia Mao, Rui Zhao, Weijia Wu 等 21 位作者

原文摘要

Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.

cs.CV

新论文 · v1arXiv:2610.36729HF 社区推荐

Hy-Nomas: Towards Free-form Interactive World Generation

Qiaoling Chen, Jiaxiang Cheng, Xueqing Deng, Tiankai Hang, Ji Hou, Jiaqi Li, Yifan Liu, Tao Lu 等 38 位作者

原文摘要

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

cs.CV

新论文 · v1arXiv:2610.36689

PsyJev: Psychological Analysis via System-1 Judgment

Fangyuan Liu, Sirui Zhao, Xiaohao Wang, Guo Cheng, Peng Zhang, Enhong Chen

原文摘要

Self-disclosures on the Web support diverse psychological analyses, from recognizing expressed experiences to identifying symptom-relevant information. We study a shared, question-conditioned decision interface for this heterogeneous problem in content analysis. We organize PsyJudgeBench, comprising 13 annotated datasets and 82 questions across six psychological areas, while preserving source-specific criteria and masks for unobserved labels. We introduce PsyJev, a System-1 model that directly produces distributions over answers specified in each request. Joint supervised training establishes the shared judgment function, followed by Judgment-Anchored RLCD (JA-RLCD), which adapts logit-space reward optimization to heterogeneous psychological judgments through balanced supervision, selective retention of correct SFT predictions, and question-group reward optimization. The Qwen3.5-based 2B, 4B, and 9B models achieve 64.33, 66.21, and 67.56 average test F1, respectively. The 9B model exceeds the strongest external comparison by 2.54 points. Controlled 2B comparisons examine the training stages and anchored refinement. Further analyses examine question-conditioned judgment, inference cost, and probability quality, complemented by qualitative comparisons across models.

cs.AI

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1360ACL Anthology · ACL 2026

Detecting What Queries Seek: Steering LLM Safety with FFN Output Activation Monitoring

Xiaohao Luo Northeastern University, Ying Wei Northeastern University, China, Rui Zhao Northeastern University

原文摘要

Recently, activation steering has attracted considerable attention as a low-cost approach to improving the safety of large language models (LLMs). However, most existing methods apply interventions indiscriminately, often causing excessive refusal of benign queries. Although recent works have begun to explore selective intervention, their intervention decisions typically rely on residual stream activations where information is highly entangled, resulting in limited discriminative power and unreliable interventions. To address this issue, we propose FFN-Guided activation steering (FGAS). Motivated by the observation that feed-forward networks (FFNs) in LLMs serve as core modules for knowledge storage, we propose leveraging FFN output activations as more discriminative signals for intervention, since these activations more explicitly reflect the intent of a query. For a given query, FGAS projects the corresponding FFN output activation into a low-dimensional subspace that effectively separates harmful and benign queries, and then makes precise intervention decisions by assessing its similarity to pre-constructed prototype activations representing harmful and benign classes. Extensive experiments demonstrate that FGAS achieves state-of-the-art defense performance against various jailbreak attacks, while nearly preserving the model’s original performance on benign tasks.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1896ACL Anthology · ACL 2026

CNSL-bench: Benchmarking the Sign Language Understanding Capabilities of MLLMs on Chinese National Sign Language

Rui Zhao Xiamen University, Xuewen Zhong Xiamen University, Xiaoyun Zheng, Jinsong Su Xiamen University, Yidong Chen Xiamen University

原文摘要

Sign language research has achieved significant progress due to the advances in large language models (LLMs). However, the intrinsic ability of LLMs to understand sign language, especially in multimodal contexts, remains underexplored. To address this limitation, we introduce \textbf{CNSL-bench}, the first comprehensive \textbf{C}hinese \textbf{N}ational \textbf{S}ign \textbf{L}anguage \textbf{bench}mark designed for evaluating multimodal large language models (MLLMs) in sign language understanding. The proposed CNSL-bench is characterized by: 1) Authoritative grounding, as it is anchored to the officially standardized \textit{National Common Sign Language Dictionary}, mitigating ambiguity from regional or non-canonical variants and ensuring consistent semantic definitions; 2) Multimodal coverage, providing aligned textual descriptions, illustrative images, and sign language videos; and 3) Articulatory diversity, supporting fine-grained analysis across key manual articulatory forms, including air-writing, finger-spelling, and the Chinese manual-alphabet. Using CNSL-bench, we extensively evaluate 21 open-source and proprietary up-to-date MLLMs. Our results reveal that, despite recent advances in multimodal modeling, current MLLMs remain substantially inferior to human performance, exhibiting systematic disparities across input modalities and manual articulatory forms. Additional diagnostic analyses suggest that several performance limitations persist beyond improvements in reasoning and that instruction-following robustness varies substantially across models.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2116ACL Anthology · ACL 2026

Selective Contrastive Learning For Gloss Free Sign Language Translation

Chang Hao Lai, Rui Zhao Xiamen University, Xuewen Zhong Xiamen University, Jinsong Su Xiamen University, Yidong Chen Xiamen University

原文摘要

Sign language translation (SLT) converts continuous sign videos into spoken-language text, yet it remains challenging due to the intrinsic modality mismatch between visual signs and written text, particularly in gloss-free settings. Recent SLT systems increasingly adopt CLIP-like Vision-Language pretraining (VLP) for cross-modal alignment, but the random in-batch contrast provides few, batch-dependent negatives and may mislabel semantically similar (or even identical) pairs as negatives, introducing noisy and potentially inconsistent alignment supervision.In this work, we first conduct a preliminary trajectory-based analysis that tracks negative video-text similarity over training. The results show that only a small subset of negatives exhibits the desired behavior of being consistently pushed away, while the remaining negatives display heterogeneous and often non-decreasing similarity dynamics, suggesting that random in-batch negatives are frequently uninformative for effective alignment.Inspired by this, we propose Selective Contrastive Learning for SLT (SCL-SLT) with a Pair Selection (PS) strategy. PS scores candidate negatives using similarity dynamics from reference checkpoints and constructs mini-batches via a curriculum that progressively emphasizes more challenging negatives, thereby strengthening contrastive supervision while reducing the influence of noisy or semantically invalid negatives.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表