跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+3已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-14 15:11 · 全站最近入库:2026-11-14 15:09各信源进度 →

统计口径与数据新鲜度

统计 2026-11-13 16:06 — 2026-11-14 16:06(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-14 15:11最近发现新增版本:2026-11-14 15:09库内论文最新更新时间:2026-11-13 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

23,348 已收录论文19,580 AI 相关6,729 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 6 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-14 15:09(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:0fffc628efcef48ba3e05f3db5524ff5CVF · CVPR 2026

LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis

Szymanowicz, Stanislaw, Chen, Minghao, Wang, Jianyuan, Rupprecht, Christian, Vedaldi, Andrea

原文摘要

Recent work has shown that neural networks can perform 3D tasks such as Novel View Synthesis (NVS) without explicit 3D reconstruction. Even so, we argue that strong 3D inductive biases are still helpful in the design of such networks. We show this point by introducing LagerNVS, an encoder-decoder neural network for NVS that builds on `3D-aware' latent features. The encoder is initialized from a 3D reconstruction network pre-trained using explicit 3D supervision. This is paired with a lightweight decoder, and trained end-to-end with photometric losses. LagerNVS achieves state-of-the-art deterministic feed-forward Novel View Synthesis (including 31.4 PSNR on Re10k), with and without known cameras, renders in real time, generalizes to in-the-wild data, and can be paired with a diffusion decoder for generative extrapolation. See szymanowiczs.github.io/lagernvs for code, models, and examples.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:52d0cfb544bc9802ebc48caecd12492eCVF · CVPR 2026

LitePT: Lighter Yet Stronger Point Transformer

Yue, Yuanwen, Robert, Damien, Wang, Jianyuan, Hong, Sunghwan, Wegner, Jan Dirk, Rupprecht, Christian, Schindler, Konrad

原文摘要

Modern neural architectures for 3D point cloud processing contain both convolutional layers and attention blocks, but the best way to assemble them remains unclear. We analyse the role of different computational blocks in 3D point cloud networks and find an intuitive behaviour: convolution is adequate to extract low-level geometry at high-resolution in early layers, where attention is expensive without bringing any benefits; attention captures high-level semantics and context in low-resolution, deep layers more efficiently. Guided by this design principle, we propose a new, improved 3D point cloud backbone that employs convolutions in early stages and switches to attention for deeper layers. To avoid the loss of spatial layout information when discarding redundant convolution layers, we introduce a novel, parameter-free 3D positional encoding, PointROPE. The resulting LitePT model has 3.6x fewer parameters, runs 2x faster, and uses 2x less memory than the state-of-the-art Point Transformer V3, but nonetheless matches or outperforms it on a range of tasks and datasets.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:b3be9be6438459693c351284095105b9CVF · CVPR 2026

Scene-Centric Unsupervised Video Panoptic Segmentation

Reich, Christoph, Hahn, Oliver, Araslanov, Nikita, Leal-Taixé, Laura, Rupprecht, Christian, Cremers, Daniel, Roth, Stefan

原文摘要

Video panoptic segmentation (VPS) aims to jointly detect, segment, and track all objects while partitioning the video into semantically consistent regions. We introduce the task setting of unsupervised VPS, omitting any human supervision. Existing unsupervised scene understanding works mainly focused on image segmentation tasks; the video domain remains underexplored. We propose VideoCUPS, the first unsupervised VPS approach. VideoCUPS generates temporally consistent panoptic video pseudo-labels from scene-centric videos by exploiting unsupervised depth, motion, and visual cues. Training on these pseudo-labels using a novel Video DropLoss yields an accurate, unsupervised VPS model. To benchmark progress, we introduce a comprehensive evaluation protocol and four competitive baselines, extending state-of-the-art unsupervised panoptic image and instance video segmentation models to VPS. VideoCUPS outperforms all baselines and demonstrates strong label-efficient learning. With VideoCUPS, our evaluation protocol, and baselines, we provide a strong foundation for future research on unsupervised VPS.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:ced4171ae7803044601aac000cc757bcCVF · CVPR 2026

Particulate: Feed-Forward 3D Object Articulation

Li, Ruining, Yao, Yuxin, Zheng, Chuanxia, Rupprecht, Christian, Lasenby, Joan, Wu, Shangzhe, Vedaldi, Andrea

原文摘要

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion constraints. The model is based on a transformer network, the Part Articulation Transformer, which predicts all these parameters for all joints. We train the network end-to-end on a diverse collection of articulated 3D assets from public datasets. During inference, Particulate maps the output of the network back to the input mesh, yielding a fully articulated 3D model in seconds, much faster than prior approaches that require per-object optimization. Particulate also works on AI-generated 3D assets, enabling the generation of articulated 3D objects from a single (real or synthetic) image when combined with an off-the-shelf image-to-3D model. We further introduce a new challenging benchmark for 3D articulation estimation curated from high-quality public 3D assets, and redesign the evaluation protocol to be more consistent with human preferences. Empirically, Particulate significantly outperforms state-of-the-art approaches.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d7c3491ae2b69bcb3719ab4411638357CVF · CVPR 2026

SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations

Wang, Yunnan, Zheng, Kecheng, Wang, Jianyuan, Chen, Minghao, Novotny, David, Rupprecht, Christian, Xu, Yinghao, Zhu, Xing 等 11 位作者

原文摘要

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:d9093f3aaaa68ae1ec4b047d2315488fCVF · CVPR 2026

VGGT-Ω

Wang, Jianyuan, Chen, Minghao, Zhang, Shangzhan, Karaev, Nikita, Schönberger, Johannes, Labatut, Patrick, Bojanowski, Piotr, Novotny, David 等 10 位作者

原文摘要

We introduce VGGT-Ω, a feed-forward model for 3D reconstruction that improves accuracy, efficiency, and capabilities for both static and dynamic scenes. Prior models such as VGGT have shown that feed-forward 3D reconstruction is, in many cases, competitive with traditional optimization-based methods. Here, we show that the accuracy and robustness of these models scale predictably with model capacity and data size. To enable training 3D reconstruction models at an unprecedented scale, we introduce architectural changes that improve training efficiency and scalability, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We significantly simplify VGGT's architecture by using a single dense prediction head with multi-task supervision, removing expensive high-resolution convolutional layers, and introducing efficient scene tokens for feature aggregation in lieu of global attention. These changes allow us to train VGGT-Ω with 15 x more supervised data than prior work and to leverage vast amounts of unlabeled videos, while requiring only ~30% of VGGT's training memory. VGGT-Ω achieves strong results for 3D reconstruction of static and dynamic scenes across multiple benchmarks, e.g., improving over the previous best camera estimation accuracy by 77% on Sintel.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表