跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+1072新增论文
+845其中 AI 相关
+94已有论文修订
+100新增 AI 导读

arXiv 最近完成扫描:2026-11-09 15:29 · 全站最近入库:2026-11-09 13:22各信源进度 →

统计口径与数据新鲜度

统计 2026-11-08 15:32 — 2026-11-09 15:32(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-09 15:29最近发现新增版本:2026-11-09 13:22库内论文最新更新时间:2026-11-07 02:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

18,172 已收录论文15,506 AI 相关4,527 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 1 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-09 15:27(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:4fa933ae2b08be477ff83ec26240be41CVF · CVPR 2026

EgoEdit: Dataset, Real-Time Streaming Model, and Benchmark for Egocentric Video Editing

Li, Runjia, Haji-Ali, Moayed, Mirzaei, Ashkan, Wang, Chaoyang, Sahni, Arpit, Skorokhodov, Ivan, Siarohin, Aliaksandr, Jakab, Tomas 等 12 位作者

原文摘要

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges -- including rapid egomotion, and frequent hand-object interactions -- that create a significant domain gap. Moreover, existing offline editing pipelines suffer from high latency, limiting real-time interaction.To address these issues, we present a complete ecosystem for egocentric video editing. First, we construct EgoEditData, a carefully designed and manually curated dataset specifically designed for egocentric editing scenarios, featuring rich hand-object interactions, while explicitly preserving hands. Second, we develop EgoEdit, an instruction-following egocentric video editor that supports real-time streaming inference on a single GPU. Finally, we introduce EgoEditBench, an evaluation suite targeting instruction faithfulness, hand and interaction preservation, and temporal stability under egomotion.Across both egocentric and general editing tasks, EgoEdit produces temporally stable, instruction-faithful results with interactive latency. It achieves clear gains on egocentric editing benchmarks--where existing methods struggle--while maintaining performance comparable to the strongest baselines on general editing tasks. EgoEditData and EgoEditBench will be made public for the research community.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表