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版本更新 · v4arXiv:2606.03159

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling 等 33 位作者

原文摘要

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.

cs.CV · cs.AI · cs.RO

版本更新 · v2arXiv:2607.14203

Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

NVIDIA, :, Jiahui Huang, Jiawei Ren, Michal Tyszkiewicz, Bjoern Haefner, Michael Shelley, Xin Kang 等 17 位作者

原文摘要

3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety. In recent years, neural simulation has become predominant, with methods such as NuRec playing a central role; however, these methods remain relatively slow and typically require per-scene tuning. In this work, we present Instant NuRec, a feed-forward neural reconstruction model that turns a short multi-view driving log into a fully simulatable 3D Gaussian Splatting (3DGS) world in a single forward pass. The model accepts multi-view input from a calibrated camera rig and emits a layered output consisting of static and dynamic 3DGS layers, a sky cubemap, and per-camera ISP corrections, while providing native support for non-pinhole camera models via 3DGUT. It reconstructs a 10-20-second multi-camera scene in roughly 1.5 seconds and achieves a PSNR on the Waymo Open Dataset that is 2.01 dB above the strongest evaluated baseline. Instant NuRec is deeply integrated into NuRec and is compatible with AlpaSim for closed-loop simulation.

cs.GR · cs.AI · cs.CV

新论文 · v1arXiv:2611.14815

BirdDreams: Joint Perspective and BEV Video Generation for a Plausible, Reactive Driving World Model

Junyoung Seo, Jaewoo Seo, Seungryong Kim, Laura Leal-Taixé, Xiuming Zhang, Seung Wook Kim

原文摘要

Driving world models aim to simulate how a scene unfolds under different ego actions. This requires plausible motion of surrounding vehicles as well as precise ego-trajectory control. Learning vehicle motion from perspective video alone is challenging because motion is entangled with appearance and vehicles can be occluded. Prior work therefore conditions video generation on layouts that specify vehicle motion, providing control over surrounding vehicles but requiring their future trajectories as inputs. We introduce BirdDreams, an autoregressive driving world model that jointly generates perspective video and a schematic bird's-eye-view (BEV) video, making scene layout part of the predicted future. The BEV, rendered from scene annotations for training, depicts roads and vehicles as simple shapes at a fixed metric scale, providing a top-down view of their positions and motion with reduced occlusion between vehicles. Perspective video, by contrast, retains scene details that the BEV omits, such as traffic signals and object appearance. Joint attention between two video diffusion transformers, one per stream, lets each stream inform the other during generation. The predicted BEV also provides a geometric interface for ego control: we translate and rotate its latest frame along an input ego trajectory and use the resulting frames as a soft condition that shows how the scene would appear to move if only the ego vehicle moved. At inference, BirdDreams generates both videos from a single camera image without requiring an HD map or vehicle-state inputs. On PhysicalAI-AV and nuScenes, BirdDreams follows input ego trajectories more faithfully than prior driving world models and generates more plausible ego motion without ego-action conditioning. Human evaluation shows that BirdDreams outperforms a perspective-only baseline in generating realistic surrounding-vehicle behavior.

cs.CV