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新论文 · v1arXiv:2611.10872

DreamVLA: From Generated Human Motions to Humanoid Vision-Language-Action Policies

Kevin Park, Izat Rasyad, Dvij Kalaria, Shankar Sastry

原文摘要

Training vision-language-action (VLA) policies typically depends on substantial robot demonstration data, making human teleoperation a costly and cumbersome bottleneck, particularly for whole-body humanoid interaction. Reinforcement learning in simulation offers an alternative for scaling this data, but designing task-specific rewards remains challenging. To address this, we propose DreamVLA, which uses generated motion trajectories to guide reinforcement learning (RL) in simulation, converting them into reliable task execution trajectories. These trajectories train VLA models in simulation without new task-specific teleoperation data. Our central contribution is a reference-conditioned DAgger distillation procedure: after a failed learner rollout, we restart the RL expert from a sampled learner state with the same reference suffix and aggregate successful corrective trajectories, addressing the distribution shift left by offline imitation. We evaluate picking from a platform, opening a drawer, pressing a button, and walking and picking from a platform, with ablations of DAgger iterations, residual RL, and generated dataset scale. Project website: ember-center-berkeley.github.io/DreamVLA.

cs.RO

版本更新 · v3arXiv:2607.05369Berkeley BAIR

GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variational Automation Tasks

Kaiyuan Chen, Shuangyu Xie, Letian Fu, Justin Yu, William Pacini, Sandeep Bajamahal, Hudson Kim, Jaimyn Drake 等 24 位作者

原文摘要

For robots to work reliably in commercial and industrial applications, recent advances in agentic coding systems have potential to combine interpretable robot programming with the open-world adaptability of model-free policies. We focus on "Variational Automation" (VA), a class of tasks that have larger variations in object geometry and pose than fixed automation. Model-free policies often struggle to close the reliability gap for VA tasks, which must be executed persistently and reliably in commercial and industrial applications. Motivated by prior work on Task and Motion Planning (TAMP) and the Robot Operating System (ROS), we introduce Graph-as-Policy (GaP), a multi-agent coding harness that generates directed computation graphs with perception, planning, and control nodes from a Modular Open Robot Skill Library (MORSL). GaP generates an internal simulation environment to rehearse task instances with different graphs in parallel to iteratively refine the graph structure and parameters to improve success rates and throughput. Evaluation with 8 new open VA task benchmarks, 4 in simulation and 4 in real-world, suggests that GaP can achieve success rates that significantly outperform baselines. Details, code, and data: https://graph-robots.github.io/gap

cs.RO · cs.AI · cs.CL · cs.LG

新论文 · v1arXiv:2610.17927Berkeley BAIR

GLST: Global-Local Spatio-Temporal Memory Decomposition Framework for Online Chained-Goal Navigation

Yousef Liang, Ryan Ardalan, Yarden Goraly, Chenhao Zhu, Yue Yin, Jonas Frey, Claire Tomlin, Marco Pavone 等 9 位作者

原文摘要

Autonomous navigation in real-world environments often requires long-horizon operation under partial observability and evolving goals. Existing mapless navigation approaches predominantly assume fixed goals throughout an episode, limiting applicability to practical scenarios where goals change online during execution. We study online chained-goal navigation, where goals evolve through existing-goal redirection or new-goal emergence without explicit transition signals. Under this setting, we find navigation may require either continued exploration or strategic revisitation, creating conflicting memory requirements. We propose Global-Local Spatio-Temporal Belief Learning (GLST), a memory-decomposition framework that separates latent beliefs into global-local spatial and long-short temporal representations for long-horizon reasoning. We further introduce goal-conditioned rewards to balance exploration and exploitation under evolving goals. Extensive experiments in simulation across diverse terrains demonstrate improved chained-goal navigation performance over baselines. Real-robot experiments using the Spot quadruped further validate our memory decomposition framework.

cs.RO · cs.AI

新论文 · v1arXiv:2610.02204Berkeley BAIR

Reconstruct, Practice, Go Real: Guided Self-Improvement for Embodied Agents

Yen-Jen Wang, Haozhe Jiang, Shuying Deng, Haoru Xue, Weirui Ye, Rocky Duan, Nika Haghtalab, S. Shankar Sastry 等 10 位作者

原文摘要

Building reliable robot capabilities across diverse tasks requires substantial human effort to develop and maintain skills, design rewards, and integrate perception with control. We present Reconstruct, Practice, Go Real (RPG), a framework for autonomous improvement of robot execution systems without updating model weights. RPG identifies manipulation capabilities in an offline dataset and constructs related practice tasks in simulation. During practice, RPG uses execution feedback, privileged simulator state, and available dataset videos to diagnose failures. It develops new reusable symbolic skills, refines existing skills, and revises the system prompt based on these diagnoses. Cross-task evaluation tests individual candidate changes and merged revisions before they are retained for reuse. At test time, a multimodal LLM uses the resulting system prompt and skill library to coordinate perception and robot control. On held-out initializations of 22 manipulation tasks, RPG improves task success from 28.6% after the first practice round to 95.0% after 15 rounds, outperforming all evaluated baselines, including ASPIRE (75.5%) and CaP-Agent0 powered by GPT-6 Astra Pro (60.0%). After a common calibration and hardware-adaptation procedure, the frozen system succeeds in all 30 physical trials, with ten trials on each of three tasks. Project Website: https://rpg-robot.github.io/

cs.RO · cs.AI · eess.SY

版本更新 · v2arXiv:2606.19980Berkeley BAIR

ENPIRE: Agentic Robot Policy Self-Improvement in the Real World

Wenli Xiao, Jia Xie, Tonghe Zhang, Haotian Lin, Letian "Max" Fu, Haoru Xue, Jalen Lu, Yi Yang 等 17 位作者

原文摘要

Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.

cs.AI