跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

部分采集异常
正在读取账号与研究记录…

全站更新概况

+3858新增论文
+2971其中 AI 相关
+108已有论文修订
+91新增 AI 导读

arXiv 最近完成扫描:2026-11-05 00:46 · 全站最近入库:2026-11-05 01:07各信源进度 →

统计口径与数据新鲜度

统计 2026-11-04 01:08 — 2026-11-05 01:08(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:2026-11-05 00:46最近发现新增版本:2026-11-05 01:07库内论文最新更新时间:2026-11-04 08:00

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

12,535 已收录论文10,646 AI 相关3,088 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。部分信源异常,查看状态 →

找到 4 篇论文 · 按版本更新时间排序上轮扫描起点 2026-11-05 00:44(北京时间)
首次观测 · 记录 #1CVF · CVPR 2026:cvf:08c31b2e778f2f896b8dea7a65a26632CVF · CVPR 2026

AvatarPointillist: AutoRegressive 4D Gaussian Avatarization

Liu, Hongyu, Wang, Xuan, Wu, Zijian, Wang, Yating, Wan, Ziyu, Ma, Yue, Liu, Runtao, Zhou, Boyao 等 10 位作者

We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code to inspire future research.

尚无 AI 解读,展示原文摘要

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:385de013b39e180a553e0f8fc7758517CVF · CVPR 2026

UIKA: Fast Universal Head Avatar from Pose-Free Images

Wu, Zijian, Zhou, Boyao, Hu, Liangxiao, Liu, Hongyu, Sun, Yuan, Wang, Xuan, Cao, Xun, Shen, Yujun 等 9 位作者

We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of pose-free inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires a studio-level multi-view capture system and reconstructs a human-specific model through a long-time optimization process, we rethink the task through the lenses of model representation, network design, and data preparation. First, we introduce a UV-guided avatar modeling strategy, in which each input image is associated with a pixel-wise facial correspondence estimation. Such correspondence estimation allows us to reproject each valid pixel color from screen space to UV space, which is independent of camera pose and character expression. Furthermore, we design learnable UV tokens on which the attention mechanism can be applied at both the screen and UV levels. The learned UV tokens can be decoded into canonical Gaussian attributes using aggregated UV information from all input views. To train our large avatar model, we additionally prepare a large-scale, identity-rich synthetic training dataset. Our method significantly outperforms existing approaches in both monocular and multi-view settings. See more details in our project page: https://zijian-wu.github.io/uika-page/.

尚无 AI 解读,展示原文摘要

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:9d1ddacc75ab73c3e4b57351ba2a3b71CVF · CVPR 2026

MimicTalker: A Multimodal Interactive and Memory-Enhanced Framework for Real-Time Dyadic 3D Head Generation

Wang, Yinuo, Fan, Yanbo, Wang, Xuan, Zhou, Boyao, Guo, Yu, Shen, Yujun, Wang, Fei

Dyadic interactive head generation aims to synthesize realistic head motions that respond both verbally and non-verbally to an interlocutor in real-time conversation. The existing works often focus on offline scenarios, and struggle with a shallow understanding of the multimodal conversational context while also lacking long-term coherence. To address these limitations, we propose MimicTalker, a novel method for producing real-time, contextually-aware, and long-term consistent interactive head motions. To this end, we propose a Multimodal Interactive Context Extraction (MICE) module to capture both instantaneous and long-term multimodal interactive information from the interlocutor. To enhance in-depth conversational understanding, we propose a Semantic-enhanced Dynamic Interaction (SDI) module to integrate the intentions and topics of the conversation, which are automatically extracted through an LLM-based analyzer. Further, we propose a semantic-guided Motion Style Memory (MSM) mechanism, enabling the long-term motion consistency throughout the conversation. We conduct experiments on both short conversational segments (25 seconds) and extended dialogues (6 minutes), and the comprehensive experiments demonstrate that our method significantly outperforms existing approaches.

尚无 AI 解读,展示原文摘要

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:d7c3491ae2b69bcb3719ab4411638357CVF · CVPR 2026

SceneScribe-1M: A Large-Scale Video Dataset with Comprehensive Geometric and Semantic Annotations

Wang, Yunnan, Zheng, Kecheng, Wang, Jianyuan, Chen, Minghao, Novotny, David, Rupprecht, Christian, Xu, Yinghao, Zhu, Xing 等 11 位作者

The convergence of 3D geometric perception and video synthesis has created an unprecedented demand for large-scale video data that is rich in both semantic and spatio-temporal information. While existing datasets have advanced either 3D understanding or video generation, a significant gap remains in providing a unified resource that supports both domains at scale. To bridge this chasm, we introduce SceneScribe-1M, a new large-scale, multi-modal video dataset. It comprises one million in-the-wild videos, each meticulously annotated with detailed textual descriptions, precise camera parameters, dense depth maps, and consistent 3D point tracks. We demonstrate the versatility and value of SceneScribe-1M by establishing benchmarks across a wide array of downstream tasks, including monocular depth estimation, scene reconstruction, and dynamic point tracking, as well as generative tasks such as text-to-video synthesis, with or without camera control. By open-sourcing SceneScribe-1M, we aim to provide a comprehensive benchmark and a catalyst for research, fostering the development of models that can both perceive the dynamic 3D world and generate controllable, realistic video content.

尚无 AI 解读,展示原文摘要

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗