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新论文 · v1arXiv:2611.16423

VOKE: Visual Object Kinematics Estimator for Dexterous In-Hand Manipulation

Shengjia Zhu, Wenqiang Xu, Lin Shao

原文摘要

Vision-based dexterous in-hand manipulation requires knowing not only where an object is, but also how it moves. However, most robotic manipulation systems rely on off-the-shelf visual perception models whose outputs are limited to static object masks, geometry, or 6D poses, leaving downstream controllers to infer object dynamics implicitly from noisy visual observations. We present VOKE, a kinematics-aware perception framework that augments existing object and hand-object pose estimators to recover a complete object kinematic state comprising pose, linear and angular velocity, and linear and angular acceleration. VOKE contains two core perception modules and a downstream application study. First, a Pluggable Kinematics Module (PKM) attaches to the output of a standard pose estimator and predicts the object's linear and angular velocity and acceleration from temporal visual features. Second, a Kinematics-guided Pose Refinement Module (KPRM) converts this motion vector into a second-order, motion-prior reference pose and refines the per-frame pose estimates. We evaluate VOKE on DexYCB and OakInk, where it consistently improves object pose estimation across three different backbones and substantially reduces velocity and acceleration estimation error compared with pose differencing. As a downstream application, we use Kinematics-Augmented Reinforcement Learning (KARL) to compare a kinematics-augmented policy with a pose-history baseline. After training the policies in simulation, we transfer the kinematics-augmented policy to the physical robot without policy fine-tuning, demonstrating the complete perception-to-control pathway in the target domain.

cs.RO

新论文 · v1arXiv:2611.16374

ManiLadder: Benchmarking Robot Manipulation Through a Categorized and Multi-Difficulty Level Task Ladder

Chongkai Gao, Jieao Shi, Zhaoyu Mu, Yudi Lin, Xuanwei Liu, Wei Ken Ng, Baiye Cheng, Anqi Chen 等 17 位作者

原文摘要

Recent advances in robotic manipulation have enabled increasingly complex and dexterous behaviors, yet existing benchmarks still focus on simple pick-and-place tasks and lack a systematic framework for measuring progress in robot learning along the axis of task difficulty. We present ManiLadder, a large-scale and organized simulation benchmark for robotic manipulation. ManiLadder contains 112 carefully designed tasks stratified into 4 difficulty levels, with 8 categories in each level, spanning rigid-body and deformable-object manipulation, single-arm and dual-arm settings, and gripper and dexterous-hand end-effectors. To calibrate difficulty, we fix the data amount the same for every task and use a unified flow- matching imitation learning policy under the same training and evaluation protocols, then use its evaluation success rate as an operational empirical difficulty signal. All tasks are iteratively refined until they fall into target difficulty ranges, which are then verified across different random seeds, policies, and agentic learning systems. We further analyze the task properties, compare different policy performances and training settings, analyze task transfer and data scaling behaviors, and conduct real-world experiments showing that the designed tasks preserve their difficulty ordering beyond simulation. ManiLad- der provides a calibrated ladder for measuring, comparing, and advancing robotic manipulation capabilities. More results are available at https://maniladder-benchmark.github.io/.

cs.RO