Tianyu Zhan, Gui Ling, Ran Tao, Kunhai Lin, Tong Xiong, Wang Yang, Kaixuan Zhang, Zhihong Chen 等 12 位作者
Generative retrieval (GR) typically relies on item-level beam search to retrieve candidates, leaving cross-item dependencies unmodeled and limiting direct optimization of list-level objectives. A natural alternative is to generate the entire list within a single autoregressive trajectory. However, greedy decoding with directly trained list-wise models substantially underperforms beam search. We identify two contributing factors: the broader search space explored by beam search and the positional bias of scarce positive signals, which deprives later positions of adequate supervision. To address these challenges, we propose $\textbf{SLIDE}$, a search-to-list item distillation framework that decouples offline search from online list generation. A teacher model retrieves high-quality candidates through offline item-level beam search, providing additional conversion-relevant supervision beyond sparse behavioral labels. Their Semantic IDs (SIDs) are then concatenated in beam-score order to form list-wise distillation targets. This search-to-list conversion transforms candidates retrieved along separate search paths into sequential item-generation targets within a single trajectory. Trained on these targets, the student generates the Top-$K$ list in a single greedy pass, also decoupling teacher scaling from online deployment. Experiments on FORGE and Taobao Search show that SLIDE substantially improves retrieval quality under single greedy decoding and, with stronger offline teachers, surpasses the beam-search reference. Supplementary RL experiments support the effectiveness of list-level generation.
Mobile GUI agents powered by LMMs can perceive screens and follow instructions, yet existing benchmarks largely target short, linear workflows and step-level accuracy, offering limited insight into long-horizon planning and decision-making under branching structures. We present DAC-Bench, a decision-aware benchmark with compositional tasks comprising 830 episodes and 11,345 action steps across 35 applications on Android and iOS. Tasks are organized into Sequential, Conjunctive, Conditional, and Hierarchical structures, reflecting real-world multi-step and branching interaction patterns. To complement standard step-level evaluation, we introduce weighted longest common subsequence to capture length-sensitive progress and decision accuracy for branch correctness. Evaluations across 7 diverse agents show substantial performance degradation compared to prior benchmarks, with success rates dropping below 5% on 6–8 step tasks and branch accuracy averaging 38%, highlighting challenges in conditional decision-making. By exposing these failure modes, DAC-Bench provides a challenging and diagnostic benchmark for advancing decision-aware mobile GUI agents. Our code and dataset are available at: https://github.com/YuqingZhangMirror12/DAC-Bench.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Wenkai Wang, Xiyun Li, Hongcan Guo ByteDance Inc., Wenhao Yu OpenAI, Tianqing Fang Tencent AI Lab, Haitao Mi Tencent AI Lab, Dong Yu CapitalOne, Shengyu Zhang Zhejiang University
Graphical User Interface (GUI) grounding requires mapping natural language instructions to precise pixel coordinates. However, due to visually homogeneous elements and dense layouts, models typically grasp semantic intent yet fail to achieve precise localization. While scaling sampling attempts (Pass@k) reveals potential gains, static self-consistency strategies derived from geometric clustering often yield limited improvements, as the model’s predictions tend to be spatially dispersed. In this paper, we propose replacing static consistency strategies with a learnable selection mechanism that selects the optimal target by critiquing its own proposals rendered on the screenshot. Given the significant disparity between the model’s grounding and critiquing capabilities, we propose a co-evolving Propose-and-Critic framework. To jointly optimize these, we introduce a maturity-aware adaptive co-evolutionary reinforcement learning paradigm. This approach dynamically balances the training objectives of proposer and critic, where the diversity of the proposer’s outputs enhances critic robustness, while the critic’s maturing discrimination capability conversely unlocks the proposer’s potential for extensive spatial exploration, fostering the mutual reinforcement and co-evolution of both capabilities, thereby ensuring generalizability to adapt to diverse and complex interface layouts. Extensive experiments over 6 benchmarks show that our method significantly enhances both capabilities.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表