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版本更新 · v2arXiv:2611.13028

GTAGym: AAA Game Tasks Environment for Evaluation and Reinforcement Learning

Jiajun Chen, Shicheng Fang, Jiahao Lu, Yuxin Wang, Xipeng Qiu

原文摘要

AAA games offer a rich testbed for evaluating agent perception, reasoning, and control. However, evaluating whether agents can complete tasks in AAA games is challenging and often human-annotated because task outcomes are often difficult to verify automatically, let alone applying it for Reinforcement Learning (RL). We introduce GTAGym, an environment and framework for evaluation and RL on GTA V tasks. Its evaluation benchmark, GTAVBench, derived from GTA V main-story missions, contains 103 online tasks reconstructed across nine task families, alongside 47 image-based shooting and sniping tasks using GTA V imagery. A web server provides access to the online environment and evaluation interface, supporting parallel testing through screenshots and keyboard-mouse actions with automatic engine-state outcome checks. We evaluate six frontier LLMs on GTAVBench with textual task instructions and on its GTAVBench-AGI branch, where instructions appear only in the first screenshot and a harness automatically compresses interaction history. The best configuration achieves 70.9% overall accuracy in GTAVBench-AGI, yet aerial navigation, evasion and interception remain difficult. GTAGym also provides a scalable generator that samples task parameters within user-specified ranges and option sets under fixed templates, creating batches of 3D and image-based shooting environments for RL with automatic reward and termination signals. LoRA RL of Qwen3.8-27B on generated on-foot navigation tasks improves the in-domain performance and transfers to out-of-domain task categories, and native GTA V tasks from 15% to 23%.

cs.CV · cs.AI · cs.CL

新论文 · v1arXiv:2611.13576

PhyRubric: Rubric-Grounded Diagnostic Evaluation of Physical Commonsense in Text-to-Video Generation

Huiyi Chen, Weitai Kang, Shicheng Fan, Xinshuo Wang, Zhixiang Shen, Yan Yan, Philip S. Yu, Baoxin Li

原文摘要

As text-to-video (T2V) models are increasingly positioned as world simulators, it is essential to evaluate whether their videos conform to physical commonsense. However, existing benchmarks rely on annotators who rate each video with a single score based on intuition, yielding ratings that are subjective and do not tell which physical principle is violated. We introduce PhyRubric, a rubric-grounded diagnostic framework for evaluating physical commonsense in T2V generation. For each caption, PhyRubric constructs a caption-specific rubric before any video is seen, decomposing the caption into semantic and physical items, and derives scores from item-level verdicts grounded in timestamped evidence. We instantiate this framework as PhyRubric-Bench, which spans 34 categories across five physical domains, and scale it up to PhyRubric-Train with 3,788 videos, on which we fine-tune the open-source PhyRubric-Judge. Empirical results across ten T2V models show that physical commonsense remains far from solved, and that PhyRubric-Judge correlates more closely with human judgments than existing open-source judges while matching the frontier proprietary Gemini 4 Argon. Further analysis provides actionable insights for T2V models.

cs.CV · cs.AI