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新论文 · v1arXiv:2611.06068

Fluidic Body: Swarm Robots as a Fluid Extension of the Hand

Michikuni Eguchi, Shigeo Yoshida, Mai Nishimura, Takefumi Hiraki

原文摘要

Swarm robots have attracted growing interest as a physical interface for human--computer interaction, since a swarm can reshape its formation to fit the objects and surroundings it works with. For a human operator, however, adapting the swarm's behavior remains difficult. Most existing methods require the user to specify where the swarm should go, and they offer no intuitive way to change the collective's behavior as each task demands. We present Fluidic Body, a system that lets a person operate a swarm of fluid-imitating robots as an extension of the hand. The system places a virtual fluid between the hand and the swarm, and the user adapts the swarm's behavior to each task by changing the fluid's properties through simple hand movements. When the user opens the hand, the swarm becomes soft enough to deform and flow around obstacles. Closing the hand turns it into a hard, cohesive body that can push objects. We evaluated the controller's performance and its operability in two simulation experiments and one demonstration with physical robots. First, our controller handled both obstacle avoidance and object transportation better than an existing method that behaves the same way in every task. Second, in a VR user study, 17 participants completed the combined avoidance-and-transportation task faster and more reliably than with that method. They also reported a lower workload and a stronger sense of agency. Finally, this experience carried over to physical robots in a real-world demonstration (88 participants). These results suggest that treating a swarm as a fluid, a material people already understand, allows a robot swarm to work as a deformable extension of the human body.

cs.HC · cs.RO

新论文 · v1arXiv:2611.03021

MetamorphX: An Ungrounded 3-DoF Moment Display that Changes its Physical Properties through Rotational Impedance Control

Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi

原文摘要

Humans can estimate the properties of wielded objects (e.g., inertia and viscosity) using the force applied to the hand. We focused on this mechanism and aimed to represent the properties of wielded objects by dynamically changing the force applied to the hand. We propose MetamorphX, which uses control moment gyroscopes (CMGs) to generate ungrounded, 3-degrees of freedom moment feedback. The high-response moments obtained from CMGs allow the inertia and viscosity of motion to be set to the desired values via impedance control. A technical evaluation indicated that our device can generate a moment with a 60-ms delay. The inertia and viscosity of motion were varied by $0.01\,\mathrm{kg\,m^2}$ and $0.1\,\mathrm{N\,s}$, respectively. Additionally, we demonstrated that our device can dynamically change the inertia and viscosity of motion through virtual reality applications.

cs.HC