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新论文 · v1arXiv:2611.01429

When Should an Agent Refresh? Adaptive Index Reuse for Efficient Long-Horizon Reasoning

Guangyuan Wang, Yifan Zhang, Shilong Liu

Language agents read code, tool output, and dialogue in contexts that grow at every step. Dynamic sparse attention lets a small indexer choose the earlier tokens each query attends to, but the indexer still scores the whole prefix at every layer. Cross-layer reuse methods such as IndexCache rerun the indexer at only some layers, with one fixed pattern for every input. In an agent, the relevant evidence can change abruptly when a traceback or test result arrives, so fresh selections matter more at some steps than at others. We propose Adaptive Index Reuse (AIR), which keeps IndexCache's execution and learns, for each segment of an agent episode, how many layers refresh their selection. A small controller reads signals from completed computation and the latest tool event, chooses a pattern from a nested library, and learns from terminal task reward under an expected compute budget. On Qwen3-4B-Instruct-2507 with a 128K context, AIR improves success over the strongest static schedule at matched cost on SWE-bench Verified (27.0% to 32.4%), Terminal-Bench 2.0, and three $τ^2$-bench domains, and it lowers time per successful task on all five. Across 50 backbone, context, and benchmark settings, it matches or exceeds that schedule in 44.

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cs.LG · cs.CL
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.37613

VideoLVR: Latent Visual Reasoning over Grounded Video Evidence

Shilong Li, Xingyuan Bu, Hao Shi, Yun Xing, Weixin Feng, Qiangpeng Yang, Shilei Wen

Chain-of-thought reasoning has substantially advanced video understanding in multimodal large language models (MLLMs). However, language-based reasoning traces do not provide a reliable mechanism for models to revisit relevant visual evidence, leading to visual forgetting and impairing their ability to reason over video content. Existing approaches maintain visual grounding during reasoning in two main ways: they either refer to evidence using textual coordinates, which specify symbolic locations rather than the visual content itself, or reinsert cropped regions or frames into the multimodal context, preserving visual details at the cost of substantial context expansion. To address these limitations, we introduce VideoLVR, which constructs latent visual evidence from local regions at relevant video moments, thereby providing visual support for intermediate reasoning steps. To supervise latent visual evidence generation, we introduce a visual token prediction objective that formulates visual token reconstruction as prediction over a vocabulary derived from the input video, thereby unifying visual evidence reconstruction and text generation within the same token prediction framework. This shared prediction framework enables MLLMs to reason over interleaved text tokens and latent visual states while integrating evidence from different moments. We further extend VideoLVR to reinforcement learning by treating sampled visual tokens as actions alongside text tokens and jointly optimizing the policy using final-answer rewards. By efficiently revisiting task-relevant visual information during reasoning, VideoLVR improves video understanding without substantially expanding the multimodal context. Experiments on multiple video benchmarks demonstrate its effectiveness, especially on tasks requiring fine-grained visual evidence.

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cs.CV · cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36592

LabWorld: Learning Interactive 4D Worlds for Scientific Experimentation

Suozhi Huang, Kelsey Fu, Binxu Li, Luna Lyu, Kaize Wu, Wenbo Lu, David Smerkous, Jiahan Li 等 15 位作者

Autonomous scientific agents must not only reason about experiments but also interact with the physical environments in which they are executed. Existing laboratory simulators typically rely on manually constructed assets and predefined procedures, while laboratory videos capture real equipment, layouts, and interactions but leave this information implicit in pixels. We introduce LabWorld, an agent-driven Real2Sim framework for reconstructing interactive 4D laboratory worlds from monocular RGB video. LabWorld recovers reusable 3D assets, a metric scene, time-varying object states, and procedure events. Multi-frame observations provide complementary evidence for asset and scene reconstruction, while motion reconstruction combines visual and geometric observations with event constraints encoding the spatial and temporal requirements of laboratory interactions. We evaluate LabWorld on real pipetting and vortexing videos collected in our laboratory against general-purpose agentic and dedicated reconstruction baselines. For pipetting, LabWorld achieves a mean Mask IoU of 0.501, exceeding the strongest baseline by 0.033. For vortexing, it achieves a mean Tube-Length-Normalized PCK-AUC of 0.638, exceeding the strongest baseline by 0.035. On five pipetting videos, event-conditioned reconstruction increases the fraction of modeled physical constraints satisfied from 14.3% (5/35) to 100% (35/35). The resulting worlds expose geometry, motion, articulation, and events as explicit, editable state for replay, inspection, and future embodied scientific systems.

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cs.CV
arXiv ↗PDF ↗